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TrinityCore
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Inheritance diagram for boss_anub_arak:Public Member Functions | |
| boss_anub_arak (Creature *creature) | |
| void | Reset () override |
| bool | CanAIAttack (Unit const *) const override |
| void | JustEngagedWith (Unit *who) override |
| void | EnterEvadeMode (EvadeReason) override |
| void | UpdateAI (uint32 diff) override |
| void | JustDied (Unit *) override |
| void | KilledUnit (Unit *victim) override |
| void | SetGUID (ObjectGuid const &guid, int32 id) override |
| void | DoAction (int32 action) override |
| void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override |
| void | SpellHit (WorldObject *, SpellInfo const *spellInfo) override |
Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) noexcept | |
| virtual | ~BossAI () |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDespawn (Creature *summon) override |
| virtual void | ExecuteEvent (uint32) |
| virtual void | ScheduleTasks () |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustDied (Unit *) override |
| void | JustReachedHome () override |
| bool | CanAIAttack (Unit const *target) const override |
| uint32 | GetBossId () const |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| virtual void | MovementInform (uint32, uint32) |
| void | OnCharmed (bool isNew) override |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual void | InitializeAI () |
| virtual uint32 | GetData (uint32 id) const |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from BossAI | |
| void | _Reset () |
| void | _JustEngagedWith (Unit *who) |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr) |
| void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| TaskScheduler | scheduler |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 114 of file boss_anubarak.cpp.
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inline |
Definition at line 116 of file boss_anubarak.cpp.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 127 of file boss_anubarak.cpp.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 345 of file boss_anubarak.cpp.
References _nextSubmerge, EVENT_SUBMERGE, BossAI::events, Unit::HasAura(), Unit::HealthBelowPctDamaged(), CreatureAI::me, PHASE_EMERGE, EventMap::RescheduleEvent(), and SPELL_SUBMERGE.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 316 of file boss_anubarak.cpp.
References _petCount, ACTION_PET_DIED, ACTION_PET_EVADE, UnitAI::DoCastSelf(), EnterEvadeMode(), EVENT_CARRION_BEETLES, EVENT_LEECHING_SWARM, EVENT_POUND, BossAI::events, CreatureAI::me, Other, PHASE_EMERGE, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), EventMap::ScheduleEvent(), EventMap::SetPhase(), Unit::SetUninteractible(), SPELL_EMERGE, SPELL_IMPALE_AURA, SPELL_SUBMERGE, and UNIT_FLAG_NON_ATTACKABLE.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 166 of file boss_anubarak.cpp.
References BossAI::_DespawnAtEvade(), SummonList::DespawnAll(), and BossAI::summons.
Referenced by DoAction(), JustEngagedWith(), SetGUID(), and UpdateAI().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 285 of file boss_anubarak.cpp.
References BossAI::_JustDied(), and SAY_DEATH.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 129 of file boss_anubarak.cpp.
References _assassinTrigger, _guardianTrigger, ACHIEV_GOTTA_GO_START_EVENT, DATA_ANUBARAK_WALL, DATA_ANUBARAK_WALL_2, CreatureAI::DoSummon(), EnterEvadeMode(), EVENT_CARRION_BEETLES, EVENT_CLOSE_DOOR, EVENT_LEECHING_SWARM, EVENT_POUND, BossAI::events, InstanceScript::GetGameObject(), UnitAI::GetGUID(), Position::GetPosition(), GO_STATE_ACTIVE, BossAI::instance, BossAI::JustEngagedWith(), CreatureAI::me, NPC_WORLD_TRIGGER, Other, PHASE_EMERGE, SAY_AGGRO, EventMap::ScheduleEvent(), EventMap::SetPhase(), SUMMON_GROUP_WORLD_TRIGGER_GUARDIAN, WorldObject::SummonCreatureGroup(), TEMPSUMMON_MANUAL_DESPAWN, and InstanceScript::TriggerGameEvent().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 291 of file boss_anubarak.cpp.
