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TrinityCore
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Inheritance diagram for boss_kaelthas:Public Member Functions | |
| boss_kaelthas (Creature *creature) | |
| void | JustAppeared () override |
| void | JustEngagedWith (Unit *who) override |
| void | MoveInLineOfSight (Unit *who) override |
| void | DoStartEncounter () |
| void | AttackStart (Unit *who) override |
| void | DoAction (int32 action) override |
| void | SpellHit (WorldObject *, SpellInfo const *spellInfo) override |
| void | OnSpellStart (SpellInfo const *spellInfo) override |
| void | OnSpellCast (SpellInfo const *spellInfo) override |
| void | OnSpellFailed (SpellInfo const *spellInfo) override |
| void | ScheduleCombatEventsForStage (uint8 stage) |
| void | MovementInform (uint32 type, uint32 point) override |
| void | JustSummoned (Creature *summon) override |
| void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override |
| void | EnterEvadeMode (EvadeReason) override |
| void | KilledUnit (Unit *) override |
| void | JustDied (Unit *) override |
| void | UpdateAI (uint32 diff) override |
Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) noexcept | |
| virtual | ~BossAI () |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDespawn (Creature *summon) override |
| virtual void | ExecuteEvent (uint32) |
| virtual void | ScheduleTasks () |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustDied (Unit *) override |
| void | JustReachedHome () override |
| bool | CanAIAttack (Unit const *target) const override |
| uint32 | GetBossId () const |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| void | OnCharmed (bool isNew) override |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual void | InitializeAI () |
| virtual uint32 | GetData (uint32 id) const |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Attributes | |
| uint8 | _phase |
| uint8 | _pyroblastCount |
| bool | _isTransitionStarted |
| bool | _isPerformingPyroblast |
| EventMap | specialEvents |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from BossAI | |
| void | _Reset () |
| void | _JustEngagedWith (Unit *who) |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr) |
| void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| TaskScheduler | scheduler |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 455 of file boss_kaelthas.cpp.
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Definition at line 457 of file boss_kaelthas.cpp.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 492 of file boss_kaelthas.cpp.
References UnitAI::AttackStartCaster().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 637 of file boss_kaelthas.cpp.
References _isTransitionStarted, _phase, EVENT_TRANSITION_1, Unit::HealthBelowPctDamaged(), CreatureAI::me, PHASE_4_ENGAGED, EventMap::ScheduleEvent(), and specialEvents.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 497 of file boss_kaelthas.cpp.
References _phase, ACTION_ENGAGE_COMBAT, EVENT_ENGAGE_COMBAT, BossAI::events, PHASE_3_ADVANCE, and EventMap::RescheduleEvent().
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inline |
Definition at line 485 of file boss_kaelthas.cpp.
References _phase, CreatureAI::DoZoneInCombat(), EVENT_START_ENCOUNTER_1, BossAI::events, PHASE_1_INTRO, and EventMap::ScheduleEvent().
Referenced by JustEngagedWith(), and MoveInLineOfSight().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 646 of file boss_kaelthas.cpp.
References BossAI::_DespawnAtEvade(), ACTION_RESET_CONTROLLER, AdvisorsSpawnGroupsData, DATA_KAEL_STATUE_LEFT, DATA_KAEL_STATUE_RIGHT, DATA_TEMPEST_BRIDGE_WINDOW, SummonList::DespawnAll(), UnitAI::DoCastSelf(), WorldObject::FindNearestCreatureWithOptions(), InstanceScript::GetGameObject(), WorldObject::GetMap(), BossAI::instance, CreatureAI::me, Map::SpawnGroupDespawn(), SPELL_REMOVE_WEAPONS, and BossAI::summons.
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inlineoverridevirtual |
! HACK: Boss sometimes regens health since he can't reach target. For now we prevent health regeneration completely. Find a better solution
Reimplemented from CreatureAI.
Definition at line 460 of file boss_kaelthas.cpp.
References AdvisorsSpawnGroupsData, WorldObject::GetMap(), CreatureAI::me, REACT_PASSIVE, Creature::SetReactState(), Creature::SetRegenerateHealth(), and Map::SpawnGroupSpawn().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 674 of file boss_kaelthas.cpp.
References BossAI::_JustDied(), AdvisorsSpawnGroupsData, WorldObject::GetMap(), CreatureAI::me, SAY_DEATH, and Map::SpawnGroupDespawn().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 471 of file boss_kaelthas.cpp.
References _phase, DoStartEncounter(), BossAI::JustEngagedWith(), and PHASE_NONE.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 631 of file boss_kaelthas.cpp.
