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npc_gunship::npc_gunshipAI Struct Reference
+ Inheritance diagram for npc_gunship::npc_gunshipAI:

Public Member Functions

 npc_gunshipAI (Creature *creature)
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
 
void JustDied (Unit *) override
 
void SetGUID (ObjectGuid const &guid, int32 id) override
 
uint32 GetData (uint32 id) const override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *creature, uint32 scriptId={}) noexcept
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 == Triggered Actions Requested ==================
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 
void UpdateAI (uint32) override
 
void JustAppeared () override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
 CreatureAI (Creature *creature, uint32 scriptId={}) noexcept
 
virtual ~CreatureAI ()
 
uint32 GetId () const
 
bool IsEngaged () const
 
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void JustEngagedWith (Unit *)
 
virtual void OnHealthDepleted (Unit *, bool)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void JustSummonedGameobject (GameObject *)
 
virtual void SummonedGameobjectDespawn (GameObject *)
 
virtual void JustRegisteredDynObject (DynamicObject *)
 
virtual void JustUnregisteredDynObject (DynamicObject *)
 
virtual void JustRegisteredAreaTrigger (AreaTrigger *)
 
virtual void JustUnregisteredAreaTrigger (AreaTrigger *)
 
virtual void SpellHit (WorldObject *, SpellInfo const *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void OnAuraApplied (AuraApplication const *)
 
virtual void OnAuraRemoved (AuraApplication const *)
 
virtual bool IsEscorted () const
 
virtual void MovementInform (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat ()
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 
virtual Optional< QuestGiverStatus > GetDialogStatus (Player const *player)
 == Gossip system ================================
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, LootItemType, uint32)
 
virtual void WaypointStarted (uint32, uint32)
 == Waypoints system =============================
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual void OnSpellClick (Unit *, bool)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual PlayerAI * GetAIForCharmedPlayer (Player *)
 
int32 VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32 param)
 
virtual void SetData (uint32 id, uint32 value)
 
virtual ObjectGuid GetGUID (int32 id) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void JustExitedCombat ()
 
virtual void OnDespawn ()
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void OnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint32 _teamInInstance
 
std::map< ObjectGuid, uint32 > _shipVisits
 
bool _summonedFirstMage
 
bool _died
 

Additional Inherited Members

- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static void DoZoneInCombat (Creature *creature)
 
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
Creature * DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
bool _EnterEvadeMode (EvadeReason why=EvadeReason::Other)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 674 of file boss_icecrown_gunship_battle.cpp.

Constructor & Destructor Documentation

◆ npc_gunshipAI()

npc_gunship::npc_gunshipAI::npc_gunshipAI ( Creature *  creature)
inline

Member Function Documentation

◆ DamageTaken()

◆ GetData()

uint32 npc_gunship::npc_gunshipAI::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 815 of file boss_icecrown_gunship_battle.cpp.

References _shipVisits, and ACTION_SHIP_VISITS.

◆ JustDied()

void npc_gunship::npc_gunshipAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 706 of file boss_icecrown_gunship_battle.cpp.

References _died, _teamInInstance, EventProcessor::AddEventAtOffset(), AREA_ICECROWN_CITADEL, WorldObject::CastSpell(), Unit::CombatStop(), DATA_ENEMY_GUNSHIP, DATA_ICECROWN_GUNSHIP_BATTLE, DONE, ENCOUNTER_FRAME_DISENGAGE, FAIL, WorldObject::FindNearestCreature(), GetCreatureListWithEntryInGrid(), Object::GetEntry(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), WorldObject::GetMap(), WorldObject::GetTransport(), ObjectAccessor::GetTransport(), TransportBase::GetTransportGUID(), HORDE, WorldObject::m_Events, CreatureAI::me, NPC_ALLIANCE_GUNSHIP_CANNON, NPC_GUNSHIP_HULL, NPC_HORDE_GUNSHIP_CANNON, NPC_IGB_HIGH_OVERLORD_SAURFANG, NPC_IGB_MURADIN_BRONZEBEARD, NPC_KOR_KRON_REAVER, NPC_KOR_KRON_SERGEANT, NPC_MARTYR_STALKER_IGB_SAURFANG, NPC_ORGRIMS_HAMMER, NPC_SKYBREAKER_MARINE, NPC_SKYBREAKER_SERGEANT, NPC_THE_SKYBREAKER, Unit::RemoveAllAuras(), Unit::RemoveAurasDueToSpell(), Unit::RemoveVehicleKit(), SAY_MURADIN_VICTORY, SAY_MURADIN_WIPE, SAY_SAURFANG_VICTORY, SAY_SAURFANG_WIPE, InstanceScript::SendEncounterUnit(), InstanceScript::SetBossState(), Map::SetZoneMusic(), SIZE_OF_GRIDS, SPELL_ACHIEVEMENT, SPELL_AWARD_REPUTATION_BOSS_KILL, SPELL_CHECK_FOR_PLAYERS, SPELL_EJECT_ALL_PASSENGERS_BELOW_ZERO, SPELL_EJECT_ALL_PASSENGERS_WIPE, SPELL_EXPLOSION_VICTORY, SPELL_EXPLOSION_WIPE, SPELL_TELEPORT_PLAYERS_ON_RESET_A, SPELL_TELEPORT_PLAYERS_ON_RESET_H, SPELL_TELEPORT_PLAYERS_ON_VICTORY, and TRIGGERED_FULL_MASK.

Referenced by DamageTaken().

◆ SetGUID()

void npc_gunship::npc_gunshipAI::SetGUID ( ObjectGuid const &  guid,
int32  id 
)
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 803 of file boss_icecrown_gunship_battle.cpp.

References _shipVisits, and ACTION_SHIP_VISITS.

Member Data Documentation

◆ _died

bool npc_gunship::npc_gunshipAI::_died
private

Definition at line 831 of file boss_icecrown_gunship_battle.cpp.

Referenced by JustDied().

◆ _shipVisits

std::map<ObjectGuid, uint32> npc_gunship::npc_gunshipAI::_shipVisits
private

Definition at line 829 of file boss_icecrown_gunship_battle.cpp.

Referenced by GetData(), and SetGUID().

◆ _summonedFirstMage

bool npc_gunship::npc_gunshipAI::_summonedFirstMage
private

Definition at line 830 of file boss_icecrown_gunship_battle.cpp.

Referenced by DamageTaken().

◆ _teamInInstance

uint32 npc_gunship::npc_gunshipAI::_teamInInstance
private

Definition at line 828 of file boss_icecrown_gunship_battle.cpp.

Referenced by DamageTaken(), and JustDied().


The documentation for this struct was generated from the following file: