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TrinityCore
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#include "Define.h"
Go to the source code of this file.
Namespaces | |
namespace | FactorySelector |
Functions | |
CreatureAI * | FactorySelector::SelectAI (Creature *creature) |
MovementGenerator * | FactorySelector::SelectMovementGenerator (Unit *unit) |
GameObjectAI * | FactorySelector::SelectGameObjectAI (GameObject *go) |
AreaTriggerAI * | FactorySelector::SelectAreaTriggerAI (AreaTrigger *at) |
ConversationAI * | FactorySelector::SelectConversationAI (Conversation *conversation) |
uint32 | FactorySelector::GetSelectedAIId (Creature const *creature) |
uint32 | FactorySelector::GetSelectedAIId (GameObject const *go) |
uint32 | FactorySelector::GetSelectedAIId (AreaTrigger const *at) |
uint32 | FactorySelector::GetSelectedAIId (Conversation const *conversation) |