void ClearGossipMenuFor(Player *player)
@ GO_STATE_TRANSPORT_ACTIVE
GameObject * GetGameObject(uint32 type)
std::unique_ptr< PlayerMenu > PlayerTalkClass
InstanceScript * GetInstanceScript() const
void AddSC_halls_of_origination()
@ DATA_LIFT_OF_THE_MAKERS
#define RegisterHallsOfOriginationGameObjectAI(ai_name)
InstanceScript * _instance
void InitializeAI() override
go_hoo_the_makers_lift_controller(GameObject *go)
bool OnGossipSelect(Player *player, uint32, uint32 gossipListId) override