83 ai->JustSummoned(creature);
103 globe->SendCustomAnim(0);
uint32 const EncounterCount
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
virtual void OnCreatureCreate(Creature *creature) override
Creature * GetCreature(uint32 type)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
EncounterState GetBossState(uint32 id) const
void LoadDoorData(std::span< DoorData const > data)
GameObject * GetGameObject(uint32 type)
instance_halls_of_lightning()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
@ GO_VOLKHAN_TEMPER_VISUAL
@ DATA_VOLKHAN_TEMPER_VISUAL
static constexpr ObjectData creatureData[]
static constexpr DoorData doorData[]
static constexpr ObjectData gameObjectData[]
void AddSC_instance_halls_of_lightning()
static constexpr DungeonEncounterData encounters[]
instance_halls_of_lightning_InstanceMapScript(InstanceMap *map)
void OnCreatureCreate(Creature *creature) override
bool SetBossState(uint32 type, EncounterState state) override