uint32 const EncounterCount
@ ACTION_FINISH_LEYMOR_INTRO
@ GO_ARCANE_VAULTS_DOOR_LEYMOR_EXIT
@ GO_ARCANE_VAULTS_DOOR_LEYMOR_ENTRANCE
bool LeaderHasStringId(std::string_view id) const
void SetBossNumber(uint32 number)
Creature * GetCreature(uint32 type)
void LoadObjectData(std::span< ObjectData const > creatureData, std::span< ObjectData const > gameObjectData)
void SetHeaders(std::string_view dataHeaders)
void LoadDungeonEncounterData(std::span< DungeonEncounterData const > encounters)
void LoadDoorData(std::span< DoorData const > data)
void LoadBossBoundaries(BossBoundaryData const &data)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
static constexpr ObjectData creatureData[]
void AddSC_instance_azure_vault()
static constexpr DoorData doorData[]
static BossBoundaryData const boundaries
static constexpr DungeonEncounterData encounters[]
void OnCreatureGroupDepleted(CreatureGroup const *creatureGroup) override
instance_azure_vault_InstanceMapScript(InstanceMap *map)
uint32 GetData(uint32 dataId) const override