TrinityCore
|
#include "ruby_sanctum.h"
#include "AreaBoundary.h"
#include "CreatureAI.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "ScriptMgr.h"
#include "TemporarySummon.h"
Go to the source code of this file.
Classes | |
class | instance_ruby_sanctum |
struct | instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript |
Functions | |
void | AddSC_instance_ruby_sanctum () |
Variables | |
Position const | HalionControllerSpawnPos = { 3156.037f, 533.2656f, 72.97205f, 0.0f } |
BossBoundaryData const | boundaries |
DoorData const | doorData [] |
ObjectData const | creatureData [] |
ObjectData const | gameObjectData [] |
DungeonEncounterData const | encounters [] |
void AddSC_instance_ruby_sanctum | ( | ) |
Definition at line 219 of file instance_ruby_sanctum.cpp.
BossBoundaryData const boundaries |
Definition at line 29 of file instance_ruby_sanctum.cpp.
ObjectData const creatureData[] |
Definition at line 46 of file instance_ruby_sanctum.cpp.
DoorData const doorData[] |
Definition at line 35 of file instance_ruby_sanctum.cpp.
DungeonEncounterData const encounters[] |
Definition at line 74 of file instance_ruby_sanctum.cpp.
ObjectData const gameObjectData[] |
Definition at line 62 of file instance_ruby_sanctum.cpp.
Position const HalionControllerSpawnPos = { 3156.037f, 533.2656f, 72.97205f, 0.0f } |
Definition at line 27 of file instance_ruby_sanctum.cpp.