TrinityCore
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PetAI Class Reference

#include <PetAI.h>

+ Inheritance diagram for PetAI:

Public Member Functions

 PetAI (Creature *creature, uint32 scriptId={})
 
void UpdateAI (uint32) override
 
void KilledUnit (Unit *) override
 
void AttackStart (Unit *target) override
 == Triggered Actions Requested ==================
 
void _AttackStart (Unit *target)
 
void MovementInform (uint32 type, uint32 id) override
 
void OwnerAttackedBy (Unit *attacker) override
 
void OwnerAttacked (Unit *target) override
 
void DamageTaken (Unit *attacker, uint32 &, DamageEffectType, SpellInfo const *) override
 
void ReceiveEmote (Player *player, uint32 textEmote) override
 
void JustEnteredCombat (Unit *who) override
 
void JustExitedCombat () override
 
void OnCharmed (bool isNew) override
 
void MoveInLineOfSight (Unit *) override
 
void MoveInLineOfSight_Safe (Unit *)
 
void JustAppeared () override
 
void EnterEvadeMode (EvadeReason) override
 
- Public Member Functions inherited from CreatureAI
 CreatureAI (Creature *creature, uint32 scriptId={}) noexcept
 
virtual ~CreatureAI ()
 
uint32 GetId () const
 
bool IsEngaged () const
 
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void JustEngagedWith (Unit *)
 
virtual void OnHealthDepleted (Unit *, bool)
 
virtual void JustDied (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void JustSummonedGameobject (GameObject *)
 
virtual void SummonedGameobjectDespawn (GameObject *)
 
virtual void JustRegisteredDynObject (DynamicObject *)
 
virtual void JustUnregisteredDynObject (DynamicObject *)
 
virtual void JustRegisteredAreaTrigger (AreaTrigger *)
 
virtual void JustUnregisteredAreaTrigger (AreaTrigger *)
 
virtual void SpellHit (WorldObject *, SpellInfo const *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void OnAuraApplied (AuraApplication const *)
 
virtual void OnAuraRemoved (AuraApplication const *)
 
virtual bool IsEscorted () const
 
virtual void JustReachedHome ()
 
void DoZoneInCombat ()
 
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 
virtual Optional< QuestGiverStatus > GetDialogStatus (Player const *player)
 == Gossip system ================================
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, LootItemType, uint32)
 
virtual void WaypointStarted (uint32, uint32)
 == Waypoints system =============================
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual void OnSpellClick (Unit *, bool)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual PlayerAI * GetAIForCharmedPlayer (Player *)
 
int32 VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32 param)
 
virtual uint32 GetData (uint32 id) const
 
virtual void SetData (uint32 id, uint32 value)
 
virtual void SetGUID (ObjectGuid const &guid, int32 id)
 
virtual ObjectGuid GetGUID (int32 id) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void OnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Static Public Member Functions

static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static void DoZoneInCombat (Creature *creature)
 
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 

Private Member Functions

bool NeedToStop ()
 
void StopAttack ()
 
void UpdateAllies ()
 
Unit * SelectNextTarget (bool allowAutoSelect) const
 
void HandleReturnMovement ()
 
void DoAttack (Unit *target, bool chase)
 
bool CanAttack (Unit *target)
 
void ClearCharmInfoFlags ()
 

Private Attributes

TimeTracker _tracker
 
GuidSet _allySet
 
uint32 _updateAlliesTimer
 

Additional Inherited Members

- Static Public Attributes inherited from UnitAI
static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
Creature * DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
bool _EnterEvadeMode (EvadeReason why=EvadeReason::Other)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 29 of file PetAI.h.

Constructor & Destructor Documentation

◆ PetAI()

PetAI::PetAI ( Creature *  creature,
uint32  scriptId = {} 
)
explicit

Definition at line 47 of file PetAI.cpp.

References Unit::GetCharmInfo(), CreatureAI::me, and UpdateAllies().

Member Function Documentation

◆ _AttackStart()

void PetAI::_AttackStart ( Unit *  target)

◆ AttackStart()

void PetAI::AttackStart ( Unit *  victim)
overridevirtual

== Triggered Actions Requested ==================

Reimplemented from CreatureAI.

Definition at line 245 of file PetAI.cpp.

References _AttackStart(), Unit::EnsureVictim(), Unit::GetVictim(), Unit::IsAlive(), and CreatureAI::me.

Referenced by KilledUnit(), OwnerAttacked(), OwnerAttackedBy(), and UpdateAI().

◆ CanAttack()

◆ ClearCharmInfoFlags()

◆ DamageTaken()

void PetAI::DamageTaken ( Unit *  attacker,
uint32 &  ,
DamageEffectType  ,
SpellInfo const *   
)
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 45 of file PetAI.h.

References CreatureAI::AttackStart().

◆ DoAttack()

◆ EnterEvadeMode()

void PetAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 57 of file PetAI.h.

◆ HandleReturnMovement()

◆ JustAppeared()

void PetAI::JustAppeared ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 56 of file PetAI.h.

◆ JustEnteredCombat()

void PetAI::JustEnteredCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 47 of file PetAI.h.

References CreatureAI::EngagementStart().

◆ JustExitedCombat()

void PetAI::JustExitedCombat ( )
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 48 of file PetAI.h.

References CreatureAI::EngagementOver().

◆ KilledUnit()

void PetAI::KilledUnit ( Unit *  victim)
overridevirtual

◆ MoveInLineOfSight()

void PetAI::MoveInLineOfSight ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 54 of file PetAI.h.

◆ MoveInLineOfSight_Safe()

void PetAI::MoveInLineOfSight_Safe ( Unit *  )
inline

Definition at line 55 of file PetAI.h.

◆ MovementInform()

◆ NeedToStop()

bool PetAI::NeedToStop ( )
private

◆ OnCharmed()

void PetAI::OnCharmed ( bool  isNew)
overridevirtual

◆ OwnerAttacked()

void PetAI::OwnerAttacked ( Unit *  target)
overridevirtual

◆ OwnerAttackedBy()

void PetAI::OwnerAttackedBy ( Unit *  attacker)
overridevirtual

◆ Permissible()

int32 PetAI::Permissible ( Creature const *  creature)
static

◆ ReceiveEmote()

◆ SelectNextTarget()

◆ StopAttack()

◆ UpdateAI()

◆ UpdateAllies()

Member Data Documentation

◆ _allySet

GuidSet PetAI::_allySet
private

Definition at line 71 of file PetAI.h.

Referenced by UpdateAI(), and UpdateAllies().

◆ _tracker

TimeTracker PetAI::_tracker
private

Definition at line 70 of file PetAI.h.

◆ _updateAlliesTimer

uint32 PetAI::_updateAlliesTimer
private

Definition at line 72 of file PetAI.h.

Referenced by UpdateAI(), and UpdateAllies().


The documentation for this class was generated from the following files: