uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_the_slave_pens()
static constexpr ObjectData creatureData[]
void AddSC_instance_the_slave_pens()
static constexpr DungeonEncounterData encounters[]
instance_the_slave_pens_InstanceMapScript(InstanceMap *map)
@ NPC_SHAMAN_BONFIRE_BUNNY_001
@ NPC_SHAMAN_BEAM_BUNNY_001
@ NPC_SHAMAN_BEAM_BUNNY_000
@ NPC_SHAMAN_BONFIRE_BUNNY_002
@ NPC_SHAMAN_BONFIRE_BUNNY_000
@ NPC_SHAMAN_BEAM_BUNNY_002
@ DATA_MENNU_THE_BETRAYER
@ DATA_ROKMAR_THE_CRACKLER