![]() |
TrinityCore
|
Inheritance diagram for boss_illidan_stormrage:Public Member Functions | |
| boss_illidan_stormrage (Creature *creature) | |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustSummoned (Creature *summon) override |
| void | ChangeOrientation (float orientation) |
| void | KilledUnit (Unit *victim) override |
| void | ScheduleEvents (uint8 phase, uint8 group) |
| void | SummonedCreatureDies (Creature *summon, Unit *) override |
| void | EnterEvadeMode (EvadeReason) override |
| void | DoAction (int32 actionId) override |
| void | JustDied (Unit *) override |
| void | MovementInform (uint32 type, uint32 pointId) override |
| void | EnterEvadeModeIfNeeded () |
| void | SummonMinions () |
| void | DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellInfo const *) override |
| void | ExecuteSpecialEvents () |
| void | UpdateAI (uint32 diff) override |
Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) noexcept | |
| virtual | ~BossAI () |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDespawn (Creature *summon) override |
| virtual void | ExecuteEvent (uint32) |
| virtual void | ScheduleTasks () |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustDied (Unit *) override |
| void | JustReachedHome () override |
| bool | CanAIAttack (Unit const *target) const override |
| uint32 | GetBossId () const |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| void | OnCharmed (bool isNew) override |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual void | InitializeAI () |
| virtual uint32 | GetData (uint32 id) const |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Attributes | |
| uint8 | _minionsCount |
| uint8 | _flameCount |
| float | _orientation |
| uint8 | _pillarIndex |
| uint8 | _phase |
| bool | _dead |
| bool | _isDemon |
| EventMap | specialEvents |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from BossAI | |
| void | _Reset () |
| void | _JustEngagedWith (Unit *who) |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr) |
| void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| TaskScheduler | scheduler |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 469 of file boss_illidan.cpp.
|
inline |
Definition at line 471 of file boss_illidan.cpp.
|
inline |
Definition at line 513 of file boss_illidan.cpp.
References _orientation, EVENT_CHANGE_ORIENTATION, BossAI::events, GROUP_PHASE_ALL, and EventMap::ScheduleEvent().
Referenced by MovementInform(), and UpdateAI().
|
inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 716 of file boss_illidan.cpp.
References _dead, _isDemon, _phase, ACTION_START_MINIONS, ACTION_START_OUTRO, ACTION_START_PHASE_2, ACTION_START_PHASE_4, EventMap::CancelEventGroup(), DATA_MAIEV, SummonList::DespawnEntry(), DoAction(), UnitAI::DoCastSelf(), EVENT_PHASE_4_DELAYED, BossAI::events, InstanceScript::GetCreature(), BaseEntity::GetGUID(), Unit::GetHealth(), GROUP_PHASE_ALL, GROUP_PHASE_DEMON, Unit::HealthBelowPct(), BossAI::instance, Unit::InterruptNonMeleeSpells(), CreatureAI::me, NPC_PARASITIC_SHADOWFIEND, PHASE_2, PHASE_4, PHASE_MINIONS, EventMap::Reset(), EventMap::ScheduleEvent(), Unit::SetControlled(), specialEvents, SPELL_DEMON_TRANSFORM_1, SPELL_REMOVE_PARASITIC_SHADOWFIEND, BossAI::summons, and UNIT_STATE_ROOT.
|
inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 573 of file boss_illidan.cpp.
