#include <ObjectMgr.h>
Definition at line 212 of file ObjectMgr.h.
◆ GetDebugInfo()
| std::string ScriptInfo::GetDebugInfo |
( |
| ) |
const |
◆ [union]
◆ Amount
◆ AnimKitID
◆ [struct]
| struct { ... } ScriptInfo::CallScript |
◆ [struct]
| struct { ... } ScriptInfo::CastSpell |
◆ ChatType
◆ command
◆ [struct]
| struct { ... } ScriptInfo::CreateItem |
◆ CreatureEntry [1/2]
| uint32 ScriptInfo::CreatureEntry |
◆ CreatureEntry [2/2]
| int32 ScriptInfo::CreatureEntry |
◆ delay
◆ DespawnDelay
| uint32 ScriptInfo::DespawnDelay |
◆ [struct]
| struct { ... } ScriptInfo::DespawnSelf |
◆ DestX
◆ DestY
◆ DestZ
◆ Distance
◆ [struct]
| struct { ... } ScriptInfo::Emote |
◆ EmoteID
◆ [struct]
| struct { ... } ScriptInfo::Equip |
◆ EquipmentID
| uint32 ScriptInfo::EquipmentID |
◆ fData
| float ScriptInfo::fData[4] |
◆ FieldID
◆ [struct]
| struct { ... } ScriptInfo::FieldSet |
◆ FieldValue
◆ Flags
◆ [struct]
| struct { ... } ScriptInfo::FlagToggle |
◆ GOGuid
◆ id
◆ IsRepeatable
| uint32 ScriptInfo::IsRepeatable |
◆ ItemEntry
◆ [struct]
| struct { ... } ScriptInfo::Kill |
◆ [struct]
| struct { ... } ScriptInfo::KillCredit |
◆ [struct]
| struct { ... } ScriptInfo::LoadPath |
◆ MapID
◆ [struct]
| struct { ... } ScriptInfo::Model |
◆ ModelID
◆ [struct]
| struct { ... } ScriptInfo::Movement |
◆ MovementDistance
| uint32 ScriptInfo::MovementDistance |
◆ MovementType
| uint32 ScriptInfo::MovementType |
◆ [struct]
| struct { ... } ScriptInfo::MoveTo |
◆ MovieID
◆ nData
◆ Orientation [1/2]
| float ScriptInfo::Orientation |
◆ [struct] [2/2]
| struct { ... } ScriptInfo::Orientation |
◆ Path
◆ PathID
◆ [struct]
| struct { ... } ScriptInfo::PlayAnimKit |
◆ [struct]
| struct { ... } ScriptInfo::PlayMovie |
◆ [struct]
| struct { ... } ScriptInfo::PlaySound |
◆ PosX
◆ PosY
◆ PosZ
◆ [struct]
| struct { ... } ScriptInfo::QuestExplored |
◆ QuestID
◆ [struct]
| struct { ... } ScriptInfo::Raw |
◆ [struct]
| struct { ... } ScriptInfo::RemoveAura |
◆ RemoveCorpse
| int32 ScriptInfo::RemoveCorpse |
◆ ResetDelay
◆ [struct]
| struct { ... } ScriptInfo::RespawnGameobject |
◆ ScriptID
◆ ScriptType
◆ SearchRadius
| float ScriptInfo::SearchRadius |
◆ SoundID
◆ SpellID
◆ [struct]
| struct { ... } ScriptInfo::Talk |
◆ [struct]
| struct { ... } ScriptInfo::TeleportTo |
◆ [struct]
| struct { ... } ScriptInfo::TempSummonCreature |
◆ TextID
◆ [struct]
| struct { ... } ScriptInfo::ToggleDoor |
◆ TravelTime
◆ type
◆ Unused1 [1/2]
◆ Unused1 [2/2]
| int32 ScriptInfo::Unused1 |
◆ Unused2 [1/2]
| int32 ScriptInfo::Unused2 |
◆ Unused2 [2/2]
◆ Unused3
| float ScriptInfo::Unused3 |
◆ Unused4
| float ScriptInfo::Unused4 |
◆ Unused5
| float ScriptInfo::Unused5 |
The documentation for this struct was generated from the following files: