![]() |
TrinityCore
|
Inheritance diagram for instance_black_temple::instance_black_temple_InstanceMapScript:Protected Attributes | |
| GuidVector | AshtongueGUIDs |
| uint8 | AkamaState |
| uint8 | AkamaIllidanIntro |
Additional Inherited Members | |
Static Public Member Functions inherited from InstanceScript | |
| static bool | ServerAllowsTwoSideGroups () |
| static char const * | GetBossStateName (uint8 state) |
Public Attributes inherited from InstanceScript | |
| InstanceMap * | instance |
Protected Member Functions inherited from InstanceScript | |
| void | SetHeaders (std::string_view dataHeaders) |
| void | SetBossNumber (uint32 number) |
| void | LoadBossBoundaries (BossBoundaryData const &data) |
| void | LoadDoorData (std::span< DoorData const > data) |
| void | LoadObjectData (std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData) |
| void | LoadDungeonEncounterData (std::span< DungeonEncounterData const > encounters) |
| void | LoadMinionData (std::span< MinionData const > data) |
| void | AddObject (Creature *obj, bool add) |
| void | AddObject (GameObject *obj, bool add) |
| void | AddObject (WorldObject *obj, uint32 type, bool add) |
| virtual void | AddDoor (GameObject *door, bool add) |
| void | AddMinion (Creature *minion, bool add) |
| virtual void | UpdateDoorState (GameObject *door) |
| void | UpdateMinionState (Creature *minion, EncounterState state) |
| void | UpdateSpawnGroups () |
| BossInfo * | GetBossInfo (uint32 id) |
| virtual void | AfterDataLoad () |
| bool | _SkipCheckRequiredBosses (Player const *player=nullptr) const |
Definition at line 106 of file instance_black_temple.cpp.
|
inline |
Definition at line 108 of file instance_black_temple.cpp.
References AKAMA_INTRO, AkamaIllidanIntro, AkamaState, boundaries, creatureData, DataHeader, doorData, EncounterCount, encounters, gameObjectData, InstanceScript::LoadBossBoundaries(), InstanceScript::LoadDoorData(), InstanceScript::LoadDungeonEncounterData(), InstanceScript::LoadObjectData(), InstanceScript::SetBossNumber(), and InstanceScript::SetHeaders().
|
inline |
Definition at line 225 of file instance_black_temple.cpp.
References DATA_GURTOGG_BLOODBOIL, DATA_RELIQUARY_OF_SOULS, DATA_SHADE_OF_AKAMA, DATA_TERON_GOREFIEND, DONE, and InstanceScript::GetBossState().
Referenced by OnGameObjectCreate(), and SetBossState().
|
inlineoverridevirtual |
Reimplemented from ZoneScript.
Definition at line 151 of file instance_black_temple.cpp.
References AkamaIllidanIntro, AkamaState, DATA_AKAMA, and DATA_AKAMA_ILLIDAN_INTRO.
|
inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 129 of file instance_black_temple.cpp.
References AshtongueGUIDs, DATA_SHADE_OF_AKAMA, DONE, FACTION_ASHTONGUE_DEATHSWORN, InstanceScript::GetBossState(), Object::GetEntry(), BaseEntity::GetGUID(), NPC_ASHTONGUE_BATTLELORD, NPC_ASHTONGUE_FERAL_SPIRIT, NPC_ASHTONGUE_MYSTIC, NPC_ASHTONGUE_PRIMALIST, NPC_ASHTONGUE_STALKER, NPC_ASHTONGUE_STORMCALLER, NPC_STORM_FURY, InstanceScript::OnCreatureCreate(), and Unit::SetFaction().
|
inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 120 of file instance_black_temple.cpp.
References CheckDenOfMortalDoor(), ObjectGuid::Empty, Object::GetEntry(), GO_DEN_OF_MORTAL_DOOR, InstanceScript::HandleGameObject(), and InstanceScript::OnGameObjectCreate().
|
inlineoverridevirtual |
Reimplemented from InstanceScript.
Definition at line 183 of file instance_black_temple.cpp.
References ACTION_ACTIVE_AKAMA_INTRO, AshtongueGUIDs, CheckDenOfMortalDoor(), DATA_AKAMA, DATA_BLACK_TEMPLE_TRIGGER, DATA_GO_DEN_OF_MORTAL_DOOR, DATA_GURTOGG_BLOODBOIL, DATA_HIGH_WARLORD_NAJENTUS, DATA_ILLIDARI_COUNCIL, DATA_RELIQUARY_OF_SOULS, DATA_SHADE_OF_AKAMA, DATA_TERON_GOREFIEND, DONE, EMOTE_DEN_OF_MORTAL_DOOR_OPEN, EMOTE_HIGH_WARLORD_NAJENTUS_DIED, ObjectGuid::Empty, FACTION_ASHTONGUE_DEATHSWORN, Map::GetCreature(), InstanceScript::GetCreature(), InstanceScript::GetGameObject(), InstanceScript::HandleGameObject(), InstanceScript::instance, and InstanceScript::SetBossState().
|
inlineoverridevirtual |
Reimplemented from ZoneScript.
Definition at line 164 of file instance_black_temple.cpp.
References ACTION_OPEN_DOOR, AkamaIllidanIntro, AkamaState, DATA_AKAMA, DATA_AKAMA_ILLIDAN_INTRO, DATA_GO_ILLIDAN_GATE, ObjectGuid::Empty, InstanceScript::GetGameObject(), and InstanceScript::HandleGameObject().
|
protected |
Definition at line 236 of file instance_black_temple.cpp.
Referenced by GetData(), instance_black_temple_InstanceMapScript(), and SetData().
|
protected |
Definition at line 235 of file instance_black_temple.cpp.
Referenced by GetData(), instance_black_temple_InstanceMapScript(), and SetData().
|
protected |
Definition at line 234 of file instance_black_temple.cpp.
Referenced by OnCreatureCreate(), and SetBossState().