uint32 const EncounterCount
ObjectGuid const & GetGUID() const
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
void SetGoState(GOState state)
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
EncounterState GetBossState(uint32 id) const
GameObject * GetGameObject(ObjectGuid const &guid)
static ObjectGuid const Empty
InstanceScript * GetInstanceScript(InstanceMap *map) const override
@ NPC_SMOULDERING_HATCHLING
#define FirelandsScriptName
@ DATA_MAJORDOMO_STAGHELM
void AddSC_instance_firelands()
DungeonEncounterData const encounters[]
bool SetBossState(uint32 type, EncounterState state) override
instance_firelands_InstanceScript(InstanceMap *map)
ObjectGuid BalerocDoorGUID
void OnCreatureCreate(Creature *creature) override
void OnGameObjectCreate(GameObject *go) override
ObjectGuid GetGuidData(uint32 type) const override