References SummonList::Summon(), and BossAI::summons.
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Reimplemented from CreatureAI.
Definition at line 669 of file boss_kaelthas.cpp.
References SAY_SLAY.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 479 of file boss_kaelthas.cpp.
References _phase, DoStartEncounter(), BaseEntity::GetTypeId(), WorldObject::IsValidAttackTarget(), WorldObject::IsWithinDistInMap(), CreatureAI::me, PHASE_NONE, and TYPEID_PLAYER.
Reimplemented from CreatureAI.
Definition at line 613 of file boss_kaelthas.cpp.
References EVENT_TRANSITION_11, EVENT_TRANSITION_2, POINT_MOTION_TYPE, POINT_TRANSITION_DOWN, POINT_TRANSITION_START, EventMap::ScheduleEvent(), and specialEvents.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 535 of file boss_kaelthas.cpp.
References _isPerformingPyroblast, _phase, _pyroblastCount, UnitAI::DoCastSelf(), EMOTE_PYROBLAST, EVENT_PYROBLAST, SpellInfo::Id, PHASE_4_ENGAGED, SAY_MIND_CONTROL, SAY_SUMMON_PHOENIX, EventMap::ScheduleEvent(), specialEvents, SPELL_BANISH, SPELL_GRAVITY_LAPSE, SPELL_MIND_CONTROL, SPELL_SHOCK_BARRIER, and SPELL_SUMMON_PHOENIX.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 562 of file boss_kaelthas.cpp.
References _isPerformingPyroblast, EventMap::CancelEvent(), EVENT_PYROBLAST, SpellInfo::Id, specialEvents, and SPELL_PYROBLAST.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 529 of file boss_kaelthas.cpp.
References SpellInfo::Id, SAY_GRAVITY_LAPSE, and SPELL_GRAVITY_LAPSE.
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inline |
Definition at line 571 of file boss_kaelthas.cpp.
References EventMap::CancelEvent(), COMBAT_STAGE_PHASE_4, COMBAT_STAGE_PHASE_5_GRAVITY, COMBAT_STAGE_PHASE_5_GROUND, COMBAT_STAGE_PHASE_5_INITIAL, EVENT_ARCANE_DISRUPTION, EVENT_FIREBALL, EVENT_FLAME_STRIKE, EVENT_GRAVITY_LAPSE, EVENT_MIND_CONTROL, EVENT_NETHER_BEAM, EVENT_SET_FACING, EVENT_SHOCK_BARRIER, EVENT_STAGE_GRAVITY, EVENT_STAGE_GROUND, EVENT_SUMMON_NETHER_VAPOR, EVENT_SUMMON_PHOENIX, BossAI::events, and EventMap::ScheduleEvent().
Referenced by UpdateAI().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 504 of file boss_kaelthas.cpp.
References UnitAI::DoCastSelf(), EVENT_SUMMON_WEAPONS, BossAI::events, SpellInfo::Id, SAY_INTRO_CAPERNIAN, SAY_INTRO_SANGUINAR, SAY_INTRO_TELONICUS, EventMap::ScheduleEvent(), SPELL_KAEL_CAPERNIAN, SPELL_KAEL_GROW, SPELL_KAEL_PHASE_TWO, SPELL_KAEL_SANGUINAR, SPELL_KAEL_TELONICUS, SPELL_NETHERBEAM_CHANNEL_1, and SPELL_NETHERBEAM_CHANNEL_2.
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Reimplemented from BossAI.
Definition at line 683 of file boss_kaelthas.cpp.
