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boss_exarch_maladaar.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19 * Timers requires to be revisited
20 */
21
22#include "ScriptMgr.h"
23#include "auchenai_crypts.h"
24#include "ScriptedCreature.h"
25#include "SpellInfo.h"
26#include "SpellScript.h"
27#include "TemporarySummon.h"
28
38
65
73
75{
76 NPC_DORE = 19412,
77
78 MODEL_UNDEAD_MALE = 1027, // guessed
79 MODEL_UNDEAD_FEMALE = 1029, // guessed
80 MODEL_NIGHTELF_MALE = 2572, // guessed
81 MODEL_NIGHTELF_FEMALE = 2575, // guessed
82 MODEL_ORC_MALE = 2576, // guessed
83 MODEL_ORC_FEMALE = 2577, // guessed
84 MODEL_TAUREN_MALE = 2578, // sniff
85 MODEL_TAUREN_FEMALE = 2579, // guessed
86 MODEL_GNOME_MALE = 2581, // guessed
87 MODEL_GNOME_FEMALE = 2590, // guessed
88 MODEL_HUMAN_MALE = 2582, // sniff
89 MODEL_HUMAN_FEMALE = 2583, // sniff
90 MODEL_DWARF_MALE = 2584, // sniff
91 MODEL_DWARF_FEMALE = 2585, // guessed
92 MODEL_TROLL_MALE = 2588, // guessed
93 MODEL_TROLL_FEMALE = 2589, // guessed
94 MODEL_BLOODELF_MALE = 17267, // completely guessed
95 MODEL_BLOODELF_FEMALE = 17268, // completely guessed
96 MODEL_DRAENEI_MALE = 16721, // completely guessed
97 MODEL_DRAENEI_FEMALE = 17004 // completely guessed
98};
99
100static Position const DoreSpawnPos = { -4.40722f, -387.277f, 40.6294f, 6.26573f };
101
102// 18373 - Exarch Maladaar
104{
106
107 void Reset() override
108 {
109 _Reset();
110 _avatarSummoned = false;
111 }
112
113 void JustEngagedWith(Unit* who) override
114 {
116
118
122 }
123
124 void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
125 {
126 if (!_avatarSummoned && me->HealthBelowPctDamaged(25, damage))
127 {
128 _avatarSummoned = true;
130 }
131 }
132
133 void OnSpellStart(SpellInfo const* spellInfo) override
134 {
135 if (spellInfo->Id == SPELL_SUMMON_AVATAR)
137 }
138
139 void OnSpellCast(SpellInfo const* spellInfo) override
140 {
141 switch (spellInfo->Id)
142 {
144 if (roll_chance(25))
146 break;
148 if (roll_chance(25))
149 Talk(SAY_ROAR);
150 break;
151 default:
152 break;
153 }
154 }
155
156 // Do not despawn avatar
157 void JustSummoned(Creature* /*summon*/) override { }
158
159 void KilledUnit(Unit* /*victim*/) override
160 {
161 Talk(SAY_SLAY);
162 }
163
164 void JustDied(Unit* /*killer*/) override
165 {
166 _JustDied();
169 }
170
171 void UpdateAI(uint32 diff) override
172 {
173 if (!UpdateVictim())
174 return;
175
176 events.Update(diff);
177
179 return;
180
181 while (uint32 eventId = events.ExecuteEvent())
182 {
183 switch (eventId)
184 {
187 events.Repeat(15s, 20s);
188 break;
191 events.Repeat(3600ms);
192 break;
194 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true, true, -SPELL_STOLEN_SOUL))
195 DoCast(target, SPELL_STOLEN_SOUL);
196 events.Repeat(20s, 25s);
197 break;
200 break;
201 default:
202 break;
203 }
204
206 return;
207 }
208 }
209
210private:
212};
213
214// 18441 - Stolen Soul
216{
218
219 void InitializeAI() override
220 {
222
223 me->SetCorpseDelay(3, true);
224
225 if (TempSummon* summon = me->ToTempSummon())
226 {
227 Unit* summoner = summon->GetSummonerUnit();
228 if (summoner && summoner->IsPlayer())
229 {
230 // Apparently this is the first time they tried to "clone" player
231 uint32 model = 0;
232 uint8 gender = summoner->GetNativeGender();
233
234 _summonerClass = summoner->GetClass();
235
236 switch (summoner->GetRace())
237 {
238 case RACE_UNDEAD_PLAYER: model = gender ? MODEL_UNDEAD_FEMALE : MODEL_UNDEAD_MALE; break;
239 case RACE_NIGHTELF: model = gender ? MODEL_NIGHTELF_FEMALE : MODEL_NIGHTELF_MALE; break;
240 case RACE_ORC: model = gender ? MODEL_ORC_FEMALE : MODEL_ORC_MALE; break;
241 case RACE_TAUREN: model = gender ? MODEL_TAUREN_FEMALE : MODEL_TAUREN_MALE; break;
242 case RACE_GNOME: model = gender ? MODEL_GNOME_FEMALE : MODEL_GNOME_MALE; break;
