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TrinityCore
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Inheritance diagram for boss_onyxia:Public Member Functions | |
| boss_onyxia (Creature *creature) | |
| void | Initialize () |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustSummoned (Creature *summoned) override |
| void | KilledUnit (Unit *) override |
| void | SpellHit (WorldObject *, SpellInfo const *spellInfo) override |
| void | MovementInform (uint32 type, uint32 id) override |
| void | SpellHitTarget (WorldObject *target, SpellInfo const *spellInfo) override |
| OnyxMove * | GetMoveData () |
| void | SetNextRandomPoint () |
| void | UpdateAI (uint32 diff) override |
Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) noexcept | |
| virtual | ~BossAI () |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDespawn (Creature *summon) override |
| virtual void | ExecuteEvent (uint32) |
| virtual void | ScheduleTasks () |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustDied (Unit *) override |
| void | JustReachedHome () override |
| bool | CanAIAttack (Unit const *target) const override |
| uint32 | GetBossId () const |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| virtual void | EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| void | OnCharmed (bool isNew) override |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual void | InitializeAI () |
| virtual void | DoAction (int32 param) |
| virtual uint32 | GetData (uint32 id) const |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Attributes | |
| OnyxMove * | PointData |
| uint8 | Phase |
| uint8 | MovePoint |
| uint8 | SummonWhelpCount |
| ObjectGuid | triggerGUID |
| ObjectGuid | tankGUID |
| bool | IsMoving |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from BossAI | |
| void | _Reset () |
| void | _JustEngagedWith (Unit *who) |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr) |
| void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| TaskScheduler | scheduler |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 127 of file boss_onyxia.cpp.
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Definition at line 129 of file boss_onyxia.cpp.
References Initialize().
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Definition at line 288 of file boss_onyxia.cpp.
References MoveData, and MovePoint.
Referenced by Initialize(), MovementInform(), SpellHit(), and UpdateAI().
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Definition at line 134 of file boss_onyxia.cpp.
References ObjectGuid::Clear(), GetMoveData(), IsMoving, MovePoint, PHASE_START, PointData, SummonWhelpCount, tankGUID, triggerGUID, and urand().
Referenced by boss_onyxia(), and Reset().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 157 of file boss_onyxia.cpp.
References ACHIEV_TIMED_START_EVENT, EVENT_CLEAVE, EVENT_FLAME_BREATH, EVENT_TAIL_SWEEP, EVENT_WING_BUFFET, BossAI::events, BossAI::instance, BossAI::JustEngagedWith(), SAY_AGGRO, EventMap::ScheduleEvent(), and InstanceScript::TriggerGameEvent().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 168 of file boss_onyxia.cpp.
References Creature::AI(), CreatureAI::AttackStart(), CreatureAI::DoZoneInCombat(), Object::GetEntry(), NPC_LAIRGUARD, NPC_WHELP, Random, UnitAI::SelectTarget(), WorldObject::setActive(), WorldObject::SetFarVisible(), SummonList::Summon(), BossAI::summons, and SummonWhelpCount.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 209 of file boss_onyxia.cpp.
References DATA_ONYXIA_PHASE, EVENT_BELLOWING_ROAR, EVENT_CLEAVE, EVENT_DEEP_BREATH, EVENT_FIREBALL, EVENT_FLAME_BREATH, EVENT_LAIR_GUARD, EVENT_MOVEMENT, EVENT_TAIL_SWEEP, EVENT_WHELP_SPAWN, EVENT_WING_BUFFET, BossAI::events, OnyxMove::fX, OnyxMove::fY, OnyxMove::fZ, ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), GetMoveData(), Position::GetOrientation(), ObjectAccessor::GetUnit(), BossAI::instance, IsMoving, Unit::Kill(), OnyxMove::LocId, M_PI, CreatureAI::me, MiddleRoomLocation, MinDistance, MOVE_FLIGHT, MotionMaster::MoveChase(), MotionMaster::MoveIdle(), MotionMaster::MovePoint(), MotionMaster::MoveTakeoff(), NPC_TRIGGER, Phase2Floating, POINT_MOTION_TYPE, PointData, REACT_AGGRESSIVE, SAY_PHASE_2_TRANS, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), Unit::SetCanFly(), ZoneScript::SetData(), Unit::SetDisableGravity(), Unit::SetFacingTo(), Creature::SetReactState(), Unit::SetSpeedRate(), WorldObject::SummonCreature(), tankGUID, TEMPSUMMON_CORPSE_DESPAWN, and triggerGUID.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 145 of file boss_onyxia.cpp.