References _isPerformingPyroblast, _phase, _pyroblastCount, ACTION_ADVISOR_ENGAGED, Unit::AttackStop(), EventMap::CancelEvent(), COMBAT_STAGE_PHASE_4, COMBAT_STAGE_PHASE_5_GRAVITY, COMBAT_STAGE_PHASE_5_GROUND, COMBAT_STAGE_PHASE_5_INITIAL, DATA_KAEL_STATUE_LEFT, DATA_KAEL_STATUE_RIGHT, DATA_TEMPEST_BRIDGE_WINDOW, DATA_THALADRED, UnitAI::DoCast(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), EVENT_ARCANE_DISRUPTION, EVENT_ENGAGE_COMBAT, EVENT_EXPLOSION_1, EVENT_EXPLOSION_2, EVENT_EXPLOSION_3, EVENT_FIREBALL, EVENT_FLAME_STRIKE, EVENT_GRAVITY_LAPSE, EVENT_MIND_CONTROL, EVENT_NETHER_BEAM, EVENT_PURE_NETHER_BEAM, EVENT_PYROBLAST, EVENT_REVIVE_ADVISORS_1, EVENT_REVIVE_ADVISORS_2, EVENT_SET_FACING, EVENT_SHOCK_BARRIER, EVENT_STAGE_GRAVITY, EVENT_STAGE_GROUND, EVENT_START_ENCOUNTER_1, EVENT_START_ENCOUNTER_2, EVENT_START_ENCOUNTER_3, EVENT_SUMMON_NETHER_VAPOR, EVENT_SUMMON_PHOENIX, EVENT_SUMMON_WEAPONS, EVENT_TRANSITION_1, EVENT_TRANSITION_10, EVENT_TRANSITION_11, EVENT_TRANSITION_2, EVENT_TRANSITION_3, EVENT_TRANSITION_4, EVENT_TRANSITION_5, EVENT_TRANSITION_6, EVENT_TRANSITION_7, EVENT_TRANSITION_8, EVENT_TRANSITION_9, BossAI::events, EventMap::ExecuteEvent(), WorldObject::FindNearestCreatureWithOptions(), Position::GetAbsoluteAngle(), InstanceScript::GetCreature(), GetCreatureListWithOptionsInGrid(), InstanceScript::GetGameObject(), Unit::GetMotionMaster(), Unit::HasUnitState(), BossAI::instance, Unit::InterruptNonMeleeSpells(), MaxThreat, CreatureAI::me, MotionMaster::MovePoint(), PHASE_2_WEAPONS, PHASE_3_ADVANCE, PHASE_4_ENGAGED, PHASE_5_TRUE_POWER, POINT_TRANSITION_DOWN, POINT_TRANSITION_START, POINT_TRANSITION_UP, Random, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), EventMap::Repeat(), EventMap::Reset(), ScriptedAI::ResetThreatList(), roll_chance(), SAY_INTRO, SAY_INTRO_THALADRED, SAY_PHASE_2_WEAPONS, SAY_PHASE_3_ADVANCE, SAY_PHASE_4_INTRO_2, SAY_PHASE_5_NUTS, ScheduleCombatEventsForStage(), EventMap::ScheduleEvent(), UnitAI::SelectTarget(), Unit::SetDisableGravity(), Unit::SetFacingTo(), Unit::SetHover(), Creature::SetReactState(), Unit::SetUninteractible(), Unit::SetWalk(), specialEvents, SPELL_ARCANE_DISRUPTION, SPELL_FIREBALL, SPELL_FLAME_STRIKE, SPELL_GRAVITY_LAPSE, SPELL_KAEL_EXPLODES, SPELL_KAEL_EXPLODES_1, SPELL_KAEL_EXPLODES_2, SPELL_KAEL_EXPLODES_3, SPELL_KAEL_EXPLODES_4, SPELL_KAEL_FULL_POWER, SPELL_KAEL_GAINING_POWER, SPELL_KAEL_STUNNED, SPELL_MIND_CONTROL, SPELL_NETHER_BEAM, SPELL_NETHERBEAM_CHANNEL_1, SPELL_NETHERBEAM_CHANNEL_2, SPELL_PACIFY_SELF, SPELL_PURE_NETHER_BEAM_SCRIPT_1, SPELL_PURE_NETHER_BEAM_SCRIPT_2, SPELL_PURE_NETHER_BEAM_SCRIPT_3, SPELL_PYROBLAST, SPELL_RESSURECTION, SPELL_ROOT_SELF, SPELL_SHOCK_BARRIER, SPELL_SUMMON_NETHER_VAPOR, SPELL_SUMMON_PHOENIX, SPELL_SUMMON_WEAPONS, TransitionDownPos, TransitionStartPos, TransitionUpPos, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().
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Definition at line 997 of file boss_kaelthas.cpp.
Referenced by OnSpellCast(), OnSpellFailed(), and UpdateAI().
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Definition at line 996 of file boss_kaelthas.cpp.
Referenced by DamageTaken().
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Definition at line 994 of file boss_kaelthas.cpp.
Referenced by DamageTaken(), DoAction(), DoStartEncounter(), JustEngagedWith(), MoveInLineOfSight(), OnSpellCast(), and UpdateAI().
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Definition at line 995 of file boss_kaelthas.cpp.
Referenced by OnSpellCast(), and UpdateAI().
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Definition at line 998 of file boss_kaelthas.cpp.
Referenced by DamageTaken(), MovementInform(), OnSpellCast(), OnSpellFailed(), and UpdateAI().