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TerrainMgr.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef TERRAIN_MGR_H
19#define TERRAIN_MGR_H
20
21#include "Define.h"
22#include "GridDefines.h"
23#include "MapDefines.h"
24#include "Position.h"
25#include "Timer.h"
26#include <array>
27#include <atomic>
28#include <bitset>
29#include <memory>
30#include <mutex>
31#include <unordered_map>
32#include <vector>
33
34class DynamicMapTree;
35class GridMap;
36class PhaseShift;
37
39{
40public:
41 explicit TerrainInfo(uint32 mapId);
42 TerrainInfo(TerrainInfo const&) = delete;
47
48 uint32 GetId() const { return _mapId; }
49 char const* GetMapName() const;
50
51 void DiscoverGridMapFiles();
52
53 static bool ExistMap(uint32 mapid, int32 gx, int32 gy, bool log = true);
54 static bool ExistVMap(uint32 mapid, int32 gx, int32 gy);
55
56 bool HasChildTerrainGridFile(uint32 mapId, int32 gx, int32 gy) const;
57 void AddChildTerrain(std::shared_ptr<TerrainInfo> childTerrain);
58
59 void LoadMapAndVMap(int32 gx, int32 gy);
60 void LoadMMapInstance(uint32 mapId, uint32 instanceId);
61 void LoadMMap(uint32 instanceId, int32 gx, int32 gy);
62
63private:
64 void LoadMapAndVMapImpl(int32 gx, int32 gy);
65 void LoadMMapInstanceImpl(uint32 mapId, uint32 instanceId);
66 void LoadMap(int32 gx, int32 gy);
67 void LoadVMap(int32 gx, int32 gy);
68 void LoadMMapImpl(uint32 instanceId, int32 gx, int32 gy);
69
70public:
71 void UnloadMap(int32 gx, int32 gy);
72 void UnloadMMapInstance(uint32 mapId, uint32 instanceId);
73
74private:
75 void UnloadMapImpl(int32 gx, int32 gy);
76 void UnloadMMapInstanceImpl(uint32 mapId, uint32 instanceId);
77
78 GridMap* GetGrid(uint32 mapId, float x, float y, bool loadIfMissing = true);
79
80public:
81 void CleanUpGrids(uint32 diff);
82
83 void GetFullTerrainStatusForPosition(PhaseShift const& phaseShift, uint32 mapId, float x, float y, float z, PositionFullTerrainStatus& data, Optional<map_liquidHeaderTypeFlags> reqLiquidType = {}, float collisionHeight = 2.03128f, DynamicMapTree const* dynamicMapTree = nullptr); // DEFAULT_COLLISION_HEIGHT in Object.h
84 ZLiquidStatus GetLiquidStatus(PhaseShift const& phaseShift, uint32 mapId, float x, float y, float z, Optional<map_liquidHeaderTypeFlags> ReqLiquidType = {}, LiquidData* data = nullptr, float collisionHeight = 2.03128f); // DEFAULT_COLLISION_HEIGHT in Object.h
85
86 bool GetAreaInfo(PhaseShift const& phaseShift, uint32 mapId, float x, float y, float z, uint32& mogpflags, int32& adtId, int32& rootId, int32& groupId, DynamicMapTree const* dynamicMapTree = nullptr);
87 uint32 GetAreaId(PhaseShift const& phaseShift, uint32 mapId, float x, float y, float z, DynamicMapTree const* dynamicMapTree = nullptr);
88 uint32 GetAreaId(PhaseShift const& phaseShift, uint32 mapId, Position const& pos, DynamicMapTree const* dynamicMapTree = nullptr) { return GetAreaId(phaseShift, mapId, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), dynamicMapTree); }
89 uint32 GetZoneId(PhaseShift const& phaseShift, uint32 mapId, float x, float y, float z, DynamicMapTree const* dynamicMapTree = nullptr);
90 uint32 GetZoneId(PhaseShift const& phaseShift, uint32 mapId, Position const& pos, DynamicMapTree const* dynamicMapTree = nullptr) { return GetZoneId(phaseShift, mapId, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), dynamicMapTree); }
91 void GetZoneAndAreaId(PhaseShift const& phaseShift, uint32 mapId, uint32& zoneid, uint32& areaid, float x, float y, float z, DynamicMapTree const* dynamicMapTree = nullptr);
92 void GetZoneAndAreaId(PhaseShift const& phaseShift, uint32 mapId, uint32& zoneid, uint32& areaid, Position const& pos, DynamicMapTree const* dynamicMapTree = nullptr) { GetZoneAndAreaId(phaseShift, mapId, zoneid, areaid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), dynamicMapTree); }
