uint32 const EncounterCount
void RemoveFlag(GameObjectFlags flags)
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
EncounterState GetBossState(uint32 id) const
virtual void OnGameObjectCreate(GameObject *go) override
void LoadDoorData(std::span< DoorData const > data)
GameObject * GetGameObject(uint32 type)
bool _SkipCheckRequiredBosses(Player const *player=nullptr) const
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_halls_of_stone()
@ DATA_SJONNIR_THE_IRONSHAPER
@ DATA_GO_TRIBUNAL_CONSOLE
@ NPC_SJONNIR_THE_IRONSHAPER
static constexpr ObjectData creatureData[]
void AddSC_instance_halls_of_stone()
static constexpr DoorData doorData[]
static constexpr ObjectData gameObjectData[]
static constexpr DungeonEncounterData encounters[]
bool SetBossState(uint32 type, EncounterState state) override
void OnGameObjectCreate(GameObject *go) override
instance_halls_of_stone_InstanceMapScript(InstanceMap *map)
bool CheckRequiredBosses(uint32 bossId, Player const *player=nullptr) const override