243 case RACE_HUMAN: model = gender ? MODEL_HUMAN_FEMALE : MODEL_HUMAN_MALE; break;
244 case RACE_DWARF: model = gender ? MODEL_DWARF_FEMALE : MODEL_DWARF_MALE; break;
245 case RACE_TROLL: model = gender ? MODEL_TROLL_FEMALE : MODEL_TROLL_MALE; break;
246 case RACE_BLOODELF: model = gender ? MODEL_BLOODELF_FEMALE : MODEL_BLOODELF_MALE; break;
247 case RACE_DRAENEI: model = gender ? MODEL_DRAENEI_FEMALE : MODEL_DRAENEI_MALE; break;
248 default: break;
249 }
250
251 if (model)
252 me->SetDisplayId(model);
253 }
254 }
255 }
256
257 void JustAppeared() override
258 {
261 }
262
263 void Reset() override
264 {
266 }
267
268 void JustEngagedWith(Unit* /*who*/) override
269 {
270 switch (_summonerClass)
271 {
272 case CLASS_WARRIOR: //
273 _scheduler.Schedule(5s, 10s, [this](TaskContext& task)
274 {
276 task.Repeat(5s, 10s);
277 });
278 break;
279 case CLASS_PALADIN: // video & sniff
280 _scheduler.Schedule(2s, 7s, [this](TaskContext& task)
281 {
283 task.Repeat(8s, 15s);
284 });
285 break;
286 case CLASS_HUNTER: // video
287 _scheduler.Schedule(5s, [this](TaskContext& task)
288 {
290 task.Repeat(20s);
291 });
292 break;
293 case CLASS_ROGUE: //
294 _scheduler.Schedule(5s, [this](TaskContext& task)
295 {
297 task.Repeat(10s);
298 });
299 break;
300 case CLASS_PRIEST: //
301 _scheduler.Schedule(2s, [this](TaskContext& task)
302 {
304 task.Repeat(3s, 5s);
305 });
306 break;
307 case CLASS_SHAMAN: // video
308 _scheduler.Schedule(0s, [this](TaskContext& task)
309 {
310 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 20.0f, true, true, -SPELL_FROST_SHOCK))
311 DoCast(target, SPELL_FROST_SHOCK);
312 task.Repeat(3s, 8s);
313 });
314 break;
315 case CLASS_MAGE: // video
316 _scheduler.Schedule(0s, [this](TaskContext& task)
317 {
319 task.Repeat(3s);
320 });
321 break;
322 case CLASS_WARLOCK: // video
323 _scheduler.Schedule(10s, [this](TaskContext& task)
324 {
325 if (Unit* victim = me->GetVictim())
326 if (!victim->HasAura(SPELL_CURSE_OF_AGONY))
328
329 task.Repeat(7s);
330 });
331 break;
332 case CLASS_DRUID: //
333 _scheduler.Schedule(5s, [this](TaskContext& task)
334 {
336 task.Repeat(10s);
337 });
338 break;
339 case CLASS_DEATH_KNIGHT: //
340 _scheduler.Schedule(3s, 6s, [this](TaskContext& task)
341 {
343 task.Repeat(6s, 12s);
344 });
345 break;
346 default:
347 break;
348 }
349 }
350
351 void JustDied(Unit* /*killer*/) override
352 {
353 if (TempSummon* summon = me->ToTempSummon())
354 if (Unit* summoner = summon->GetSummonerUnit())
355 DoCast(summoner, SPELL_STOLEN_SOUL_DISPEL, true);
356 }
357
358 void UpdateAI(uint32 diff) override
359 {
360 if (!UpdateVictim())
361 return;
362
363 _scheduler.Update(diff);
364 }
365
366private:
369};
370
371// 32346 - Stolen Soul
373{
374 bool Validate(SpellInfo const* /*spellInfo*/) override
375 {
377 }
378
380 {
382 }
383
388};
389
390// 33326 - Stolen Soul Dispel
408
uint8_t uint8
Definition Define.h:156
uint32_t uint32
Definition Define.h:154
@ TEMPSUMMON_MANUAL_DESPAWN
@ RACE_TROLL
Definition RaceMask.h:37
@ RACE_UNDEAD_PLAYER
Definition RaceMask.h:34
@ RACE_ORC
Definition RaceMask.h:31
@ RACE_DRAENEI
Definition RaceMask.h:40
@ RACE_NIGHTELF
Definition RaceMask.h:33
@ RACE_BLOODELF
Definition RaceMask.h:39
@ RACE_DWARF
Definition RaceMask.h:32
@ RACE_GNOME
Definition RaceMask.h:36
@ RACE_HUMAN
Definition RaceMask.h:30
@ RACE_TAUREN
Definition RaceMask.h:35
bool roll_chance(float chance, PseudoRandomDistributionState &state)
Definition Random.cpp:131
#define RegisterSpellScript(spell_script)
Definition ScriptMgr.h:1383
@ EFFECT_0
@ CLASS_HUNTER
@ CLASS_DRUID
@ CLASS_SHAMAN
@ CLASS_PRIEST
@ CLASS_WARRIOR
@ CLASS_WARLOCK
@ CLASS_MAGE
@ CLASS_DEATH_KNIGHT
@ CLASS_PALADIN
@ CLASS_NONE
@ CLASS_ROGUE
AuraEffectHandleModes
@ AURA_EFFECT_HANDLE_REAL
