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TrinityCore
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#include "ScriptMgr.h"
#include "blackwing_lair.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "MotionMaster.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "TemporarySummon.h"
Go to the source code of this file.
Classes | |
class | instance_blackwing_lair |
struct | instance_blackwing_lair::instance_blackwing_lair_InstanceMapScript |
Functions | |
void | AddSC_instance_blackwing_lair () |
Variables | |
DoorData const | doorData [] |
ObjectData const | creatureData [] |
ObjectData const | gameObjectData [] |
DungeonEncounterData const | encounters [] |
Position const | SummonPosition [8] |
uint32 const | Entry [5] = {12422, 12458, 12416, 12420, 12459} |
void AddSC_instance_blackwing_lair | ( | ) |
Definition at line 313 of file instance_blackwing_lair.cpp.
ObjectData const creatureData[] |
Definition at line 41 of file instance_blackwing_lair.cpp.
DoorData const doorData[] |
Definition at line 28 of file instance_blackwing_lair.cpp.
DungeonEncounterData const encounters[] |
Definition at line 61 of file instance_blackwing_lair.cpp.
uint32 const Entry[5] = {12422, 12458, 12416, 12420, 12459} |
Definition at line 85 of file instance_blackwing_lair.cpp.
ObjectData const gameObjectData[] |
Definition at line 55 of file instance_blackwing_lair.cpp.
Position const SummonPosition[8] |
Definition at line 73 of file instance_blackwing_lair.cpp.