#include "NGrid.h"
#include "GridDefines.h"
#include "Random.h"
Go to the source code of this file.
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| template class TC_GAME_API | Grid< WorldTypeMapContainer, GridTypeMapContainer > |
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| template class TC_GAME_API | NGrid< MAX_NUMBER_OF_CELLS, WorldTypeMapContainer, GridTypeMapContainer > |
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| template struct TC_GAME_API | TypeListContainer< GridRefManagerContainer, GameObject, Creature, DynamicObject, Corpse, AreaTrigger, SceneObject, Conversation > |
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| template struct TC_GAME_API | TypeListContainer< GridRefManagerContainer, Player, Creature, Corpse, DynamicObject > |
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◆ Grid< WorldTypeMapContainer, GridTypeMapContainer >
◆ NGrid< MAX_NUMBER_OF_CELLS, WorldTypeMapContainer, GridTypeMapContainer >
◆ TypeListContainer< GridRefManagerContainer, GameObject, Creature, DynamicObject, Corpse, AreaTrigger, SceneObject, Conversation >
◆ TypeListContainer< GridRefManagerContainer, Player, Creature, Corpse, DynamicObject >