References BaseEntity::GetTypeId(), SAY_SLAY, and TYPEID_PLAYER.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 118 of file boss_anubarak.cpp.
References _nextSubmerge, _petCount, CreatureAI::me, Unit::RemoveUnitFlag(), BossAI::Reset(), Unit::SetUninteractible(), and UNIT_FLAG_NON_ATTACKABLE.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 297 of file boss_anubarak.cpp.
References _impaleTarget, EnterEvadeMode(), EVENT_IMPALE, BossAI::events, ObjectAccessor::GetCreature(), GUID_TYPE_IMPALE, GUID_TYPE_PET, BossAI::JustSummoned(), CreatureAI::me, Other, and EventMap::ScheduleEvent().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 357 of file boss_anubarak.cpp.
References _assassinCount, _guardianCount, _nextSubmerge, _petCount, _venomancerCount, UnitAI::DoCastSelf(), EVENT_ASSASSIN, EVENT_DARTER, EVENT_GUARDIAN, EVENT_VENOMANCER, BossAI::events, SpellInfo::Id, CreatureAI::me, PHASE_SUBMERGE, Unit::RemoveAurasDueToSpell(), EventMap::ScheduleEvent(), EventMap::SetPhase(), Unit::SetUninteractible(), Unit::SetUnitFlag(), SPELL_IMPALE_AURA, SPELL_LEECHING_SWARM, SPELL_SUBMERGE, and UNIT_FLAG_NON_ATTACKABLE.
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inlineoverridevirtual |
Reimplemented from BossAI.
Definition at line 172 of file boss_anubarak.cpp.
References _assassinCount, _assassinTrigger, _guardianCount, _guardianTrigger, _impaleTarget, _venomancerCount, WorldObject::CastSpell(), DATA_ANUBARAK_WALL, DATA_ANUBARAK_WALL_2, UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), EnterEvadeMode(), EVENT_ASSASSIN, EVENT_CARRION_BEETLES, EVENT_CLOSE_DOOR, EVENT_DARTER, EVENT_GUARDIAN, EVENT_IMPALE, EVENT_LEECHING_SWARM, EVENT_POUND, EVENT_SUBMERGE, EVENT_VENOMANCER, BossAI::events, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), WorldObject::GetCreatureListWithEntryInGrid(), InstanceScript::GetGameObject(), GO_STATE_READY, Unit::HasUnitState(), BossAI::instance, CreatureAI::me, NPC_WORLD_TRIGGER, Other, EventMap::Repeat(), SAY_LOCUST, SAY_SUBMERGE, Trinity::Containers::SelectRandomContainerElement(), SPELL_CARRION_BEETLES, SPELL_IMPALE_DAMAGE, SPELL_LEECHING_SWARM, SPELL_POUND, SPELL_SUBMERGE, SPELL_SUMMON_ASSASSIN, SPELL_SUMMON_DARTER, SPELL_SUMMON_GUARDIAN, SPELL_SUMMON_VENOMANCER, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().
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private |
Definition at line 402 of file boss_anubarak.cpp.
Referenced by SpellHit(), and UpdateAI().
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Definition at line 401 of file boss_anubarak.cpp.
Referenced by JustEngagedWith(), and UpdateAI().
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Definition at line 403 of file boss_anubarak.cpp.
Referenced by SpellHit(), and UpdateAI().
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Definition at line 400 of file boss_anubarak.cpp.
Referenced by JustEngagedWith(), and UpdateAI().
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private |
Definition at line 397 of file boss_anubarak.cpp.
Referenced by SetGUID(), and UpdateAI().
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private |
Definition at line 398 of file boss_anubarak.cpp.
Referenced by DamageTaken(), Reset(), and SpellHit().
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Definition at line 399 of file boss_anubarak.cpp.
Referenced by DoAction(), Reset(), and SpellHit().
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private |
Definition at line 404 of file boss_anubarak.cpp.
Referenced by SpellHit(), and UpdateAI().