TrinityCore
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#include "ScriptMgr.h"
#include "AreaBoundary.h"
#include "black_temple.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
Go to the source code of this file.
Classes | |
class | instance_black_temple |
struct | instance_black_temple::instance_black_temple_InstanceMapScript |
Functions | |
void | AddSC_instance_black_temple () |
Variables | |
DoorData const | doorData [] |
BossBoundaryData const | boundaries |
ObjectData const | creatureData [] |
ObjectData const | gameObjectData [] |
DungeonEncounterData const | encounters [] |
void AddSC_instance_black_temple | ( | ) |
Definition at line 248 of file instance_black_temple.cpp.
BossBoundaryData const boundaries |
Definition at line 44 of file instance_black_temple.cpp.
ObjectData const creatureData[] |
Definition at line 59 of file instance_black_temple.cpp.
DoorData const doorData[] |
Definition at line 27 of file instance_black_temple.cpp.
DungeonEncounterData const encounters[] |
Definition at line 91 of file instance_black_temple.cpp.
ObjectData const gameObjectData[] |
Definition at line 83 of file instance_black_temple.cpp.