#include "ruby_sanctum.h"
#include "AreaBoundary.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "ScriptMgr.h"
Go to the source code of this file.
◆ AddSC_instance_ruby_sanctum()
| void AddSC_instance_ruby_sanctum |
( |
| ) |
|
◆ boundaries
◆ creatureData
Initial value:=
{
}
@ DATA_CRYSTAL_CHANNEL_TARGET
@ DATA_ORB_ROTATION_FOCUS
@ DATA_BALTHARUS_THE_WARBORN
@ NPC_BALTHARUS_THE_WARBORN_CLONE
@ NPC_BALTHARUS_THE_WARBORN
Definition at line 45 of file instance_ruby_sanctum.cpp.
◆ doorData
◆ encounters
◆ gameObjectData
◆ HalionControllerSpawnPos
| constexpr Position HalionControllerSpawnPos = { 3156.037f, 533.2656f, 72.97205f, 0.0f } |
|
staticconstexpr |