References _flameCount, _phase, ACTION_FINALIZE_AIR_PHASE, ACTION_FLAME_DEAD, ACTION_FREE, ACTION_ILLIDAN_CAGED, ACTION_INTRO_DONE, ACTION_START_ENCOUNTER, ACTION_START_MINIONS, ACTION_START_MINIONS_WEAVE, ACTION_START_OUTRO, ACTION_START_PHASE_2, ACTION_START_PHASE_4, Unit::AttackStop(), EventMap::CancelEvent(), EventMap::CancelEventGroup(), MotionMaster::Clear(), DATA_AKAMA, DATA_AKAMA_ILLIDAN_INTRO, DoAction(), SummonList::DoAction(), UnitAI::DoCastSelf(), ScriptedAI::DoPlaySoundToSet(), EMOTE_ONESHOT_LIFTOFF, EVENT_DEFEATED_TEXT, EVENT_FLY, EVENT_FLY_TO_RANDOM_PILLAR, EVENT_MINIONS_WEAVE, EVENT_SHADOW_PRISON_TEXT, EVENT_START_INTRO, EVENT_UNCONVINCED, BossAI::events, InstanceScript::GetCreature(), Unit::GetMotionMaster(), GROUP_PHASE_1, GROUP_PHASE_2, GROUP_PHASE_3, GROUP_PHASE_ALL, Unit::HandleEmoteCommand(), ILLIDAN_TAKEOFF_SOUND_ID, IllidanMiddlePoint, BossAI::instance, Unit::InterruptNonMeleeSpells(), CreatureAI::me, MotionMaster::MovePoint(), NPC_PARASITIC_SHADOWFIEND, PHASE_3, PHASE_INTRO, POINT_ILLIDAN_MIDDLE, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), EventMap::Reset(), SAY_ILLIDAN_MINION, EventMap::ScheduleEvent(), ZoneScript::SetData(), Unit::SetDisableGravity(), EventMap::SetPhase(), Creature::SetReactState(), Unit::SetUninteractible(), specialEvents, SPELL_CAGE_TRAP, SPELL_DEATH, SPELL_KNEEL, SPELL_SHADOW_PRISON, SummonCageTrapSpells, and BossAI::summons.
Referenced by DamageTaken(), DoAction(), and UpdateAI().
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 566 of file boss_illidan.cpp.
References BossAI::_DespawnAtEvade(), SummonList::DespawnAll(), EventMap::Reset(), specialEvents, and BossAI::summons.
Referenced by EnterEvadeModeIfNeeded().
|
inline |
Definition at line 695 of file boss_illidan.cpp.
References RefManager< ReferenceType >::begin(), RefManager< ReferenceType >::end(), EnterEvadeMode(), WorldObject::GetMap(), Map::GetPlayers(), CreatureAI::IsInBoundary(), CreatureAI::me, and NoHostiles.
Referenced by ExecuteSpecialEvents().
|
inline |
Definition at line 766 of file boss_illidan.cpp.
References _isDemon, EventMap::CancelEventGroup(), UnitAI::DoCastSelf(), EnterEvadeModeIfNeeded(), EVENT_BERSERK, EVENT_CANCEL_DEMON_FORM, EVENT_EVADE_CHECK, EVENT_RESUME_COMBAT_DEMON, BossAI::events, EventMap::ExecuteEvent(), GROUP_PHASE_ALL, GROUP_PHASE_DEMON, Unit::InterruptNonMeleeSpells(), CreatureAI::me, EventMap::Repeat(), SAY_ILLIDAN_ENRAGE, EventMap::ScheduleEvent(), Unit::SetControlled(), specialEvents, SPELL_BERSERK, SPELL_DEMON_TRANSFORM_1, and UNIT_STATE_ROOT.
Referenced by UpdateAI().
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 651 of file boss_illidan.cpp.
References DATA_ILLIDAN_STORMRAGE, DONE, BossAI::events, BossAI::instance, CreatureAI::me, EventMap::Reset(), InstanceScript::SetBossState(), and Unit::SetUninteractible().
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 493 of file boss_illidan.cpp.
References DATA_ILLIDAN_MUSIC_CONTROLLER, EVENT_BERSERK, EVENT_BT_SUMMIT_WALK_3_SOUND_ID, EVENT_EVADE_CHECK, EVENT_TAUNT, BossAI::events, InstanceScript::GetGameObject(), GROUP_PHASE_1, GROUP_PHASE_ALL, BossAI::instance, BossAI::JustEngagedWith(), CreatureAI::me, EventMap::ScheduleEvent(), ScheduleEvents(), Creature::SetCanDualWield(), and specialEvents.
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 505 of file boss_illidan.cpp.
References Object::GetEntry(), BossAI::JustSummoned(), NPC_PARASITIC_SHADOWFIEND, SummonList::Summon(), and BossAI::summons.
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 519 of file boss_illidan.cpp.
References BaseEntity::GetTypeId(), SAY_ILLIDAN_KILL, and TYPEID_PLAYER.
Reimplemented from CreatureAI.
Definition at line 658 of file boss_illidan.cpp.
