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| | InstanceScenario (InstanceMap *map, ScenarioData const *scenarioData) |
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| void | LoadInstanceData () |
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| | Scenario (Map *map, ScenarioData const *scenarioData) |
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| | ~Scenario () |
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| void | Reset () override |
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| void | SetStep (ScenarioStepEntry const *step) |
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| virtual void | CompleteStep (ScenarioStepEntry const *step) |
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| virtual void | CompleteScenario () |
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| virtual void | OnPlayerEnter (Player *player) |
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| virtual void | OnPlayerExit (Player *player) |
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| virtual void | Update (uint32) |
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| bool | IsComplete () const |
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| bool | IsCompletedStep (ScenarioStepEntry const *step) |
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| void | SetStepState (ScenarioStepEntry const *step, ScenarioStepState state) |
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| ScenarioEntry const * | GetEntry () const |
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| ScenarioStepState | GetStepState (ScenarioStepEntry const *step) const |
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| ScenarioStepEntry const * | GetStep () const |
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| ScenarioStepEntry const * | GetFirstStep () const |
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| ScenarioStepEntry const * | GetLastStep () const |
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| void | SendScenarioState (Player const *player) const |
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| void | SendBootPlayer (Player const *player) const |
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Public Member Functions inherited from CriteriaHandler |
| | CriteriaHandler () |
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| virtual | ~CriteriaHandler () |
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| | CriteriaHandler (CriteriaHandler const &right)=delete |
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| | CriteriaHandler (CriteriaHandler &&right)=delete |
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| CriteriaHandler & | operator= (CriteriaHandler const &right)=delete |
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| CriteriaHandler & | operator= (CriteriaHandler &&right)=delete |
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| void | UpdateCriteria (CriteriaType type, uint64 miscValue1=0, uint64 miscValue2=0, uint64 miscValue3=0, WorldObject const *ref=nullptr, Player *referencePlayer=nullptr) |
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| void | UpdateTimedCriteria (Milliseconds timeDiff) |
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| void | StartCriteria (CriteriaStartEvent startEvent, uint32 entry, Milliseconds timeLost=Milliseconds::zero()) |
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| virtual void | FailCriteria (CriteriaFailEvent failEvent, uint32 asset) |
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| std::string | GetOwnerInfo () const override |
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| void | SendPacket (WorldPacket const *data) const override |
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| void | SendCriteriaUpdate (Criteria const *criteria, CriteriaProgress const *progress, Seconds timeElapsed, bool timedCompleted) const override |
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| void | SendCriteriaProgressRemoved (uint32) override |
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| bool | CanUpdateCriteriaTree (Criteria const *criteria, CriteriaTree const *tree, Player *referencePlayer) const override |
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| bool | CanCompleteCriteriaTree (CriteriaTree const *tree) override |
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| void | CompletedCriteriaTree (CriteriaTree const *tree, Player *referencePlayer) override |
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| void | AfterCriteriaTreeUpdate (CriteriaTree const *, Player *) override |
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| void | DoForAllPlayers (std::function< void(Player *)> const &worker) const |
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| void | SendPacket (WorldPacket const *data) const override |
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| void | SendAllData (Player const *) const override |
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| void | BuildScenarioStateFor (Player const *player, WorldPackets::Scenario::ScenarioState *scenarioState) const |
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| std::vector< WorldPackets::Scenario::BonusObjectiveData > | GetBonusObjectivesData () const |
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| std::vector< WorldPackets::Achievement::CriteriaProgress > | GetCriteriasProgressFor (Player const *player) const |
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| CriteriaList const & | GetCriteriaByType (CriteriaType type, uint32 asset) const override |
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Protected Member Functions inherited from CriteriaHandler |
| void | UpdateCriteria (Criteria const *criteria, uint64 miscValue1=0, uint64 miscValue2=0, uint64 miscValue3=0, WorldObject const *ref=nullptr, Player *referencePlayer=nullptr) |
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| CriteriaProgress * | GetCriteriaProgress (Criteria const *entry) |
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| void | SetCriteriaProgress (Criteria const *criteria, uint64 changeValue, Player *referencePlayer, ProgressType progressType=PROGRESS_SET) |
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| void | RemoveCriteriaProgress (Criteria const *criteria) |
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| bool | IsCompletedCriteriaTree (CriteriaTree const *tree) |
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| bool | IsCompletedCriteria (Criteria const *criteria, uint64 requiredAmount) |
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| bool | CanUpdateCriteria (Criteria const *criteria, CriteriaTreeList const *trees, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, WorldObject const *ref, Player *referencePlayer) |
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| bool | ConditionsSatisfied (Criteria const *criteria, Player *referencePlayer) const |
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| bool | RequirementsSatisfied (Criteria const *criteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, WorldObject const *ref, Player *referencePlayer) const |
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| virtual bool | RequiredAchievementSatisfied (uint32) const |
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| bool | ModifierTreeSatisfied (ModifierTreeNode const *parent, uint64 miscValue1, uint64 miscValue2, WorldObject const *ref, Player *referencePlayer) const |
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| bool | ModifierSatisfied (ModifierTreeEntry const *modifier, uint64 miscValue1, uint64 miscValue2, WorldObject const *ref, Player *referencePlayer) const |
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Definition at line 25 of file InstanceScenario.h.