@ SPELL_AURA_DUMMY
#define AuraEffectApplyFn(F, I, N, M)
#define SpellHitFn(F)
DamageEffectType
@ UNIT_STATE_CASTING
Definition Unit.h:290
@ DATA_EXARCH_MALADAAR
#define RegisterAuchenaiCryptsCreatureAI(ai_name)
@ EVENT_SUMMON_AVATAR
@ EVENT_RIBBON_OF_SOULS
@ EVENT_SOUL_SCREAM
@ EVENT_STOLEN_SOUL
@ MODEL_GNOME_MALE
@ MODEL_NIGHTELF_FEMALE
@ MODEL_HUMAN_FEMALE
@ MODEL_TAUREN_MALE
@ MODEL_HUMAN_MALE
@ MODEL_DRAENEI_MALE
@ MODEL_TROLL_MALE
@ MODEL_DRAENEI_FEMALE
@ MODEL_TAUREN_FEMALE
@ MODEL_NIGHTELF_MALE
@ MODEL_UNDEAD_FEMALE
@ MODEL_UNDEAD_MALE
@ MODEL_TROLL_FEMALE
@ MODEL_GNOME_FEMALE
@ MODEL_DWARF_FEMALE
@ MODEL_ORC_FEMALE
@ MODEL_BLOODELF_MALE
@ MODEL_BLOODELF_FEMALE
@ MODEL_DWARF_MALE
void AddSC_boss_exarch_maladaar()
@ SPELL_HAMMER_OF_JUSTICE
@ SPELL_SUMMON_AVATAR
@ SPELL_PLAGUE_STRIKE
@ SPELL_STOLEN_SOUL_VISUAL
@ SPELL_FREEZING_TRAP
@ SPELL_FROST_SHOCK
@ SPELL_MORTAL_STRIKE
@ SPELL_CURSE_OF_AGONY
@ SPELL_SUMMON_STOLEN_SOUL
@ SPELL_SOUL_SCREAM
@ SPELL_MIND_FLAY
@ SPELL_HEMORRHAGE
@ SPELL_RIBBON_OF_SOULS
@ SPELL_STOLEN_SOUL_DISPEL
@ SPELL_STOLEN_SOUL
static Position const DoreSpawnPos
@ SAY_SOUL_CLEAVE
HookList< EffectApplyHandler > AfterEffectApply
Unit * GetTarget() const
bool IsPlayer() const
Definition BaseEntity.h:173
void JustEngagedWith(Unit *who) override
EventMap events
void DoZoneInCombat()
Definition CreatureAI.h:169
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:63
void SetDisplayId(uint32 displayId, bool setNative=false) override
void SetCorpseDelay(uint32 delay, bool ignoreCorpseDecayRatio=false)
Definition Creature.h:118
void Update(uint32 time)
Definition EventMap.h:77
void Repeat(Milliseconds time)
Definition EventMap.cpp:67
EventId ExecuteEvent()
Definition EventMap.cpp:77
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:40
uint32 const Id
Definition SpellInfo.h:328
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
HookList< HitHandler > AfterHit
Unit * GetHitUnit() const
TaskContext & Repeat(TaskScheduler::duration_t duration)
TaskScheduler & CancelAll()
TaskScheduler & Schedule(duration_t time, task_handler_t task)
TaskScheduler & Update()
Update the scheduler to the current time.
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:160
virtual void InitializeAI()
Definition UnitAI.cpp:35
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:172
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:71
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:81
Definition Unit.h:647
uint8 GetClass() const
Definition Unit.h:776
TempSummon * ToTempSummon()
Definition Unit.h:1844
virtual Gender GetNativeGender() const
Definition Unit.h:781
bool HealthBelowPctDamaged(float pct, uint32 damage) const
Definition Unit.h:805
Unit * GetVictim() const
Definition Unit.h:738
bool HasUnitState(const uint32 f) const
Definition Unit.h:755
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:3992
uint8 GetRace() const
Definition Unit.h:773
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
Definition Object.cpp:2222
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
Definition Object.cpp:1403
bool Validate(SpellInfo const *) override
void AfterApply(AuraEffect const *, AuraEffectHandleModes)
bool Validate(SpellInfo const *) override
void OnSpellStart(SpellInfo const *spellInfo) override
void KilledUnit(Unit *) override
boss_exarch_maladaar(Creature *creature)
void UpdateAI(uint32 diff) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void JustSummoned(Creature *) override
void JustDied(Unit *) override
void OnSpellCast(SpellInfo const *spellInfo) override
void JustEngagedWith(Unit *who) override
void InitializeAI() override
void JustEngagedWith(Unit *) override
void JustDied(Unit *) override
void UpdateAI(uint32 diff) override
npc_stolen_soul(Creature *creature)
void JustAppeared() override