247 { 177.9624f, -68.23893f, 84.95197f, 3.228859f },
248 { 183.7705f, -61.43489f, 84.92424f, 5.148721f },
249 { 184.7035f, -77.74805f, 84.92424f, 4.660029f },
251 { 111.7203f, -1.105035f, 85.45985f, 3.961897f },
252 { 118.0079f, 6.430664f, 85.31169f, 2.408554f },
253 { 120.0276f, -7.496636f, 85.31169f, 2.984513f },
255 { 245.3716f, 0.628038f, 72.73877f, 0.01745329f },
256 { 240.9920f, 3.405653f, 72.73877f, 6.143559f },
257 { 240.9543f, -3.182943f, 72.73877f, 0.2268928f },
259 { 181.8245f, -42.58117f, 75.4812f, 4.660029f },
260 { 177.7456f, -42.74745f, 75.4812f, 4.886922f },
261 { 185.6157f, -42.91200f, 75.4812f, 4.45059f },
void MoveRandom(float wanderDistance=0.0f, Optional< Milliseconds > duration={}, Optional< float > speed={}, MovementWalkRunSpeedSelectionMode speedSelectionMode=MovementWalkRunSpeedSelectionMode::ForceWalk, MovementSlot slot=MOTION_SLOT_DEFAULT, Scripting::v2::ActionResultSetter< MovementStopReason > &&scriptResult={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)