void AddSC_boss_chrono_lord_deja()
void JustEngagedWith(Unit *who) override
void Repeat(Milliseconds time)
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
bool HasUnitState(const uint32 f) const
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
void UpdateAI(uint32 diff) override
void JustDied(Unit *) override
boss_chrono_lord_deja(Creature *creature)
void JustAppeared() override
void OnSpellCast(SpellInfo const *spellInfo) override
void JustEngagedWith(Unit *who) override
void KilledUnit(Unit *) override
#define RegisterBlackMorassCreatureAI(ai_name)