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TrinityCore
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Inheritance diagram for boss_razorscale:Public Member Functions | |
| boss_razorscale (Creature *creature) | |
| void | Initialize () |
| void | Reset () override |
| void | HandleInitialMovement () |
| bool | CanAIAttack (Unit const *target) const override |
| void | JustEngagedWith (Unit *who) override |
| void | ScheduleAirPhaseEvents () |
| void | ScheduleGroundPhaseEvents () |
| void | DoAction (int32 actionId) override |
| void | MovementInform (uint32 type, uint32 pointId) override |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDies (Creature *summon, Unit *) override |
| void | SpellHit (WorldObject *, SpellInfo const *spellInfo) override |
| uint32 | GetData (uint32 type) const override |
| void | EnterEvadeMode (EvadeReason why) override |
| void | JustDied (Unit *) override |
| void | HandleMusic (bool active) |
| void | SummonMinions () |
| void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override |
| void | UpdateAI (uint32 diff) override |
Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) noexcept | |
| virtual | ~BossAI () |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDespawn (Creature *summon) override |
| virtual void | ExecuteEvent (uint32) |
| virtual void | ScheduleTasks () |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustDied (Unit *) override |
| void | JustReachedHome () override |
| bool | CanAIAttack (Unit const *target) const override |
| uint32 | GetBossId () const |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | KilledUnit (Unit *) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| void | OnCharmed (bool isNew) override |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual void | InitializeAI () |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Attributes | |
| uint8 | _engineersCount |
| uint8 | _engineersSummonCount |
| uint8 | _defendersCount |
| uint8 | _harpoonHitCount |
| uint8 | _trappersCount |
| bool | _permaGround |
| uint32 | _flyCount |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from BossAI | |
| void | _Reset () |
| void | _JustEngagedWith (Unit *who) |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr) |
| void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| TaskScheduler | scheduler |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 294 of file boss_razorscale.cpp.
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Definition at line 296 of file boss_razorscale.cpp.
References Initialize().
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Reimplemented from UnitAI.
Definition at line 339 of file boss_razorscale.cpp.
References BossAI::CanAIAttack(), Object::GetEntry(), NPC_EXPEDITION_COMMANDER, NPC_EXPEDITION_DEFENDER, NPC_EXPEDITION_ENGINEER, and NPC_EXPEDITION_TRAPPER.
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Reimplemented from UnitAI.
Definition at line 544 of file boss_razorscale.cpp.
References _permaGround, ACTION_START_PERMA_GROUND, DoAction(), BossAI::events, Unit::HealthBelowPctDamaged(), EventMap::IsInPhase(), CreatureAI::me, PHASE_GROUND, PHASE_PERMA_GROUND, REACT_AGGRESSIVE, EventMap::SetPhase(), and Creature::SetReactState().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 378 of file boss_razorscale.cpp.
References _harpoonHitCount, ACTION_GROUND_PHASE, ACTION_START_FIGHT, ACTION_START_PERMA_GROUND, ACTION_STOP_CAST, SummonList::DoAction(), UnitAI::DoCastSelf(), EMOTE_PERMA_GROUND, EVENT_RESUME_MOVE_CHASE, BossAI::events, Unit::GetMotionMaster(), Unit::InterruptNonMeleeSpells(), CreatureAI::me, MOVE_RUN, MotionMaster::MovePoint(), NPC_EXPEDITION_TRAPPER, PHASE_GROUND, POINT_RAZORSCALE_FLIGHT, POINT_RAZORSCALE_LAND, RazorFlightPosition, RazorscaleLand, Unit::RemoveAurasDueToSpell(), EventMap::ScheduleEvent(), ScheduleGroundPhaseEvents(), Unit::SetDisableGravity(), Creature::SetImmuneToPC(), EventMap::SetPhase(), Unit::SetSpeedRate(), SPELL_STUN_SELF, SPELL_WING_BUFFET, Unit::StopMoving(), and BossAI::summons.
Referenced by DamageTaken(), and SpellHit().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 511 of file boss_razorscale.cpp.
References BossAI::_DespawnAtEvade(), CreatureAI::_EnterEvadeMode(), Boundary, SummonList::DespawnAll(), ENCOUNTER_FRAME_DISENGAGE, BossAI::events, HandleMusic(), BossAI::instance, EventMap::IsInPhase(), CreatureAI::me, PHASE_PERMA_GROUND, InstanceScript::SendEncounterUnit(), and BossAI::summons.
