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TrinityCore
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Inheritance diagram for npc_silverpine_forsaken_bat:Public Member Functions | |
| npc_silverpine_forsaken_bat (Creature *creature) | |
| void | Initialize () |
| void | IsSummonedBy (WorldObject *summoner) override |
| void | PassengerBoarded (Unit *passenger, int8, bool apply) override |
| == Fields ======================================= | |
| void | WaypointReached (uint32 waypointId, uint32 pathId) override |
| void | SpellHit (WorldObject *, SpellInfo const *spellInfo) override |
| void | DoAction (int32 param) override |
| void | UpdateAI (uint32 diff) override |
| void | SetInitialActionBar () |
| void | SetCircularActionBar () |
| void | SetFinishActionBar () |
Public Member Functions inherited from VehicleAI | |
| VehicleAI (Creature *creature, uint32 scriptId={}) noexcept | |
| void | UpdateAI (uint32 diff) override |
| void | MoveInLineOfSight (Unit *) override |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | OnCharmed (bool isNew) override |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| virtual void | EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | JustEngagedWith (Unit *) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | JustDied (Unit *) |
| virtual void | KilledUnit (Unit *) |
| virtual void | JustSummoned (Creature *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| virtual void | MovementInform (uint32, uint32) |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | InitializeAI () |
| virtual void | Reset () |
| virtual uint32 | GetData (uint32 id) const |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Attributes | |
| EventMap | _events |
| ObjectGuid | _playerGUID |
Additional Inherited Members | |
Static Public Member Functions inherited from VehicleAI | |
| static int32 | Permissible (Creature const *creature) |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 1418 of file zone_silverpine_forest.cpp.
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inline |
Definition at line 1420 of file zone_silverpine_forest.cpp.
References Initialize().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 1516 of file zone_silverpine_forest.cpp.
References _playerGUID, ACTION_GO_HOME, MotionMaster::Clear(), Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), CreatureAI::me, MOVE_RUN, MotionMaster::MovePath(), PATH_BAT_TO_HOME, Unit::PauseMovement(), SetFinishActionBar(), Unit::SetSpeed(), and TALK_BAT_GOING_HOME.
Referenced by SpellHit().
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inline |
Definition at line 1425 of file zone_silverpine_forest.cpp.
References SetInitialActionBar().
Referenced by npc_silverpine_forsaken_bat().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1430 of file zone_silverpine_forest.cpp.
References _playerGUID, CreatureAI::me, Unit::SetDisableGravity(), and Object::ToPlayer().
== Fields =======================================
Reimplemented from CreatureAI.
Definition at line 1438 of file zone_silverpine_forest.cpp.
References _events, EVENT_CHECK_FINISH_ITERATING, Unit::GetMotionMaster(), CreatureAI::me, MOVE_RUN, MotionMaster::MovePath(), NPC_BAT_HANDLER_MAGGOTBREATH, PATH_BAT_TO_LAKE, QUEST_ITERATING_UPON_SUCCESS, QUEST_STATUS_INCOMPLETE, EventMap::ScheduleEvent(), Unit::SetSpeed(), Unit::SetUninteractible(), and Object::ToPlayer().
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inline |
Definition at line 1575 of file zone_silverpine_forest.cpp.
References Creature::m_spells, CreatureAI::me, SPELL_BLIGHT_CONCOCTION, and SPELL_GO_HOME.
Referenced by WaypointReached().
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inline |
Definition at line 1581 of file zone_silverpine_forest.cpp.
References Creature::m_spells, and CreatureAI::me.
Referenced by DoAction().
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inline |
Definition at line 1569 of file zone_silverpine_forest.cpp.
References Creature::m_spells, CreatureAI::me, and SPELL_BLIGHT_CONCOCTION.
Referenced by Initialize().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1510 of file zone_silverpine_forest.cpp.
References ACTION_GO_HOME, DoAction(), SpellInfo::Id, and SPELL_GO_HOME.
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inlineoverridevirtual |
Implements UnitAI.
Definition at line 1543 of file zone_silverpine_forest.cpp.
References _events, _playerGUID, DATA_ITERATING_UPON_SUCCESS_QUEST_REQ, EVENT_CHECK_FINISH_ITERATING, EventMap::ExecuteEvent(), ObjectAccessor::GetPlayer(), CreatureAI::me, NPC_VILE_FIN_ORACLE, QUEST_ITERATING_UPON_SUCCESS, EventMap::ScheduleEvent(), SPELL_GO_HOME, and EventMap::Update().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 1459 of file zone_silverpine_forest.cpp.
References _playerGUID, Creature::DespawnOrUnsummon(), Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), Unit::GetVehicleKit(), CreatureAI::me, MOVE_RUN, MotionMaster::MovePath(), PATH_BAT_AROUND_LAKE, PATH_BAT_TO_HOME, PATH_BAT_TO_LAKE, QUEST_ITERATING_UPON_SUCCESS, QUEST_STATUS_INCOMPLETE, Vehicle::RemoveAllPassengers(), SetCircularActionBar(), Unit::SetSpeed(), TALK_BAT_ARRIVED_TO_ISLE, WAYPOINT_LAST_POINT_AROUND_LAKE, WAYPOINT_LAST_POINT_TO_HOME, and WAYPOINT_LAST_POINT_TO_LAKE.
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private |
Definition at line 1588 of file zone_silverpine_forest.cpp.
Referenced by PassengerBoarded(), and UpdateAI().
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private |
Definition at line 1589 of file zone_silverpine_forest.cpp.
Referenced by DoAction(), IsSummonedBy(), UpdateAI(), and WaypointReached().