|
| | boss_gathios_the_shatterer (Creature *creature) |
| |
| void | ScheduleEvents () override |
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| void | ExecuteEvent (uint32 eventId) override |
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| | IllidariCouncilBossAI (Creature *creature, uint32 bossId) |
| |
| void | Reset () override |
| |
| void | JustEngagedWith (Unit *) override |
| |
| void | JustDied (Unit *) override |
| |
| void | EnterEvadeMode (EvadeReason why) override |
| |
| void | DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellInfo const *) override |
| |
| void | KilledUnit (Unit *victim) override |
| |
| | BossAI (Creature *creature, uint32 bossId) noexcept |
| |
| virtual | ~BossAI () |
| |
| void | JustSummoned (Creature *summon) override |
| |
| void | SummonedCreatureDespawn (Creature *summon) override |
| |
| virtual void | UpdateAI (uint32 diff) override |
| |
| virtual void | ScheduleTasks () |
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| void | JustReachedHome () override |
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| bool | CanAIAttack (Unit const *target) const override |
| |
| uint32 | GetBossId () const |
| |
| | ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept |
| |
| virtual | ~ScriptedAI () |
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| void | AttackStartNoMove (Unit *target) |
| |
| void | AttackStart (Unit *) override |
| | == Triggered Actions Requested ==================
|
| |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
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| void | DoStartNoMovement (Unit *target) |
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| void | DoStopAttack () |
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| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
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| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
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| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
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| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
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| void | ResetThreatList (Unit *who=nullptr) |
| |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| |
| void | DoTeleportTo (float const pos[4]) |
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| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
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| void | DoTeleportAll (float x, float y, float z, float o) |
| |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
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| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
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| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
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| Player * | GetPlayerAtMinimumRange (float minRange) |
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| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| |
| bool | HealthBelowPct (uint32 pct) const |
| |
| bool | HealthAbovePct (uint32 pct) const |
| |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| |
| void | SetCombatMovement (bool allowMovement) |
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| bool | IsCombatMovementAllowed () const |
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| bool | IsLFR () const |
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| bool | IsNormal () const |
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| bool | IsHeroic () const |
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| bool | IsMythic () const |
| |
| bool | IsMythicPlus () const |
| |
| bool | IsHeroicOrHigher () const |
| |
| bool | IsTimewalking () const |
| |
| Difficulty | GetDifficulty () const |
| |
| bool | Is25ManRaid () const |
| |
| template<class T > |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| |
| template<class T > |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| |
| template<class T > |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
| |
| | CreatureAI (Creature *creature, uint32 scriptId={}) noexcept |
| |
| virtual | ~CreatureAI () |
| |
| uint32 | GetId () const |
| |
| bool | IsEngaged () const |
| |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| |
| void | MoveInLineOfSight_Safe (Unit *who) |
| | == Reactions At =================================
|
| |
| void | TriggerAlert (Unit const *who) const |
| |
| void | JustEnteredCombat (Unit *) override |
| |
| virtual void | JustStartedThreateningMe (Unit *who) |
| |
| virtual void | OnHealthDepleted (Unit *, bool) |
| |
| virtual void | IsSummonedBy (WorldObject *) |
| |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| |
| virtual void | JustSummonedGameobject (GameObject *) |
| |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| |
| virtual void | OnSpellCast (SpellInfo const *) |
| |
| virtual void | OnSpellFailed (SpellInfo const *) |
| |
| virtual void | OnSpellStart (SpellInfo const *) |
| |
| virtual void | OnChannelFinished (SpellInfo const *) |
| |
| virtual void | OnAuraApplied (AuraApplication const *) |
| |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| |
| virtual bool | IsEscorted () const |
| |
| virtual void | JustAppeared () |
| |
| virtual void | MovementInform (uint32, uint32) |
| |
| void | OnCharmed (bool isNew) override |
| |
| void | DoZoneInCombat () |
| |
| virtual void | ReceiveEmote (Player *, uint32) |
| |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| |
| virtual void | OwnerAttacked (Unit *target) |
| |
| virtual void | CorpseRemoved (uint32 &) |
| | == State checks =================================
|
| |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| | == Gossip system ================================
|
| |
| virtual bool | OnGossipHello (Player *) |
| |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| |
| virtual void | WaypointStarted (uint32, uint32) |
| | == Waypoints system =============================
|
| |
| virtual void | WaypointReached (uint32, uint32) |
| |
| virtual void | WaypointPathEnded (uint32, uint32) |
| |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| | == Fields =======================================
|
| |
| virtual void | OnSpellClick (Unit *, bool) |
| |
| virtual bool | CanSeeAlways (WorldObject const *) |
| |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| |
| virtual bool | CheckInRoom () |
| |
| CreatureBoundary const * | GetBoundary () const |
| |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| |
| bool | IsInBoundary (Position const *who=nullptr) const |
| |
| | UnitAI (Unit *unit) |
| |
| virtual | ~UnitAI () |
| |
| virtual void | InitializeAI () |
| |
| virtual void | DoAction (int32 param) |
| |
| virtual uint32 | GetData (uint32 id) const |
| |
| virtual void | SetData (uint32 id, uint32 value) |
| |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| |
| virtual ObjectGuid | GetGUID (int32 id) const |
| |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| |
| template<class PREDICATE > |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| |
| template<class PREDICATE > |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| |
| virtual void | JustExitedCombat () |
| |
| virtual void | OnDespawn () |
| |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| |
| virtual void | HealReceived (Unit *, uint32 &) |
| |
| virtual void | HealDone (Unit *, uint32 &) |
| |
| virtual void | SpellInterrupted (uint32, uint32) |
| |
| void | AttackStartCaster (Unit *victim, float dist) |
| |
| SpellCastResult | DoCast (uint32 spellId) |
| |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| |
| virtual void | OnGameEvent (bool, uint16) |
| |
| virtual std::string | GetDebugInfo () const |
| |