184 zarithrian->SetUninteractible(
false);
185 zarithrian->SetImmuneToPC(
false);
uint32 const EncounterCount
ObjectGuid const & GetGUID() const
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
virtual void OnCreatureCreate(Creature *creature) override
Creature * GetCreature(uint32 type)
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
void DoUpdateWorldState(int32 worldStateId, int32 value)
virtual ObjectGuid GetGuidData(uint32 type) const override
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
EncounterState GetBossState(uint32 id) const
virtual void OnGameObjectCreate(GameObject *go) override
void LoadDoorData(std::span< DoorData const > data)
void LoadBossBoundaries(BossBoundaryData const &data)
void LoadGrid(float x, float y)
Creature * GetCreature(ObjectGuid const &guid)
static ObjectGuid const Empty
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData creatureData[]
static constexpr Position HalionControllerSpawnPos
static constexpr DoorData doorData[]
void AddSC_instance_ruby_sanctum()
BossBoundaryData const boundaries
static constexpr ObjectData gameObjectData[]
static constexpr DungeonEncounterData encounters[]
@ DATA_TWILIGHT_FLAME_RING
@ DATA_CRYSTAL_CHANNEL_TARGET
@ DATA_BALTHARUS_SHARED_HEALTH
@ DATA_GENERAL_ZARITHRIAN
@ DATA_ZARITHRIAN_SPAWN_STALKER_2
@ DATA_ZARITHRIAN_SPAWN_STALKER_1
@ DATA_ORB_ROTATION_FOCUS
@ DATA_BALTHARUS_THE_WARBORN
@ WORLDSTATE_CORPOREALITY_TOGGLE
@ WORLDSTATE_CORPOREALITY_MATERIAL
@ WORLDSTATE_CORPOREALITY_TWILIGHT
@ NPC_BALTHARUS_THE_WARBORN_CLONE
@ NPC_BALTHARUS_THE_WARBORN
@ NPC_ZARITHRIAN_SPAWN_STALKER
constexpr float GetPositionX() const
constexpr float GetPositionY() const
void OnCreatureCreate(Creature *creature) override
void SetData(uint32 type, uint32 data) override
void OnGameObjectCreate(GameObject *go) override
bool SetBossState(uint32 type, EncounterState state) override
ObjectGuid ZarithrianSpawnStalkerGUID[2]
uint32 BaltharusSharedHealth
void OnPlayerEnter(Player *) override
instance_ruby_sanctum_InstanceMapScript(InstanceMap *map)
ObjectGuid GetGuidData(uint32 type) const override
uint32 GetData(uint32 type) const override