149 std::vector<Creature*> elites;
152 elite->SetImmuneToNPC(
false);
178 std::vector<Creature*> elites;
195 std::vector<Creature*> elites;
198 elite->DespawnOrUnsummon();
#define RegisterSpellScript(spell_script)
void GetCreatureListWithEntryInGrid(Container &container, WorldObject *source, uint32 entry, float maxSearchRange)
void CloseGossipMenuFor(Player *player)
@ AURA_EFFECT_HANDLE_REAL
#define AuraEffectRemoveFn(F, I, N, M)
AuraApplication const * GetTargetApplication() const
HookList< EffectApplyHandler > AfterEffectRemove
void SetVendor(NPCFlags flags, bool apply)
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
void SetImmuneToNPC(bool apply) override
void SetGossipMenuId(uint32 gossipMenuId)
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
EncounterState GetBossState(uint32 id) const
void MovePath(uint32 pathId, bool repeatable, Optional< Milliseconds > duration={}, Optional< float > speed={}, MovementWalkRunSpeedSelectionMode speedSelectionMode=MovementWalkRunSpeedSelectionMode::Default, Optional< std::pair< Milliseconds, Milliseconds > > waitTimeRangeAtPathEnd={}, Optional< float > wanderDistanceAtPathEnds={}, Optional< bool > followPathBackwardsFromEndToStart={}, Optional< bool > exactSplinePath={}, bool generatePath=true, Optional< MovementFadeObject > fadeObject={}, Scripting::v2::ActionResultSetter< MovementStopReason > &&scriptResult={})
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
MotionMaster * GetMotionMaster()
void SetEmoteState(Emote emote)
bool HasUnitState(const uint32 f) const
virtual void SetData(uint32, uint32)
void AfterRemove(AuraEffect const *, AuraEffectHandleModes)
bool Validate(SpellInfo const *) override
@ SPELL_HIVEZARA_CATALYST
void AddSC_ruins_of_ahnqiraj()
@ GOSSIP_MENU_NOT_STARTED
@ GOSSIP_MENU_IN_PROGRESS
#define RegisterAQ20CreatureAI(ai_name)
@ DATA_ANDOROV_EVENT_STATE
bool OnGossipSelect(Player *player, uint32 menuId, uint32) override
void JustEngagedWith(Unit *) override
void DoAction(int32 action) override
void WaypointPathEnded(uint32, uint32 pathId) override
InstanceScript * _instance
void JustAppeared() override
npc_andorov(Creature *creature)
void UpdateAI(uint32 diff) override