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TrinityCore
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Inheritance diagram for npc_simon_bunny::npc_simon_bunnyAI:Public Member Functions | |
| npc_simon_bunnyAI (Creature *creature) | |
| void | UpdateAI (uint32 diff) override |
| void | DoAction (int32 action) override |
| void | SetData (uint32 type, uint32) override |
| void | SetGUID (ObjectGuid const &guid, int32 id) override |
| void | StartGame () |
| void | ResetNode () |
| void | CheckPlayerSequence () |
| void | GenerateColorSequence () |
| void | PrepareClusters (bool clustersOnly=false) |
| void | PlayNextColor () |
| void | PlayColor (uint8 color) |
| void | SetUpPreGame () |
| void | GiveRewardForLevel (uint8 level) |
| void | GivePunishment () |
| void | SpellHitTarget (WorldObject *target, SpellInfo const *spellInfo) override |
| bool | CheckPlayer () |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| virtual void | EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | JustEngagedWith (Unit *) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | JustDied (Unit *) |
| virtual void | KilledUnit (Unit *) |
| virtual void | JustSummoned (Creature *) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| virtual void | MovementInform (uint32, uint32) |
| void | OnCharmed (bool isNew) override |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | InitializeAI () |
| virtual void | Reset () |
| virtual uint32 | GetData (uint32 id) const |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Public Attributes | |
| bool | large |
| bool | listening |
| uint8 | gameLevel |
| uint8 | fails |
| uint8 | gameTicks |
| ObjectGuid | playerGUID |
| uint32 | clusterIds [SIMON_MAX_COLORS] |
| float | zCoordCorrection |
| float | searchDistance |
| EventMap | _events |
| std::list< uint8 > | colorSequence |
| std::list< uint8 > | playableSequence |
| std::list< uint8 > | playerSequence |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 379 of file zone_blades_edge_mountains.cpp.
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inline |
Definition at line 381 of file zone_blades_edge_mountains.cpp.
References clusterIds, fails, gameLevel, gameTicks, large, listening, searchDistance, and zCoordCorrection.
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inline |
Definition at line 814 of file zone_blades_edge_mountains.cpp.
References ObjectAccessor::GetPlayer(), GivePunishment(), CreatureAI::me, playerGUID, and searchDistance.
Referenced by UpdateAI().
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Definition at line 621 of file zone_blades_edge_mountains.cpp.
References ACTION_SIMON_CORRECT_FULL_SEQUENCE, ACTION_SIMON_WRONG_SEQUENCE, colorSequence, DoAction(), and playerSequence.
Referenced by SetData().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 459 of file zone_blades_edge_mountains.cpp.
References _events, ACTION_SIMON_CORRECT_FULL_SEQUENCE, ACTION_SIMON_ROUND_FINISHED, ACTION_SIMON_WRONG_SEQUENCE, EventMap::CancelEventGroup(), DoAction(), UnitAI::DoCast(), EVENT_SIMON_SETUP_PRE_GAME, gameLevel, GivePunishment(), GiveRewardForLevel(), listening, ResetNode(), EventMap::ScheduleEvent(), and SPELL_VISUAL_START_AI_LEVEL.
Referenced by CheckPlayerSequence(), DoAction(), and UpdateAI().
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inline |
Definition at line 639 of file zone_blades_edge_mountains.cpp.
References colorSequence, gameLevel, playableSequence, RAND(), SIMON_BLUE, SIMON_GREEN, SIMON_RED, and SIMON_YELLOW.
Referenced by SetUpPreGame().
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inline |
Definition at line 775 of file zone_blades_edge_mountains.cpp.
References UnitAI::DoCast(), fails, ObjectAccessor::GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), large, CreatureAI::me, NPC_APEXIS_GUARDIAN, playerGUID, ResetNode(), SPELL_BAD_PRESS_TRIGGER, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, and zCoordCorrection.
Referenced by CheckPlayer(), DoAction(), and GiveRewardForLevel().
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inline |
Definition at line 744 of file zone_blades_edge_mountains.cpp.
References UnitAI::DoCast(), ObjectAccessor::GetPlayer(), GivePunishment(), large, CreatureAI::me, playerGUID, SPELL_REWARD_BUFF_1, SPELL_REWARD_BUFF_2, and SPELL_REWARD_BUFF_3.
Referenced by DoAction().
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inline |
Definition at line 675 of file zone_blades_edge_mountains.cpp.
