![]() |
TrinityCore
|
#include "DynamicTree.h"#include "BoundingIntervalHierarchyWrapper.h"#include "GameObjectModel.h"#include "MapTree.h"#include "ModelIgnoreFlags.h"#include "RegularGrid.h"#include "Timer.h"#include "VMapFactory.h"#include "VMapManager.h"#include "WorldModel.h"#include <G3D/AABox.h>#include <G3D/Ray.h>#include <G3D/Vector3.h>
Include dependency graph for DynamicTree.cpp:Go to the source code of this file.
Classes | |
| struct | PositionTrait< GameObjectModel > |
| struct | BoundsTrait< GameObjectModel > |
| struct | DynTreeImpl |
| struct | DynamicTreeIntersectionCallback |
| struct | DynamicTreeLosCallback |
| struct | DynamicTreeLocationInfoCallback |
Typedefs | |
| typedef RegularGrid2D< GameObjectModel, BIHWrap< GameObjectModel > > | ParentTree |
| typedef RegularGrid2D<GameObjectModel, BIHWrap<GameObjectModel> > ParentTree |
Definition at line 53 of file DynamicTree.cpp.