uint32 const EncounterCount
void SetBossNumber(uint32 number)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_the_stockade()
DungeonEncounterData const encounters[]
instance_the_stockade_InstanceMapScript(InstanceMap *map)