128 if (warder->IsAlive())
129 warder->AI()->DoZoneInCombat();
std::vector< ObjectGuid > GuidVector
uint32 const EncounterCount
ObjectGuid const & GetGUID() const
void SetBossNumber(uint32 number)
virtual void OnCreatureCreate(Creature *creature) override
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
virtual void OnGameObjectCreate(GameObject *go) override
void LoadDoorData(std::span< DoorData const > data)
GameObject * GetGameObject(uint32 type)
void LoadBossBoundaries(BossBoundaryData const &data)
GameObject * GetGameObject(ObjectGuid const &guid)
Creature * GetCreature(ObjectGuid const &guid)
static ObjectGuid const Empty
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_magtheridons_lair()
static constexpr ObjectData creatureData[]
static constexpr MLDataTypes collapseObjectDatas[]
void AddSC_instance_magtheridons_lair()
static constexpr DoorData doorData[]
BossBoundaryData const boundaries
static constexpr ObjectData gameObjectData[]
static constexpr DungeonEncounterData encounters[]
@ DATA_MAGTHERIDON_COLUMN_0
@ DATA_MAGTHERIDON_COLUMN_5
@ DATA_MAGTHERIDON_COLUMN_3
@ DATA_MAGTHERIDON_COLUMN_2
@ DATA_MAGTHERIDON_COLUMN_1
@ DATA_MAGTHERIDON_COLUMN_4
@ GO_MAGTHERIDON_COLUMN_0
@ GO_MAGTHERIDON_COLUMN_1
@ GO_MAGTHERIDON_COLUMN_4
@ GO_MAGTHERIDON_COLUMN_5
@ GO_MAGTHERIDON_COLUMN_2
@ GO_MAGTHERIDON_COLUMN_3
void OnGameObjectCreate(GameObject *go) override
void SetData(uint32 data, uint32 value) override
instance_magtheridons_lair_InstanceMapScript(InstanceMap *map)
void OnCreatureCreate(Creature *creature) override