@ DATA_JEDOGA_SHADOWSEEKER
@ DATA_PRINCE_TALDARAM_PLATFORM
#define AhnKahetScriptName
@ GO_PRINCE_TALDARAM_GATE
@ GO_PRINCE_TALDARAM_PLATFORM
@ NPC_JEDOGA_SHADOWSEEKER
uint32 const EncounterCount
void SetGoState(GOState state)
void RemoveFlag(GameObjectFlags flags)
void SetFlag(GameObjectFlags flags)
void SetBossNumber(uint32 number)
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
EncounterState GetBossState(uint32 id) const
virtual void OnGameObjectCreate(GameObject *go) override
void LoadDoorData(std::span< DoorData const > data)
void LoadBossBoundaries(BossBoundaryData const &data)
static ObjectGuid const Empty
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData creatureData[]
void AddSC_instance_ahnkahet()
static constexpr DoorData doorData[]
BossBoundaryData const boundaries
static constexpr ObjectData gameObjectData[]
static constexpr DungeonEncounterData encounters[]
void SetData(uint32 type, uint32 data) override
instance_ahnkahet_InstanceScript(InstanceMap *map)
void OnGameObjectCreate(GameObject *go) override
void AfterDataLoad() override
uint32 GetData(uint32 type) const override