ObjectGuid const & GetGUID() const
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
static ObjectGuid const Empty
InstanceScript * GetInstanceScript(InstanceMap *map) const override
@ NPC_BLASTMASTER_EMI_SHORTFUSE
@ DATA_NPC_BASTMASTER_EMI_SHORTFUSE
static constexpr DungeonEncounterData Encounters[]
void AddSC_instance_gnomeregan()
ObjectGuid uiBlastmasterEmiShortfuseGUID
void OnUnitDeath(Unit *unit) override
ObjectGuid uiCaveInLeftGUID
instance_gnomeregan_InstanceMapScript(InstanceMap *map)
ObjectGuid uiCaveInRightGUID
void OnCreatureCreate(Creature *creature) override
void OnGameObjectCreate(GameObject *go) override
ObjectGuid GetGuidData(uint32 uiType) const override