References UnitAI::DoCast(), ScriptedAI::DoPlaySoundToSet(), CreatureAI::me, SIMON_BLUE, SIMON_GREEN, SIMON_RED, SIMON_YELLOW, SOUND_BLUE, SOUND_GREEN, SOUND_RED, SOUND_YELLOW, SPELL_VISUAL_BLUE, SPELL_VISUAL_GREEN, SPELL_VISUAL_RED, and SPELL_VISUAL_YELLOW.
Referenced by PlayNextColor(), and SetData().
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Definition at line 668 of file zone_blades_edge_mountains.cpp.
References playableSequence, and PlayColor().
Referenced by UpdateAI().
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Definition at line 650 of file zone_blades_edge_mountains.cpp.
References clusterIds, WorldObject::FindNearestGameObject(), GO_AURA_BLUE, GO_AURA_YELLOW, GO_FLAG_NOT_SELECTABLE, CreatureAI::me, searchDistance, SIMON_BLUE, and SIMON_MAX_COLORS.
Referenced by UpdateAI().
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Definition at line 598 of file zone_blades_edge_mountains.cpp.
References clusterIds, Creature::DespawnOrUnsummon(), ScriptedAI::DoPlaySoundToSet(), WorldObject::FindNearestGameObject(), GO_APEXIS_MONUMENT, GO_APEXIS_RELIC, GO_AURA_BLUE, GO_AURA_YELLOW, GO_FLAG_NOT_SELECTABLE, large, CreatureAI::me, searchDistance, SIMON_BLUE, SIMON_MAX_COLORS, and SOUND_DISABLE_NODE.
Referenced by DoAction(), GivePunishment(), and UpdateAI().
Reimplemented from UnitAI.
Definition at line 485 of file zone_blades_edge_mountains.cpp.
References _events, CheckPlayerSequence(), clusterIds, EVENT_SIMON_RESET_CLUSTERS, listening, PlayColor(), playerSequence, EventMap::ScheduleEvent(), SIMON_BLUE, SIMON_GREEN, SIMON_MAX_COLORS, SIMON_RED, and SIMON_YELLOW.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 508 of file zone_blades_edge_mountains.cpp.
References large, CreatureAI::me, playerGUID, Unit::SetCanFly(), and StartGame().
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inline |
Definition at line 702 of file zone_blades_edge_mountains.cpp.
References WorldObject::CastSpell(), clusterIds, WorldObject::FindNearestGameObject(), GenerateColorSequence(), GO_APEXIS_MONUMENT, GO_APEXIS_RELIC, GO_FLAG_NOT_SELECTABLE, large, CreatureAI::me, Unit::NearTeleportTo(), searchDistance, SIMON_BLUE, SIMON_GREEN, SIMON_MAX_COLORS, SIMON_RED, SIMON_YELLOW, SPELL_PRE_GAME_BLUE, SPELL_PRE_GAME_GREEN, SPELL_PRE_GAME_RED, SPELL_PRE_GAME_YELLOW, and zCoordCorrection.
Referenced by UpdateAI().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 797 of file zone_blades_edge_mountains.cpp.
References CastSpellExtraArgs::AddSpellBP0(), WorldObject::CastSpell(), fails, Unit::GetMaxHealth(), SpellInfo::Id, SPELL_BAD_PRESS_DAMAGE, SPELL_BAD_PRESS_TRIGGER, Object::ToUnit(), and TRIGGERED_FULL_MASK.
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inline |
Definition at line 521 of file zone_blades_edge_mountains.cpp.
References _events, clusterIds, colorSequence, EVENT_SIMON_PERIODIC_PLAYER_CHECK, EVENT_SIMON_ROUND_FINISHED, fails, WorldObject::FindNearestGameObject(), gameLevel, gameTicks, GO_APEXIS_MONUMENT, GO_APEXIS_RELIC, GO_BLUE_CLUSTER_DISPLAY, GO_BLUE_CLUSTER_DISPLAY_LARGE, GO_FLAG_NOT_SELECTABLE, GO_GREEN_CLUSTER_DISPLAY, GO_GREEN_CLUSTER_DISPLAY_LARGE, GO_RED_CLUSTER_DISPLAY, GO_RED_CLUSTER_DISPLAY_LARGE, GO_YELLOW_CLUSTER_DISPLAY, GO_YELLOW_CLUSTER_DISPLAY_LARGE, large, listening, CreatureAI::me, playableSequence, playerSequence, EventMap::Reset(), EventMap::ScheduleEvent(), searchDistance, Creature::SetObjectScale(), SIMON_BLUE, SIMON_GREEN, SIMON_RED, SIMON_YELLOW, Object::ToGameObject(), Cell::VisitAllObjects(), and zCoordCorrection.
Referenced by SetGUID().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
Definition at line 405 of file zone_blades_edge_mountains.cpp.
