|
| | npc_husam_bad_intentions_target (Creature *creature) |
| |
| void | PassengerBoarded (Unit *passenger, int8, bool apply) override |
| | == Fields =======================================
|
| |
| | NullCreatureAI (Creature *creature, uint32 scriptId={}) noexcept |
| |
| void | MoveInLineOfSight (Unit *) override |
| |
| void | AttackStart (Unit *) override |
| | == Triggered Actions Requested ==================
|
| |
| void | JustStartedThreateningMe (Unit *) override |
| |
| void | JustEnteredCombat (Unit *) override |
| |
| void | UpdateAI (uint32) override |
| |
| void | JustAppeared () override |
| |
| void | EnterEvadeMode (EvadeReason) override |
| |
| void | OnCharmed (bool) override |
| |
| | CreatureAI (Creature *creature, uint32 scriptId={}) noexcept |
| |
| virtual | ~CreatureAI () |
| |
| uint32 | GetId () const |
| |
| bool | IsEngaged () const |
| |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| |
| void | MoveInLineOfSight_Safe (Unit *who) |
| | == Reactions At =================================
|
| |
| void | TriggerAlert (Unit const *who) const |
| |
| virtual void | JustEngagedWith (Unit *) |
| |
| virtual void | OnHealthDepleted (Unit *, bool) |
| |
| virtual void | JustDied (Unit *) |
| |
| virtual void | KilledUnit (Unit *) |
| |
| virtual void | JustSummoned (Creature *) |
| |
| virtual void | IsSummonedBy (WorldObject *) |
| |
| virtual void | SummonedCreatureDespawn (Creature *) |
| |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| |
| virtual void | JustSummonedGameobject (GameObject *) |
| |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| |
| virtual void | OnSpellCast (SpellInfo const *) |
| |
| virtual void | OnSpellFailed (SpellInfo const *) |
| |
| virtual void | OnSpellStart (SpellInfo const *) |
| |
| virtual void | OnChannelFinished (SpellInfo const *) |
| |
| virtual void | OnAuraApplied (AuraApplication const *) |
| |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| |
| virtual bool | IsEscorted () const |
| |
| virtual void | MovementInform (uint32, uint32) |
| |
| virtual void | JustReachedHome () |
| |
| void | DoZoneInCombat () |
| |
| virtual void | ReceiveEmote (Player *, uint32) |
| |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| |
| virtual void | OwnerAttacked (Unit *target) |
| |
| virtual void | CorpseRemoved (uint32 &) |
| | == State checks =================================
|
| |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| | == Gossip system ================================
|
| |
| virtual bool | OnGossipHello (Player *) |
| |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| |
| virtual void | WaypointStarted (uint32, uint32) |
| | == Waypoints system =============================
|
| |
| virtual void | WaypointReached (uint32, uint32) |
| |
| virtual void | WaypointPathEnded (uint32, uint32) |
| |
| virtual void | OnSpellClick (Unit *, bool) |
| |
| virtual bool | CanSeeAlways (WorldObject const *) |
| |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| |
| virtual bool | CheckInRoom () |
| |
| CreatureBoundary const * | GetBoundary () const |
| |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| |
| bool | IsInBoundary (Position const *who=nullptr) const |
| |
| | UnitAI (Unit *unit) |
| |
| virtual | ~UnitAI () |
| |
| virtual bool | CanAIAttack (Unit const *) const |
| |
| virtual void | InitializeAI () |
| |
| virtual void | Reset () |
| |
| virtual void | DoAction (int32 param) |
| |
| virtual uint32 | GetData (uint32 id) const |
| |
| virtual void | SetData (uint32 id, uint32 value) |
| |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| |
| virtual ObjectGuid | GetGUID (int32 id) const |
| |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| |
| template<class PREDICATE > |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| |
| template<class PREDICATE > |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| |
| virtual void | JustExitedCombat () |
| |
| virtual void | OnDespawn () |
| |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| |
| virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) |
| |
| virtual void | HealReceived (Unit *, uint32 &) |
| |
| virtual void | HealDone (Unit *, uint32 &) |
| |
| virtual void | SpellInterrupted (uint32, uint32) |
| |
| void | AttackStartCaster (Unit *victim, float dist) |
| |
| SpellCastResult | DoCast (uint32 spellId) |
| |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| |
| virtual void | OnGameEvent (bool, uint16) |
| |
| virtual std::string | GetDebugInfo () const |
| |
Definition at line 357 of file boss_general_husam.cpp.