148 std::list<TempSummon*> summoned;
150 if (summoned.empty())
215 std::list<Creature*> triggers;
217 if (!triggers.empty())
460 static float DISTANCE_MIN = 10.0f;
461 static float DISTANCE_MAX = 30.0f;
std::vector< AreaBoundary const * > CreatureBoundary
@ TEMPSUMMON_MANUAL_DESPAWN
float frand(float min, float max)
#define RegisterSpellScript(spell_script)
@ AURA_EFFECT_HANDLE_REAL
@ SPELL_AURA_PERIODIC_DUMMY
#define AuraEffectPeriodicFn(F, I, N)
#define AuraEffectApplyFn(F, I, N, M)
@ UNIT_FLAG_NON_ATTACKABLE
#define RegisterAzjolNerubCreatureAI(ai_name)
@ SUMMON_GROUP_WORLD_TRIGGER_GUARDIAN
@ ACHIEV_GOTTA_GO_START_EVENT
@ SPELL_SUMMON_VENOMANCER
void AddSC_boss_anub_arak()
HookList< EffectPeriodicHandler > OnEffectPeriodic
HookList< EffectApplyHandler > AfterEffectApply
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
void JustSummoned(Creature *summon) override
void _DespawnAtEvade(Seconds delayToRespawn=30s, Creature *who=nullptr)
static bool IsInBounds(CreatureBoundary const &boundary, Position const *who)
virtual void JustDied(Unit *)
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Creature * DoSummon(uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
void Repeat(Milliseconds time)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
void SetPhase(uint8 phase)
void RescheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Creature * GetCreature(uint32 type)
CreatureBoundary const * GetBossBoundary(uint32 id) const
void TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override
GameObject * GetGameObject(uint32 type)
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=EVENT_JUMP, bool hasOrientation=false, JumpArrivalCastArgs const *arrivalCast=nullptr, Movement::SpellEffectExtraData const *spellEffectExtraData=nullptr)
static ObjectGuid GetGUID(Object const *o)
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
TaskContext & Repeat(std::chrono::duration< Rep, Period > duration)
TaskScheduler & CancelAll()
TaskScheduler & Schedule(std::chrono::duration< Rep, Period > time, task_handler_t task)
TaskScheduler & Update(success_t const &callback=nullptr)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
virtual void InitializeAI()
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
virtual ObjectGuid GetGUID(int32=0) const
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
MotionMaster * GetMotionMaster()
void SetUninteractible(bool apply)
bool HasUnitState(const uint32 f) const
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
void SetUnitFlag(UnitFlags flags)
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
void RemoveUnitFlag(UnitFlags flags)
InstanceScript * GetInstanceScript() const
void GetCreatureListWithEntryInGrid(Container &creatureContainer, uint32 entry, float maxSearchRange=250.0f) const
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
bool isInBack(WorldObject const *target, float arc=float(M_PI)) const
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)
void JustDied(Unit *killer) override
void InitializeAI() override
npc_anubarak_pet_template(Creature *creature, bool isLarge)
InstanceScript * _instance
void EnterEvadeMode(EvadeReason) override
bool Validate(SpellInfo const *) override
void HandlePeriodic(AuraEffect const *)
bool Validate(SpellInfo const *) override
void AfterApply(AuraEffect const *, AuraEffectHandleModes)
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
constexpr float GetPositionX() const
constexpr float GetPositionY() const
constexpr void GetPosition(float &x, float &y) const
constexpr float GetPositionZ() const
void UpdateAI(uint32 diff) override
void SetGUID(ObjectGuid const &guid, int32 id) override
boss_anub_arak(Creature *creature)
ObjectGuid _assassinTrigger
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void KilledUnit(Unit *victim) override
bool CanAIAttack(Unit const *) const override
void DoAction(int32 action) override
void EnterEvadeMode(EvadeReason) override
ObjectGuid _guardianTrigger
void JustDied(Unit *) override
void JustEngagedWith(Unit *who) override
void SpellHit(WorldObject *, SpellInfo const *spellInfo) override
npc_anubarak_anub_ar_assassin(Creature *creature)
void MovementInform(uint32, uint32 id) override
void InitializeAI() override
Position GetRandomPositionAround(Creature *anubarak)
void JustEngagedWith(Unit *) override
void UpdateAI(uint32 diff) override
void InitializeAI() override
npc_anubarak_anub_ar_darter(Creature *creature)
void JustEngagedWith(Unit *) override
void UpdateAI(uint32 diff) override
npc_anubarak_anub_ar_guardian(Creature *creature)
npc_anubarak_anub_ar_venomancer(Creature *creature)
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *) override
void InitializeAI() override
npc_anubarak_impale_target(Creature *creature)