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TrinityCore
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#include "ScriptedEscortAI.h"
#include "Creature.h"
#include "Group.h"
#include "Log.h"
#include "Map.h"
#include "MotionMaster.h"
#include "MovementGenerator.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptSystem.h"
#include "WaypointManager.h"
#include "World.h"
Go to the source code of this file.
Enumerations | |
enum | Points { POINT_LAST_POINT = 0xFFFFFF , POINT_HOME = 0xFFFFFE , POINT_COMBAT_START = 0xFFFFFF , POINT_STORM = 1 , POINT_FINISH = 1 , POINT_FINISH = 1 , POINT_INTRO = 1 , POINT_STRANGE_GONG = 2 , POINT_START_DOOR_OPENING_1 = 3 , POINT_START_DOOR_OPENING_2 = 4 , POINT_URUZIN = 4026400 , POINT_ANRAPHET_ACTIVATE = 0 , MAX_BRANN_WAYPOINTS_INTRO = 17 , POINT_AIR = 0 , POINT_GROUND = 1 , POINT_PARALYZE = 2 , POINT_NONE , POINT_INTRO_MOVE , POINT_FLY_UP , POINT_ABOVE_PLATFORM , POINT_PLATFORM , POINT_GROUND , POINT_KRICK_INTRO = 364770 , POINT_KRICK_DEATH = 364771 , POINT_INTRO_DESPAWN = 380040 , POINT_KINETIC_BOMB_IMPACT = 384540 , POINT_CENTER = 1 , POINT_AIR = 2 , POINT_GROUND = 3 , POINT_FESTERGUT = 366260 , POINT_ROTFACE = 366270 , POINT_TABLE = 366780 , POINT_0 = 0 , POINT_1 = 1 , POINT_2 = 2 , POINT_BREACH = 0 , POINT_LEFT = 1 , POINT_RIGHT = 2 , POINT_FLAMECALLER_000 , POINT_FLAMECALLER_001 , POINT_FLAMECALLER_002 } |
enum Points |
Definition at line 31 of file ScriptedEscortAI.cpp.