93
94 float GetMinHeight(PhaseShift const& phaseShift, uint32 mapId, float x, float y);
95 float GetGridHeight(PhaseShift const& phaseShift, uint32 mapId, float x, float y);
96 float GetStaticHeight(PhaseShift const& phaseShift, uint32 mapId, float x, float y, float z, bool checkVMap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH);
97 float GetStaticHeight(PhaseShift const& phaseShift, uint32 mapId, Position const& pos, bool checkVMap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) { return GetStaticHeight(phaseShift, mapId, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), checkVMap, maxSearchDist); }
98
99 float GetWaterLevel(PhaseShift const& phaseShift, uint32 mapId, float x, float y);
100 bool IsInWater(PhaseShift const& phaseShift, uint32 mapId, float x, float y, float z, LiquidData* data = nullptr);
101 bool IsUnderWater(PhaseShift const& phaseShift, uint32 mapId, float x, float y, float z);
102
103 float GetWaterOrGroundLevel(PhaseShift const& phaseShift, uint32 mapId, float x, float y, float z, float* ground = nullptr, bool swim = false, float collisionHeight = 2.03128f, DynamicMapTree const* dynamicMapTree = nullptr); // DEFAULT_COLLISION_HEIGHT in Object.h
104
105private:
106 static constexpr int32 GetBitsetIndex(int32 gx, int32 gy) { return gx * MAX_NUMBER_OF_GRIDS + gy; }
107
109
111 std::vector<std::shared_ptr<TerrainInfo>> _childTerrain;
112
113 std::mutex _loadMutex;
114 std::unique_ptr<GridMap> _gridMap[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
115 std::atomic<uint16> _referenceCountFromMap[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
116 std::array<uint64, MAX_NUMBER_OF_GRIDS> _loadedGrids;
117 std::bitset<MAX_NUMBER_OF_GRIDS * MAX_NUMBER_OF_GRIDS> _gridFileExists; // cache what grids are available for this map (not including parent/child maps)
118
119 static constexpr Milliseconds CleanupInterval = 1min;
120
121 // global garbage collection timer
123};
124
126{
129public:
130 TerrainMgr(TerrainMgr const&) = delete;
132 TerrainMgr& operator=(TerrainMgr const&) = delete;
134
135 static TerrainMgr& Instance();
136
137 void InitializeParentMapData(std::unordered_map<uint32, std::vector<uint32>> const& mapData);
138
139 std::shared_ptr<TerrainInfo> LoadTerrain(uint32 mapId);
140 void UnloadAll();
141
142 void Update(uint32 diff);
143
144 uint32 GetAreaId(PhaseShift const& phaseShift, uint32 mapid, float x, float y, float z);
145 uint32 GetAreaId(PhaseShift const& phaseShift, uint32 mapid, Position const& pos) { return GetAreaId(phaseShift, mapid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
146 uint32 GetAreaId(PhaseShift const& phaseShift, WorldLocation const& loc) { return GetAreaId(phaseShift, loc.GetMapId(), loc); }
147
148 uint32 GetZoneId(PhaseShift const& phaseShift, uint32 mapid, float x, float y, float z);
149 uint32 GetZoneId(PhaseShift const& phaseShift, uint32 mapid, Position const& pos) { return GetZoneId(phaseShift, mapid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
150 uint32 GetZoneId(PhaseShift const& phaseShift, WorldLocation const& loc) { return GetZoneId(phaseShift, loc.GetMapId(), loc); }
151
152 void GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z);
153 void GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32& areaid, uint32 mapid, Position const& pos) { GetZoneAndAreaId(phaseShift, zoneid, areaid, mapid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); }
154 void GetZoneAndAreaId(PhaseShift const& phaseShift, uint32& zoneid, uint32& areaid, WorldLocation const& loc) { GetZoneAndAreaId(phaseShift, zoneid, areaid, loc.GetMapId(), loc); }