Reimplemented from UnitAI.
Definition at line 504 of file boss_razorscale.cpp.
References _flyCount, and DATA_QUICK_SHAVE.
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Definition at line 328 of file boss_razorscale.cpp.
References Unit::GetMotionMaster(), MotionMaster::LaunchMoveSpline(), CreatureAI::me, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE, and RazorscalePath.
Referenced by MovementInform().
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Definition at line 530 of file boss_razorscale.cpp.
References InstanceScript::DoUpdateWorldState(), BossAI::instance, and WORLD_STATE_RAZORSCALE_MUSIC.
Referenced by EnterEvadeMode(), JustDied(), and JustEngagedWith().
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Definition at line 301 of file boss_razorscale.cpp.
References _defendersCount, _engineersCount, _engineersSummonCount, _flyCount, _harpoonHitCount, _permaGround, _trappersCount, CreatureAI::me, and Unit::SetDisableGravity().
Referenced by boss_razorscale(), and Reset().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 523 of file boss_razorscale.cpp.
References BossAI::_JustDied(), ENCOUNTER_FRAME_DISENGAGE, HandleMusic(), BossAI::instance, CreatureAI::me, and InstanceScript::SendEncounterUnit().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 353 of file boss_razorscale.cpp.
References ACTION_START_FIGHT, SummonList::DoAction(), ENCOUNTER_FRAME_ENGAGE, EVENT_BERSERK, BossAI::events, HandleMusic(), BossAI::instance, BossAI::JustEngagedWith(), CreatureAI::me, ScheduleAirPhaseEvents(), EventMap::ScheduleEvent(), InstanceScript::SendEncounterUnit(), and BossAI::summons.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 460 of file boss_razorscale.cpp.
References _defendersCount, _engineersSummonCount, _trappersCount, Creature::AI(), DATA_EXPEDITION_NUMBER, Object::GetEntry(), BossAI::JustSummoned(), NPC_EXPEDITION_DEFENDER, NPC_EXPEDITION_ENGINEER, NPC_EXPEDITION_TRAPPER, and UnitAI::SetData().
Reimplemented from CreatureAI.
Definition at line 412 of file boss_razorscale.cpp.
References _flyCount, _permaGround, ACTION_GROUND_PHASE, ACTION_SHACKLE_RAZORSCALE, DATA_EXPEDITION_COMMANDER, SummonList::DoAction(), UnitAI::DoCastSelf(), CreatureAI::DoZoneInCombat(), EFFECT_MOTION_TYPE, EVENT_FLAME_BREATH, BossAI::events, InstanceScript::GetCreature(), Unit::GetMotionMaster(), Position::GetOrientation(), HandleInitialMovement(), BossAI::instance, CreatureAI::me, MOVE_RUN, MotionMaster::MoveLand(), MotionMaster::MovePoint(), NPC_EXPEDITION_TRAPPER, PHASE_GROUND, POINT_MOTION_TYPE, POINT_RAZORSCALE_FLIGHT, POINT_RAZORSCALE_FLIGHT_2, POINT_RAZORSCALE_GROUND, POINT_RAZORSCALE_LAND, POINT_RAZORSCALE_TAKEOFF, POINT_START_WAYPOINT, RazorFlightPosition, RazorFlightPositionPhase2, RazorscaleGroundPosition, RazorscaleLand, REACT_AGGRESSIVE, ScheduleAirPhaseEvents(), EventMap::ScheduleEvent(), Unit::SetDisableGravity(), Unit::SetFacingTo(), Creature::SetReactState(), Unit::SetSpeedRate(), SPELL_STUN_SELF, BossAI::summons, and Unit::UpdateSpeed().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 313 of file boss_razorscale.cpp.
References BossAI::_Reset(), BossAI::events, Initialize(), ScriptedAI::Is25ManRaid(), CreatureAI::me, PHASE_NONE, RAZORSCALE_EXPEDITION_GROUP, RAZORSCALE_FIRE_STATE_10_GROUP, RAZORSCALE_FIRE_STATE_25_GROUP, ScriptedAI::SetCombatMovement(), EventMap::SetPhase(), and WorldObject::SummonCreatureGroup().
