![]() |
TrinityCore
|
Inheritance diagram for npc_sparring_partner_exiles_reach:Public Member Functions | |
| npc_sparring_partner_exiles_reach (Creature *creature) | |
| void | JustAppeared () override |
| void | EnterEvadeMode (EvadeReason) override |
| void | MovementInform (uint32 uiType, uint32 uiId) override |
| void | WaypointPathEnded (uint32, uint32 pathId) override |
| void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override |
| void | JustEngagedWith (Unit *) override |
| void | DamageDealt (Unit *target, uint32 &damage, DamageEffectType) override |
| void | StartPrivateConversation (uint32 conversationId) |
| Creature * | GetRandomSparPoint () |
| void | UpdateAI (uint32 diff) override |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | JustDied (Unit *) |
| virtual void | KilledUnit (Unit *) |
| virtual void | JustSummoned (Creature *) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| void | OnCharmed (bool isNew) override |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | InitializeAI () |
| virtual void | Reset () |
| virtual void | DoAction (int32 param) |
| virtual uint32 | GetData (uint32 id) const |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Attributes | |
| EventMap | _events |
| bool | _jumped |
| uint8 | _actorIndex |
| uint32 | _actorId |
| uint32 | _path |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 316 of file zone_exiles_reach.cpp.
|
inline |
Definition at line 318 of file zone_exiles_reach.cpp.
|
inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 420 of file zone_exiles_reach.cpp.
References Unit::GetHealthPct().
|
inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 386 of file zone_exiles_reach.cpp.
References _events, _jumped, EventMap::CancelEvent(), CONVERSATION_JUMP, UnitAI::DoCastVictim(), ScriptedAI::DoStopAttack(), EVENT_JUMP_BEHIND, Unit::GetDemonCreatorPlayer(), Unit::GetHealth(), Unit::HealthBelowPctDamaged(), CreatureAI::me, NPC_KILL_CREDIT, EventMap::ScheduleEvent(), Unit::SetFacingToObject(), Unit::SetHealth(), Creature::SetImmuneToPC(), Unit::SetUninteractible(), SPELL_COMBAT_TRAINING, SPELL_JUMP_LEFT, StartPrivateConversation(), and TALK_SPARING_COMPLETE.
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 340 of file zone_exiles_reach.cpp.
References _events, Unit::CombatStop(), CreatureAI::EngagementOver(), EVENT_WALK_BACK, Unit::IsAlive(), CreatureAI::me, Creature::ResetPlayerDamageReq(), and EventMap::ScheduleEvent().
|
inline |
Definition at line 436 of file zone_exiles_reach.cpp.
References GetCreatureListWithEntryInGrid(), CreatureAI::me, NPC_SPAR_POINT_ADVERTISMENT, and Trinity::Containers::RandomResize().
Referenced by UpdateAI().
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 320 of file zone_exiles_reach.cpp.
References _actorId, _actorIndex, _events, _path, ACTOR_ID_ALLIANCE, ACTOR_ID_HORDE, EQUIP_NO_CHANGE, EQUIPMENT_AXE, EQUIPMENT_SWORD, EVENT_MOVE_TO_A_POSITION, Object::GetEntry(), CreatureAI::me, NPC_ALLIANCE_SPARING_PARTNER, NPC_HORDE_SPARING_PARTNER, PATH_ALLIANCE_SPARING_PARTNER, PATH_HORDE_SPARING_PARTNER, EventMap::ScheduleEvent(), ScriptedAI::SetEquipmentSlots(), and Creature::SetImmuneToPC().
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 415 of file zone_exiles_reach.cpp.
References CONVERSATION_AGGRO, and StartPrivateConversation().
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 351 of file zone_exiles_reach.cpp.
References Unit::GetDemonCreator(), WorldObject::GetFirstCollisionPosition(), Unit::GetMotionMaster(), M_PI, CreatureAI::me, MotionMaster::MovePoint(), POINT_MOTION_TYPE, POSITION_SPARPOINT_ADVERTISMENT, POSITION_SPARPOINT_READY, rand_norm(), Unit::SetFacingToObject(), Creature::SetImmuneToPC(), Unit::SetUninteractible(), and Unit::SetWalk().
|
inline |
Definition at line 426 of file zone_exiles_reach.cpp.
References _actorId, _actorIndex, Conversation::AddActor(), Conversation::CreateConversation(), Unit::GetDemonCreator(), BaseEntity::GetGUID(), CreatureAI::me, and Conversation::Start().
Referenced by DamageTaken(), JustEngagedWith(), and UpdateAI().
|
inlineoverridevirtual |
Reimplemented from ScriptedAI.
Definition at line 448 of file zone_exiles_reach.cpp.
References _events, _path, MotionMaster::Clear(), CONVERSATION_PREFIGHT, UnitAI::DoCastVictim(), EVENT_JUMP_BEHIND, EVENT_MOVE_TO_A_POSITION, EVENT_PREFIGHT_CONVERSATION, EVENT_WALK_BACK, EventMap::ExecuteEvent(), Unit::GetMotionMaster(), GetRandomSparPoint(), CreatureAI::me, MotionMaster::MovePath(), MotionMaster::MovePoint(), POSITION_SPARPOINT_ADVERTISMENT, EventMap::ScheduleEvent(), SPELL_JUMP_BEHIND, StartPrivateConversation(), EventMap::Update(), and CreatureAI::UpdateVictim().
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 373 of file zone_exiles_reach.cpp.
References _path, Creature::DespawnOrUnsummon(), Unit::GetDemonCreator(), CreatureAI::me, SPELL_COMBAT_TRAINING_COMPLETE, and SPELL_UPDATE_PHASE_SHIFT.
|
private |
Definition at line 486 of file zone_exiles_reach.cpp.
Referenced by JustAppeared(), and StartPrivateConversation().
|
private |
Definition at line 485 of file zone_exiles_reach.cpp.
Referenced by JustAppeared(), and StartPrivateConversation().
|
private |
Definition at line 483 of file zone_exiles_reach.cpp.
Referenced by DamageTaken(), EnterEvadeMode(), JustAppeared(), and UpdateAI().
|
private |
Definition at line 484 of file zone_exiles_reach.cpp.
Referenced by DamageTaken().
|
private |
Definition at line 487 of file zone_exiles_reach.cpp.
Referenced by JustAppeared(), UpdateAI(), and WaypointPathEnded().