155
156 static bool ExistMapAndVMap(uint32 mapid, float x, float y);
157
158private:
159 std::shared_ptr<TerrainInfo> LoadTerrainImpl(uint32 mapId);
160
161 std::unordered_map<uint32, std::weak_ptr<TerrainInfo>> _terrainMaps;
162
163 // parent map links
164 std::unordered_map<uint32, std::vector<uint32>> _parentMapData;
165};
166
167#define sTerrainMgr TerrainMgr::Instance()
168
169#endif // TERRAIN_MGR_H
#define TC_GAME_API
Definition Define.h:129
int32_t int32
Definition Define.h:150
uint32_t uint32
Definition Define.h:154
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:24
#define DEFAULT_HEIGHT_SEARCH
Definition GridDefines.h:63
#define MAX_NUMBER_OF_GRIDS
Definition GridDefines.h:38
ZLiquidStatus
Definition MapDefines.h:133
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition Optional.h:25
TerrainInfo & operator=(TerrainInfo &&)=delete
uint32 GetAreaId(PhaseShift const &phaseShift, uint32 mapId, Position const &pos, DynamicMapTree const *dynamicMapTree=nullptr)
Definition TerrainMgr.h:88
uint32 GetId() const
Definition TerrainMgr.h:48
float GetStaticHeight(PhaseShift const &phaseShift, uint32 mapId, Position const &pos, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH)
Definition TerrainMgr.h:97
std::mutex _loadMutex
Definition TerrainMgr.h:113
TimeTracker _cleanupTimer
Definition TerrainMgr.h:122
uint32 GetZoneId(PhaseShift const &phaseShift, uint32 mapId, Position const &pos, DynamicMapTree const *dynamicMapTree=nullptr)
Definition TerrainMgr.h:90
std::array< uint64, MAX_NUMBER_OF_GRIDS > _loadedGrids
Definition TerrainMgr.h:116
TerrainInfo(TerrainInfo const &)=delete
TerrainInfo(TerrainInfo &&)=delete
TerrainInfo & operator=(TerrainInfo const &)=delete
std::bitset< MAX_NUMBER_OF_GRIDS *MAX_NUMBER_OF_GRIDS > _gridFileExists
Definition TerrainMgr.h:117
std::vector< std::shared_ptr< TerrainInfo > > _childTerrain
Definition TerrainMgr.h:111
uint32 _mapId
Definition TerrainMgr.h:108
static constexpr int32 GetBitsetIndex(int32 gx, int32 gy)
Definition TerrainMgr.h:106
TerrainInfo * _parentTerrain
Definition TerrainMgr.h:110
void GetZoneAndAreaId(PhaseShift const &phaseShift, uint32 mapId, uint32 &zoneid, uint32 &areaid, Position const &pos, DynamicMapTree const *dynamicMapTree=nullptr)
Definition TerrainMgr.h:92
uint32 GetAreaId(PhaseShift const &phaseShift, WorldLocation const &loc)
Definition TerrainMgr.h:146
TerrainMgr(TerrainMgr const &)=delete
void GetZoneAndAreaId(PhaseShift const &phaseShift, uint32 &zoneid, uint32 &areaid, uint32 mapid, Position const &pos)
Definition TerrainMgr.h:153
TerrainMgr & operator=(TerrainMgr const &)=delete
std::unordered_map< uint32, std::weak_ptr< TerrainInfo > > _terrainMaps
Definition TerrainMgr.h:161
uint32 GetZoneId(PhaseShift const &phaseShift, uint32 mapid, Position const &pos)
Definition TerrainMgr.h:149
uint32 GetAreaId(PhaseShift const &phaseShift, uint32 mapid, Position const &pos)
Definition TerrainMgr.h:145
std::unordered_map< uint32, std::vector< uint32 > > _parentMapData
Definition TerrainMgr.h:164
void GetZoneAndAreaId(PhaseShift const &phaseShift, uint32 &zoneid, uint32 &areaid, WorldLocation const &loc)
Definition TerrainMgr.h:154
TerrainMgr & operator=(TerrainMgr &&)=delete
uint32 GetZoneId(PhaseShift const &phaseShift, WorldLocation const &loc)
Definition TerrainMgr.h:150
TerrainMgr(TerrainMgr &&)=delete
constexpr uint32 GetMapId() const
Definition Position.h:216
constexpr float GetPositionX() const
Definition Position.h:87
constexpr float GetPositionY() const
Definition Position.h:88
constexpr float GetPositionZ() const
Definition Position.h:89
void LoadMap(boost::filesystem::path const &inputDirectory, std::string const &locale, bool silent, int32 errorExitCode)