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TrinityCore
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Inheritance diagram for npc_akama_illidan:Public Member Functions | |
| npc_akama_illidan (Creature *creature) | |
| void | Reset () override |
| bool | OnGossipSelect (Player *player, uint32, uint32 gossipListId) override |
| bool | CanAIAttack (Unit const *who) const override |
| uint32 | GetData (uint32) const override |
| void | EnterEvadeMode (EvadeReason) override |
| void | JustSummoned (Creature *summon) override |
| void | DoAction (int32 actionId) override |
| void | ChangeOrientation (float orientation) |
| void | MovementInform (uint32 type, uint32 pointId) override |
| void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override |
| void | UpdateAI (uint32 diff) override |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | JustEngagedWith (Unit *) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | JustDied (Unit *) |
| virtual void | KilledUnit (Unit *) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| void | OnCharmed (bool isNew) override |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual void | InitializeAI () |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Attributes | |
| InstanceScript * | _instance |
| EventMap | _events |
| ObjectGuid | _spiritOfUdaloGUID |
| ObjectGuid | _spiritOfOlumGUID |
| float | _orientation |
| bool | _isTeleportToMinions |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 1055 of file boss_illidan.cpp.
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inline |
Definition at line 1057 of file boss_illidan.cpp.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 1090 of file boss_illidan.cpp.
References _events, UnitAI::CanAIAttack(), Object::GetEntry(), EventMap::IsInPhase(), NPC_ILLIDAN_STORMRAGE, and PHASE_MINIONS.
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inline |
Definition at line 1154 of file boss_illidan.cpp.
References _events, _orientation, EVENT_CHANGE_ORIENTATION, and EventMap::ScheduleEvent().
Referenced by MovementInform().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 1207 of file boss_illidan.cpp.
References Unit::GetHealth(), and CreatureAI::me.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 1118 of file boss_illidan.cpp.
References _events, _instance, ACTION_ACTIVE_AKAMA_INTRO, ACTION_FREE, ACTION_OPEN_DOOR, ACTION_START_ENCOUNTER, ACTION_START_MINIONS, ACTION_START_OUTRO, Unit::AttackStop(), CreatureAI::DoZoneInCombat(), EVENT_AKAMA_MINIONS, EVENT_AKAMA_MOVE_BACK, EVENT_AKAMA_THANKS, EVENT_FREE, EVENT_HEALING_POTION, EVENT_MOVE_TO_ILLIDARI_ROOM, EVENT_TELEPORT, CreatureAI::me, PHASE_INTRO, REACT_PASSIVE, Unit::RemoveNpcFlag(), EventMap::Reset(), EventMap::ScheduleEvent(), ZoneScript::SetData(), EventMap::SetPhase(), Creature::SetReactState(), and UNIT_NPC_FLAG_GOSSIP.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1102 of file boss_illidan.cpp.
Reimplemented from UnitAI.
Definition at line 1097 of file boss_illidan.cpp.
References _isTeleportToMinions.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1104 of file boss_illidan.cpp.
References _spiritOfOlumGUID, _spiritOfUdaloGUID, Object::GetEntry(), BaseEntity::GetGUID(), NPC_SPIRIT_OF_OLUM, NPC_SPIRIT_OF_UDALO, Unit::RemoveNpcFlag(), and UNIT_NPC_FLAG_GOSSIP.
Reimplemented from CreatureAI.
Definition at line 1160 of file boss_illidan.cpp.
References _events, _instance, ACTION_START_MINIONS_WEAVE, ChangeOrientation(), DATA_ILLIDAN_STORMRAGE, UnitAI::DoCastSelf(), EVENT_AKAMA_LIGHT_TEXT, EVENT_AKAMA_MINIONS_MOVE_2, EVENT_AKAMA_MOVE_TO_ILLIDAN, EVENT_AKAMA_SAY_DOOR, EVENT_CHAIN_LIGHTNING, EVENT_START_ILLIDAN, InstanceScript::GetCreature(), CreatureAI::me, PHASE_MINIONS, POINT_FACE_ILLIDAN, POINT_ILLIDAN, POINT_ILLIDAN_ROOM, POINT_ILLIDARI_COUNCIL, POINT_MINIONS, POINT_MOTION_TYPE, POINT_MOVE_BACK, POINT_STAIRS, POINT_TELEPORT, REACT_AGGRESSIVE, SAY_AKAMA_BETRAYER, SAY_AKAMA_FINISH, EventMap::ScheduleEvent(), Creature::SetImmuneToNPC(), Unit::SetNpcFlag(), EventMap::SetPhase(), Creature::SetReactState(), SPELL_AKAMA_TELEPORT, SPLINE_CHAIN_MOTION_TYPE, and UNIT_NPC_FLAG_GOSSIP.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1068 of file boss_illidan.cpp.
References _events, _instance, ACTION_INTRO_DONE, AKAMA_FIGHT, CloseGossipMenuFor(), DATA_AKAMA, DATA_ILLIDAN_STORMRAGE, InstanceScript::GetCreature(), Unit::GetMotionMaster(), GOSSIP_START_FIGHT, GOSSIP_START_INTRO, CreatureAI::me, MotionMaster::MoveAlongSplineChain(), PHASE_INTRO, POINT_FACE_ILLIDAN, POINT_STAIRS, Unit::RemoveNpcFlag(), ZoneScript::SetData(), EventMap::SetPhase(), SPLINE_FACE_ILLIDAN, SPLINE_STAIRS, and UNIT_NPC_FLAG_GOSSIP.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 1060 of file boss_illidan.cpp.
