TrinityCore
ChamberOfAspects → game Relation
File in server/scripts/Northrend/ChamberOfAspects
Includes file in server/game
ObsidianSanctum
/
boss_sartharion.cpp
Scripting
/
ScriptMgr.h
ObsidianSanctum
/
boss_sartharion.cpp
Grids
/
Cells
/
CellImpl.h
ObsidianSanctum
/
boss_sartharion.cpp
Grids
/
Notifiers
/
GridNotifiersImpl.h
ObsidianSanctum
/
boss_sartharion.cpp
Instances
/
InstanceScript.h
ObsidianSanctum
/
boss_sartharion.cpp
Movement
/
MotionMaster.h
ObsidianSanctum
/
boss_sartharion.cpp
Globals
/
ObjectAccessor.h
ObsidianSanctum
/
boss_sartharion.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
ObsidianSanctum
/
boss_sartharion.cpp
Entities
/
Creature
/
TemporarySummon.h
ObsidianSanctum
/
instance_obsidian_sanctum.cpp
Scripting
/
ScriptMgr.h
ObsidianSanctum
/
instance_obsidian_sanctum.cpp
Maps
/
AreaBoundary.h
ObsidianSanctum
/
instance_obsidian_sanctum.cpp
Entities
/
Creature
/
Creature.h
ObsidianSanctum
/
instance_obsidian_sanctum.cpp
Instances
/
InstanceScript.h
ObsidianSanctum
/
obsidian_sanctum.cpp
Scripting
/
ScriptMgr.h
ObsidianSanctum
/
obsidian_sanctum.cpp
Grids
/
Cells
/
CellImpl.h
ObsidianSanctum
/
obsidian_sanctum.cpp
Grids
/
Notifiers
/
GridNotifiersImpl.h
ObsidianSanctum
/
obsidian_sanctum.cpp
Instances
/
InstanceScript.h
ObsidianSanctum
/
obsidian_sanctum.cpp
Movement
/
MotionMaster.h
ObsidianSanctum
/
obsidian_sanctum.cpp
Globals
/
ObjectAccessor.h
ObsidianSanctum
/
obsidian_sanctum.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
ObsidianSanctum
/
obsidian_sanctum.cpp
Entities
/
Creature
/
TemporarySummon.h
ObsidianSanctum
/
obsidian_sanctum.h
AI
/
CreatureAIImpl.h
RubySanctum
/
boss_baltharus_the_warborn.cpp
Scripting
/
ScriptMgr.h
RubySanctum
/
boss_baltharus_the_warborn.cpp
Instances
/
InstanceScript.h
RubySanctum
/
boss_baltharus_the_warborn.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
RubySanctum
/
boss_baltharus_the_warborn.cpp
Spells
/
Auras
/
SpellAuraEffects.h
RubySanctum
/
boss_baltharus_the_warborn.cpp
Spells
/
SpellScript.h
RubySanctum
/
boss_general_zarithrian.cpp
Scripting
/
ScriptMgr.h
RubySanctum
/
boss_general_zarithrian.cpp
Instances
/
InstanceScript.h
RubySanctum
/
boss_general_zarithrian.cpp
Movement
/
MotionMaster.h
RubySanctum
/
boss_general_zarithrian.cpp
Globals
/
ObjectAccessor.h
RubySanctum
/
boss_general_zarithrian.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
RubySanctum
/
boss_halion.cpp
Scripting
/
ScriptMgr.h
RubySanctum
/
boss_halion.cpp
DataStores
/
DB2Stores.h
RubySanctum
/
boss_halion.cpp
Entities
/
GameObject
/
GameObject.h
RubySanctum
/
boss_halion.cpp
AI
/
CoreAI
/
GameObjectAI.h
RubySanctum
/
boss_halion.cpp
Instances
/
InstanceScript.h
RubySanctum
/
boss_halion.cpp
Maps
/
Map.h
RubySanctum
/
boss_halion.cpp
Globals
/
ObjectAccessor.h
RubySanctum
/
boss_halion.cpp
Phasing
/
PhasingHandler.h
RubySanctum
/
boss_halion.cpp
Entities
/
Player
/
Player.h
RubySanctum
/
boss_halion.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
RubySanctum
/
boss_halion.cpp
Spells
/
Spell.h
RubySanctum
/
boss_halion.cpp
Spells
/
Auras
/
SpellAuraEffects.h
RubySanctum
/
boss_halion.cpp
Spells
/
SpellScript.h
RubySanctum
/
boss_halion.cpp
Entities
/
Creature
/
TemporarySummon.h
RubySanctum
/
boss_halion.cpp
Entities
/
Vehicle
/
Vehicle.h
RubySanctum
/
boss_saviana_ragefire.cpp
Scripting
/
ScriptMgr.h
RubySanctum
/
boss_saviana_ragefire.cpp
Maps
/
Map.h
RubySanctum
/
boss_saviana_ragefire.cpp
Movement
/
MotionMaster.h
RubySanctum
/
boss_saviana_ragefire.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
RubySanctum
/
boss_saviana_ragefire.cpp
Spells
/
SpellScript.h
RubySanctum
/
instance_ruby_sanctum.cpp
Maps
/
AreaBoundary.h
RubySanctum
/
instance_ruby_sanctum.cpp
AI
/
CreatureAI.h
RubySanctum
/
instance_ruby_sanctum.cpp
Entities
/
GameObject
/
GameObject.h
RubySanctum
/
instance_ruby_sanctum.cpp
Instances
/
InstanceScript.h
RubySanctum
/
instance_ruby_sanctum.cpp
Maps
/
Map.h
RubySanctum
/
instance_ruby_sanctum.cpp
Scripting
/
ScriptMgr.h
RubySanctum
/
instance_ruby_sanctum.cpp
Entities
/
Creature
/
TemporarySummon.h
RubySanctum
/
ruby_sanctum.cpp
Scripting
/
ScriptMgr.h
RubySanctum
/
ruby_sanctum.cpp
Instances
/
InstanceScript.h
RubySanctum
/
ruby_sanctum.cpp
Movement
/
MotionMaster.h
RubySanctum
/
ruby_sanctum.cpp
Entities
/
Player
/
Player.h
RubySanctum
/
ruby_sanctum.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
RubySanctum
/
ruby_sanctum.cpp
Spells
/
SpellScript.h
RubySanctum
/
ruby_sanctum.h
AI
/
CreatureAIImpl.h
server
scripts
Northrend
ChamberOfAspects
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