TrinityCore
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instance_murder_row.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "AreaBoundary.h"
19#include "InstanceScript.h"
20#include "ScriptMgr.h"
21#include "murder_row.h"
22
24{
25 { DATA_KYSTIA_MANAHEART, new ZRangeBoundary(-8.0f, 4.50f) }
26};
27
36
37static constexpr DungeonEncounterData const encounters[] =
38{
39 { DATA_KYSTIA_MANAHEART, {{ 3101 }} },
40 { DATA_ZAEN_BLADESORROW, {{ 3102 }} },
41 { DATA_XATHUUX_THE_ANNIHILATOR, {{ 3103 }} },
42 { DATA_LITHIEL_CINDERFURY, {{ 3105 }} }
43};
44
49
73
#define DataHeader
uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void LoadDoorData(std::span< DoorData const > data)
void LoadBossBoundaries(BossBoundaryData const &data)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData creatureData[]
void AddSC_instance_murder_row()
static constexpr DungeonEncounterData const encounters[]
static constexpr DoorData doorData[]
BossBoundaryData const boundaries
@ BOSS_KYSTIA_MANAHEART
Definition murder_row.h:43
@ NPC_NIBBLES
Definition murder_row.h:49
@ BOSS_XATHUUX_THE_ANNIHILATOR
Definition murder_row.h:45
@ BOSS_ZAEN_BLADESORROW
Definition murder_row.h:44
@ BOSS_LITHIEL_CINDERFURY
Definition murder_row.h:46
@ GO_FEL_DOOR
Definition murder_row.h:54
#define MRScriptName
Definition murder_row.h:23
@ DATA_NIBBLES
Definition murder_row.h:37
@ DATA_LITHIEL_CINDERFURY
Definition murder_row.h:34
@ DATA_KYSTIA_MANAHEART
Definition murder_row.h:31
@ DATA_ZAEN_BLADESORROW
Definition murder_row.h:32
@ DATA_XATHUUX_THE_ANNIHILATOR
Definition murder_row.h:33