References BossAI::_Reset(), DATA_ONYXIA_PHASE, Initialize(), BossAI::instance, CreatureAI::me, REACT_AGGRESSIVE, Creature::SetCanMelee(), ScriptedAI::SetCombatMovement(), ZoneScript::SetData(), and Creature::SetReactState().
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Definition at line 301 of file boss_onyxia.cpp.
References MoveData, MovePoint, and urand().
Referenced by UpdateAI().
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Reimplemented from CreatureAI.
Definition at line 192 of file boss_onyxia.cpp.
References Unit::GetMotionMaster(), GetMoveData(), SpellInfo::Id, OnyxMove::LocIdEnd, CreatureAI::me, MiddleRoomLocation, MOVE_FLIGHT, MotionMaster::MovePoint(), MovePoint, PointData, Unit::SetSpeedRate(), SPELL_BREATH_EAST_TO_WEST, SPELL_BREATH_NE_TO_SW, SPELL_BREATH_NW_TO_SE, SPELL_BREATH_SE_TO_NW, SPELL_BREATH_SW_TO_NE, and SPELL_BREATH_WEST_TO_EAST.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 268 of file boss_onyxia.cpp.
References DATA_SHE_DEEP_BREATH_MORE, FAIL, BaseEntity::GetTypeId(), SpellInfo::Id, BossAI::instance, ZoneScript::SetData(), and TYPEID_PLAYER.
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inlineoverridevirtual |
Reimplemented from BossAI.
Definition at line 313 of file boss_onyxia.cpp.
References Unit::AttackStop(), DATA_FLOOR_ERUPTION_GUID, DATA_ONYXIA_PHASE, UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), EMOTE_BREATH, EVENT_BELLOWING_ROAR, EVENT_CLEAVE, EVENT_DEEP_BREATH, EVENT_FIREBALL, EVENT_FLAME_BREATH, EVENT_LAIR_GUARD, EVENT_MOVEMENT, EVENT_TAIL_SWEEP, EVENT_WHELP_SPAWN, EVENT_WING_BUFFET, BossAI::events, EventMap::ExecuteEvent(), OnyxMove::fX, OnyxMove::fY, OnyxMove::fZ, ObjectAccessor::GetCreature(), BaseEntity::GetGUID(), Creature::GetHomePosition(), Unit::GetMotionMaster(), GetMoveData(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), BossAI::instance, Unit::InterruptNonMeleeSpells(), Unit::isMoving(), IsMoving, Unit::IsNonMeleeSpellCast(), OnyxMove::LocId, CreatureAI::me, MotionMaster::MovePoint(), NPC_LAIRGUARD, NPC_WHELP, Phase2Location, PHASE_BREATH, PHASE_END, PHASE_START, PointData, ScriptedAI::RAID_MODE(), Random, REACT_PASSIVE, SAY_PHASE_3_TRANS, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), Creature::SetCanMelee(), ScriptedAI::SetCombatMovement(), ZoneScript::SetData(), Unit::SetFacingToObject(), ZoneScript::SetGuidData(), SetNextRandomPoint(), Creature::SetReactState(), SpawnLocations, SPELL_BELLOWING_ROAR, SPELL_CLEAVE, SPELL_FIREBALL, SPELL_FLAME_BREATH, SPELL_TAIL_SWEEP, SPELL_WING_BUFFET, OnyxMove::SpellId, WorldObject::SummonCreature(), SummonWhelpCount, tankGUID, TEMPSUMMON_CORPSE_DESPAWN, triggerGUID, UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and Cell::VisitGridObjects().
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Definition at line 485 of file boss_onyxia.cpp.
Referenced by Initialize(), MovementInform(), and UpdateAI().
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Definition at line 481 of file boss_onyxia.cpp.
Referenced by GetMoveData(), Initialize(), SetNextRandomPoint(), and SpellHit().
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Definition at line 480 of file boss_onyxia.cpp.
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Definition at line 479 of file boss_onyxia.cpp.
Referenced by Initialize(), MovementInform(), SpellHit(), and UpdateAI().
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Definition at line 482 of file boss_onyxia.cpp.
Referenced by Initialize(), JustSummoned(), and UpdateAI().
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Definition at line 484 of file boss_onyxia.cpp.
Referenced by Initialize(), MovementInform(), and UpdateAI().
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Definition at line 483 of file boss_onyxia.cpp.
Referenced by Initialize(), MovementInform(), and UpdateAI().