References _events, ACTION_SIMON_ROUND_FINISHED, ACTION_SIMON_WRONG_SEQUENCE, EventMap::CancelEvent(), CheckPlayer(), DoAction(), UnitAI::DoCast(), EVENT_SIMON_GAME_TICK, EVENT_SIMON_PERIODIC_PLAYER_CHECK, EVENT_SIMON_PLAY_SEQUENCE, EVENT_SIMON_RESET_CLUSTERS, EVENT_SIMON_ROUND_FINISHED, EVENT_SIMON_SETUP_PRE_GAME, EVENT_SIMON_TOO_LONG_TIME, EventMap::ExecuteEvent(), gameLevel, gameTicks, listening, playableSequence, playerSequence, PlayNextColor(), PrepareClusters(), ResetNode(), EventMap::ScheduleEvent(), SetUpPreGame(), SPELL_AUDIBLE_GAME_TICK, SPELL_VISUAL_START_PLAYER_LEVEL, and EventMap::Update().
| EventMap npc_simon_bunny::npc_simon_bunnyAI::_events |
Definition at line 402 of file zone_blades_edge_mountains.cpp.
Referenced by DoAction(), SetData(), StartGame(), and UpdateAI().
| uint32 npc_simon_bunny::npc_simon_bunnyAI::clusterIds[SIMON_MAX_COLORS] |
Definition at line 399 of file zone_blades_edge_mountains.cpp.
Referenced by npc_simon_bunnyAI(), PrepareClusters(), ResetNode(), SetData(), SetUpPreGame(), and StartGame().
| std::list<uint8> npc_simon_bunny::npc_simon_bunnyAI::colorSequence |
Definition at line 403 of file zone_blades_edge_mountains.cpp.
Referenced by CheckPlayerSequence(), GenerateColorSequence(), and StartGame().
| uint8 npc_simon_bunny::npc_simon_bunnyAI::fails |
Definition at line 396 of file zone_blades_edge_mountains.cpp.
Referenced by GivePunishment(), npc_simon_bunnyAI(), SpellHitTarget(), and StartGame().
| uint8 npc_simon_bunny::npc_simon_bunnyAI::gameLevel |
Definition at line 395 of file zone_blades_edge_mountains.cpp.
Referenced by DoAction(), GenerateColorSequence(), npc_simon_bunnyAI(), StartGame(), and UpdateAI().
| uint8 npc_simon_bunny::npc_simon_bunnyAI::gameTicks |
Definition at line 397 of file zone_blades_edge_mountains.cpp.
Referenced by npc_simon_bunnyAI(), StartGame(), and UpdateAI().
| bool npc_simon_bunny::npc_simon_bunnyAI::large |
Definition at line 393 of file zone_blades_edge_mountains.cpp.
Referenced by GivePunishment(), GiveRewardForLevel(), npc_simon_bunnyAI(), ResetNode(), SetGUID(), SetUpPreGame(), and StartGame().
| bool npc_simon_bunny::npc_simon_bunnyAI::listening |
Definition at line 394 of file zone_blades_edge_mountains.cpp.
Referenced by DoAction(), npc_simon_bunnyAI(), SetData(), StartGame(), and UpdateAI().
| std::list<uint8> npc_simon_bunny::npc_simon_bunnyAI::playableSequence |
Definition at line 403 of file zone_blades_edge_mountains.cpp.
Referenced by GenerateColorSequence(), PlayNextColor(), StartGame(), and UpdateAI().
| ObjectGuid npc_simon_bunny::npc_simon_bunnyAI::playerGUID |
Definition at line 398 of file zone_blades_edge_mountains.cpp.
Referenced by CheckPlayer(), GivePunishment(), GiveRewardForLevel(), and SetGUID().
| std::list<uint8> npc_simon_bunny::npc_simon_bunnyAI::playerSequence |
Definition at line 403 of file zone_blades_edge_mountains.cpp.
Referenced by CheckPlayerSequence(), SetData(), StartGame(), and UpdateAI().
| float npc_simon_bunny::npc_simon_bunnyAI::searchDistance |
Definition at line 401 of file zone_blades_edge_mountains.cpp.
Referenced by CheckPlayer(), npc_simon_bunnyAI(), PrepareClusters(), ResetNode(), SetUpPreGame(), and StartGame().
| float npc_simon_bunny::npc_simon_bunnyAI::zCoordCorrection |
Definition at line 400 of file zone_blades_edge_mountains.cpp.
Referenced by GivePunishment(), npc_simon_bunnyAI(), SetUpPreGame(), and StartGame().