References _events, _isTeleportToMinions, _spiritOfOlumGUID, _spiritOfUdaloGUID, ObjectGuid::Clear(), and EventMap::Reset().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
Definition at line 1213 of file boss_illidan.cpp.
References _events, _instance, _isTeleportToMinions, _orientation, _spiritOfOlumGUID, _spiritOfUdaloGUID, ACTION_START_ENCOUNTER, Unit::AttackStop(), DATA_ILLIDAN_MUSIC_CONTROLLER, DATA_ILLIDAN_STORMRAGE, UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), EMOTE_ONESHOT_EXCLAMATION, EMOTE_ONESHOT_ROAR, EMOTE_ONESHOT_SALUTE, EMOTE_STATE_READY1H, EVENT_AKAMA_DESPAWN, EVENT_AKAMA_DOOR_FAIL, EVENT_AKAMA_DOOR_SUCCESS, EVENT_AKAMA_LIGHT_TEXT, EVENT_AKAMA_MINIONS, EVENT_AKAMA_MINIONS_EMOTE, EVENT_AKAMA_MINIONS_MOVE, EVENT_AKAMA_MINIONS_MOVE_2, EVENT_AKAMA_MOVE_BACK, EVENT_AKAMA_MOVE_TO_ILLIDAN, EVENT_AKAMA_SAY_ALONE, EVENT_AKAMA_SAY_DOOR, EVENT_AKAMA_START_SOUND, EVENT_AKAMA_THANKS, EVENT_BT_SUMMIT_WALK_SOUND_ID, EVENT_CHAIN_LIGHTNING, EVENT_CHANGE_ORIENTATION, EVENT_FINAL_SALUTE, EVENT_FREE, EVENT_HEALING_POTION, EVENT_MOVE_TO_ILLIDARI_ROOM, EVENT_ROAR, EVENT_RUN_FROM_ILLIDAN_ROOM, EVENT_SPIRIT_SALUTE, EVENT_SPIRIT_SAY_1, EVENT_SPIRIT_SAY_2, EVENT_START_ILLIDAN, EVENT_SUMMON_SPIRITS, EVENT_TELEPORT, EVENT_TIME_HAS_COME, EventMap::ExecuteEvent(), InstanceScript::GetCreature(), ObjectAccessor::GetCreature(), InstanceScript::GetGameObject(), Unit::GetMotionMaster(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), Unit::HealthBelowPct(), EventMap::IsInPhase(), CreatureAI::me, MotionMaster::MoveAlongSplineChain(), MotionMaster::MoveCloserAndStop(), PHASE_INTRO, POINT_ILLIDAN, POINT_ILLIDAN_ROOM, POINT_ILLIDARI_COUNCIL, POINT_MINIONS, POINT_MOVE_BACK, POINT_TELEPORT, REACT_PASSIVE, EventMap::Repeat(), SAY_AKAMA_ALONE, SAY_AKAMA_DOOR, SAY_AKAMA_FREE, SAY_AKAMA_LIGHT, SAY_AKAMA_MINIONS, SAY_AKAMA_SALUTE, SAY_AKAMA_TIME_HAS_COME, SAY_SPIRIT_ALONE, EventMap::ScheduleEvent(), Unit::SetEmoteState(), Unit::SetFacingTo(), Creature::SetImmuneToNPC(), Creature::SetReactState(), SPELL_AKAMA_DESPAWN, SPELL_AKAMA_DOOR_CHANNEL, SPELL_AKAMA_DOOR_FAIL, SPELL_AKAMA_TELEPORT, SPELL_CHAIN_LIGHTNING, SPELL_DEATHSWORN_DOOR_CHANNEL, SPELL_HEALING_POTION, SPLINE_ILLIDAN_ROOM, SPLINE_ILLIDARI_COUNCIL, SPLINE_MINIONS, SPLINE_MOVE_BACK, SPLINE_TELEPORT, SUMMON_GROUP, WorldObject::SummonCreatureGroup(), UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().
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Definition at line 1366 of file boss_illidan.cpp.
Referenced by CanAIAttack(), ChangeOrientation(), DoAction(), MovementInform(), OnGossipSelect(), Reset(), and UpdateAI().
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Definition at line 1365 of file boss_illidan.cpp.
Referenced by DoAction(), MovementInform(), OnGossipSelect(), and UpdateAI().
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Definition at line 1370 of file boss_illidan.cpp.
Referenced by GetData(), Reset(), and UpdateAI().
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Definition at line 1369 of file boss_illidan.cpp.
Referenced by ChangeOrientation(), and UpdateAI().
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Definition at line 1368 of file boss_illidan.cpp.
Referenced by JustSummoned(), Reset(), and UpdateAI().
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Definition at line 1367 of file boss_illidan.cpp.
Referenced by JustSummoned(), Reset(), and UpdateAI().