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Definition at line 363 of file boss_razorscale.cpp.
References EVENT_DEVOURING_FLAME, EVENT_FIREBALL, EVENT_SUMMON_MINIONS, BossAI::events, PHASE_AIR, and EventMap::ScheduleEvent().
Referenced by JustEngagedWith(), and MovementInform().
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inline |
Definition at line 370 of file boss_razorscale.cpp.
References EVENT_DEVOURING_FLAME, EVENT_FIREBOLT, EVENT_FLAME_BREATH_GROUND, EVENT_FUSE_ARMOR, BossAI::events, PHASE_PERMA_GROUND, and EventMap::ScheduleEvent().
Referenced by DoAction().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 494 of file boss_razorscale.cpp.
References _harpoonHitCount, ACTION_GROUND_PHASE, DoAction(), SpellInfo::Id, ScriptedAI::RAID_MODE(), and SPELL_HARPOON_TRIGGER.
Reimplemented from CreatureAI.
Definition at line 483 of file boss_razorscale.cpp.
References _engineersCount, ACTION_ENGINEER_DEAD, DATA_EXPEDITION_COMMANDER, InstanceScript::GetCreature(), Object::GetEntry(), BossAI::instance, and NPC_EXPEDITION_ENGINEER.
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inline |
Definition at line 536 of file boss_razorscale.cpp.
References frand(), CreatureAI::me, NPC_RAZORSCALE_SPAWNER, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.
Referenced by UpdateAI().
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inlineoverridevirtual |
Reimplemented from BossAI.
Definition at line 555 of file boss_razorscale.cpp.
References _permaGround, ACTION_FIX_HARPOONS, ACTION_STOP_CAST, SummonList::DoAction(), UnitAI::DoCast(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), EMOTE_BERSERK, EMOTE_BREATH, EVENT_BERSERK, EVENT_DEVOURING_FLAME, EVENT_FIREBALL, EVENT_FIREBOLT, EVENT_FLAME_BREATH, EVENT_FLAME_BREATH_GROUND, EVENT_FUSE_ARMOR, EVENT_RESUME_AIR_PHASE, EVENT_RESUME_MOVE_CHASE, EVENT_SUMMON_MINIONS, EVENT_SUMMON_MINIONS_2, EVENT_WING_BUFFET, BossAI::events, EventMap::ExecuteEvent(), FLAME_BREATH, Unit::GetMotionMaster(), Position::GetPosition(), Unit::GetVictim(), Unit::HasUnitState(), Position::m_positionZ, CreatureAI::me, MotionMaster::MoveChase(), MotionMaster::MoveTakeoff(), NPC_EXPEDITION_ENGINEER, NPC_EXPEDITION_TRAPPER, PHASE_AIR, PHASE_GROUND, POINT_RAZORSCALE_TAKEOFF, Random, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), EventMap::Repeat(), EventMap::ScheduleEvent(), UnitAI::SelectTarget(), ScriptedAI::SetCombatMovement(), Unit::SetDisableGravity(), EventMap::SetPhase(), Creature::SetReactState(), SPELL_BERSERK, SPELL_DEVOURING_FLAME, SPELL_FIREBALL, SPELL_FIREBOLT, SPELL_FUSE_ARMOR, SPELL_FUSED_ARMOR, SPELL_STUN_SELF, SPELL_WING_BUFFET, SummonMinions(), BossAI::summons, UNIT_STATE_CASTING, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().
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Definition at line 659 of file boss_razorscale.cpp.
Referenced by Initialize(), and JustSummoned().
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Definition at line 657 of file boss_razorscale.cpp.
Referenced by Initialize(), and SummonedCreatureDies().
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Definition at line 658 of file boss_razorscale.cpp.
Referenced by Initialize(), and JustSummoned().
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Definition at line 663 of file boss_razorscale.cpp.
Referenced by GetData(), Initialize(), and MovementInform().
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Definition at line 660 of file boss_razorscale.cpp.
Referenced by DoAction(), Initialize(), and SpellHit().
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Definition at line 662 of file boss_razorscale.cpp.
Referenced by DamageTaken(), Initialize(), MovementInform(), and UpdateAI().
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Definition at line 661 of file boss_razorscale.cpp.
Referenced by Initialize(), and JustSummoned().