131 if (warder->IsAlive())
132 warder->AI()->DoZoneInCombat();
std::vector< ObjectGuid > GuidVector
uint32 const EncounterCount
void SetBossNumber(uint32 number)
virtual void OnCreatureCreate(Creature *creature) override
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
void LoadDungeonEncounterData(T const &encounters)
virtual void OnGameObjectCreate(GameObject *go) override
void LoadDoorData(DoorData const *data)
GameObject * GetGameObject(uint32 type)
void LoadBossBoundaries(BossBoundaryData const &data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
GameObject * GetGameObject(ObjectGuid const &guid)
Creature * GetCreature(ObjectGuid const &guid)
static ObjectGuid const Empty
static ObjectGuid GetGUID(Object const *o)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_magtheridons_lair()
ObjectData const gameObjectData[]
ObjectData const creatureData[]
DoorData const doorData[]
void AddSC_instance_magtheridons_lair()
BossBoundaryData const boundaries
DungeonEncounterData const encounters[]
static MLDataTypes const collapseObjectDatas[]
@ DATA_MAGTHERIDON_COLUMN_0
@ DATA_MAGTHERIDON_COLUMN_5
@ DATA_MAGTHERIDON_COLUMN_3
@ DATA_MAGTHERIDON_COLUMN_2
@ DATA_MAGTHERIDON_COLUMN_1
@ DATA_MAGTHERIDON_COLUMN_4
@ GO_MAGTHERIDON_COLUMN_0
@ GO_MAGTHERIDON_COLUMN_1
@ GO_MAGTHERIDON_COLUMN_4
@ GO_MAGTHERIDON_COLUMN_5
@ GO_MAGTHERIDON_COLUMN_2
@ GO_MAGTHERIDON_COLUMN_3
void OnGameObjectCreate(GameObject *go) override
void SetData(uint32 data, uint32 value) override
instance_magtheridons_lair_InstanceMapScript(InstanceMap *map)
void OnCreatureCreate(Creature *creature) override