134 Eggs.push_back(EggGUID);
191 return GetAQ20AI<boss_buruAI>(creature);
211 if (!buru->IsInCombat())
212 buru->AI()->AttackStart(attacker);
238 return GetAQ20AI<npc_buru_eggAI>(creature);
std::list< ObjectGuid > GuidList
@ TRIGGERED_FULL_MASK
Used when doing CastSpell with triggered == true.
#define SpellEffectFn(F, I, N)
void JustEngagedWith(Unit *who) override
virtual void EnterEvadeMode(EvadeReason why=EvadeReason::Other)
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void AttackStart(Unit *victim) override
== Triggered Actions Requested ==================
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
virtual ObjectGuid GetGuidData(uint32 type) const override
static ObjectGuid GetGUID(Object const *o)
HookList< CastHandler > AfterCast
Unit * GetHitUnit() const
HookList< EffectHandler > OnEffectHitTarget
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true)
float GetHealthPct() const
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
InstanceScript * GetInstanceScript() const
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
CreatureAI * GetAI(Creature *creature) const override
CreatureAI * GetAI(Creature *creature) const override
void HandleDummyHitTarget(SpellEffIndex)
SpellScript * GetSpellScript() const override
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
void AttackStart(Unit *) override
== Triggered Actions Requested ==================
void SetCombatMovement(bool allowMovement)
void ResetThreatList(Unit *who=nullptr)
void DoAction(int32 action) override
void ManageRespawn(ObjectGuid EggGUID)
void KilledUnit(Unit *victim) override
void EnterEvadeMode(EvadeReason why) override
boss_buruAI(Creature *creature)
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *who) override
npc_buru_eggAI(Creature *creature)
void JustEngagedWith(Unit *attacker) override
void JustDied(Unit *) override
void JustSummoned(Creature *who) override
InstanceScript * _instance