uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void LoadBossBoundaries(BossBoundaryData const &data)
instance_shrine_of_the_storm()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData creatureData[]
static BossBoundaryData const boundaries
static constexpr DungeonEncounterData encounters[]
void AddSC_instance_shrine_of_the_storm()
@ DATA_VOLZITH_THE_WHISPERER
@ DATA_LORD_STORMSONG_INTRO
@ DATA_LORD_STORMSONG_REXXAR
@ DATA_LORD_STORMSONG_BROTHER_PIKE
@ NPC_LORD_STORMSONG_BROTHER_PIKE
@ BOSS_VOLZITH_THE_WHISPERER
@ NPC_LORD_STORMSONG_REXXAR
instance_shrine_of_the_storm_InstanceMapScript(InstanceMap *map)
void SetData(uint32 dataId, uint32 value) override
uint8 _lordStormsongIntroState
uint32 GetData(uint32 dataId) const override