References _pillarIndex, ChangeOrientation(), ScriptedAI::DoPlaySoundToSet(), EFFECT_MOTION_TYPE, EVENT_FACE_MIDDLE, EVENT_GLAIVE_EMOTE, EVENT_THROW_WARGLAIVE, BossAI::events, GetCreatureListWithEntryInGrid(), Position::GetOrientation(), GROUP_PHASE_2, GROUP_PHASE_ALL, ILLIDAN_WARGLAIVE_SOUND_ID, IllidanMiddlePoint, IllidanPhase2Positions, CreatureAI::me, NPC_BLADE_OF_AZZINOTH, POINT_ILLIDAN_MIDDLE, POINT_MOTION_TYPE, POINT_RANDOM_PILLAR, POINT_THROW_GLAIVE, EventMap::ScheduleEvent(), ScheduleEvents(), and SPELL_GLAIVE_RETURNS.
|
inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 474 of file boss_illidan.cpp.
References _dead, _flameCount, _isDemon, _minionsCount, _phase, BossAI::_Reset(), ACTION_ACTIVE_AKAMA_INTRO, DATA_AKAMA, DATA_AKAMA_ILLIDAN_INTRO, DATA_ILLIDARI_COUNCIL, DONE, InstanceScript::GetBossState(), InstanceScript::GetCreature(), ZoneScript::GetData(), BossAI::instance, Creature::LoadEquipment(), CreatureAI::me, PHASE_1, EventMap::Reset(), Unit::SetControlled(), Unit::SetDisableGravity(), Unit::SetSheath(), SHEATH_STATE_UNARMED, specialEvents, SUMMON_GROUP, WorldObject::SummonCreatureGroup(), and UNIT_STATE_ROOT.
Definition at line 525 of file boss_illidan.cpp.
References EVENT_AGONIZING_FLAMES, EVENT_DARK_BARRAGE, EVENT_DEMON, EVENT_DRAW_SOUL, EVENT_EYE_BLAST, EVENT_FIREBALL, EVENT_FLAME_BURST, EVENT_FLAME_CRASH, EVENT_FRENZY, EVENT_PARASITIC_SHADOWFIEND, EVENT_SHADOW_BLAST, EVENT_SHADOW_DEMON, EVENT_SHEAR, BossAI::events, GROUP_PHASE_1, GROUP_PHASE_2, GROUP_PHASE_3, GROUP_PHASE_4, GROUP_PHASE_DEMON, roll_chance(), EventMap::ScheduleEvent(), and ScheduleEvents().
Referenced by JustEngagedWith(), MovementInform(), ScheduleEvents(), and UpdateAI().
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 560 of file boss_illidan.cpp.
References _minionsCount, Object::GetEntry(), and NPC_ILLIDARI_ELITE.
|
inline |
Definition at line 706 of file boss_illidan.cpp.
References _minionsCount, MAX_MINIONS_NUMBER, CreatureAI::me, MinionsSpawnPositions, NPC_ILLIDARI_ELITE, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.
Referenced by UpdateAI().
|
inlineoverridevirtual |
Reimplemented from BossAI.
Definition at line 794 of file boss_illidan.cpp.
References _dead, _isDemon, _orientation, _phase, _pillarIndex, ACTION_RESUME_COMBAT, ACTION_START_ENCOUNTER, ACTION_START_OUTRO, ACTION_START_PHASE_4, EventMap::CancelEvent(), EventMap::CancelEventGroup(), ChangeOrientation(), DATA_AKAMA, DATA_ILLIDAN_MUSIC_CONTROLLER, DATA_MAIEV, SummonList::DespawnIf(), DoAction(), SummonList::DoAction(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), CreatureAI::DoZoneInCombat(), EMOTE_ONESHOT_LAND, EVENT_AGONIZING_FLAMES, EVENT_BT_ARRIVAL_WALK_HERO_1_SOUND_ID, EVENT_BT_STORM_WALK_HERO_2_SOUND_ID, EVENT_BT_STORM_WALK_UNI_3_SOUND_ID, EVENT_CANCEL_DEMON_FORM, EVENT_CHANGE_ORIENTATION, EVENT_CONFRONT_MAIEV_TEXT, EVENT_DARK_BARRAGE, EVENT_DEFEATED_TEXT, EVENT_DEMON, EVENT_DEMON_TEXT, EVENT_DRAW_SOUL, EVENT_ENCOUNTER_START, EVENT_EYE_BLAST, EVENT_FACE_MIDDLE, EVENT_FIREBALL, EVENT_FLAME_BURST, EVENT_FLAME_CRASH, EVENT_FLY, EVENT_FLY_TO_RANDOM_PILLAR, EVENT_FRENZY, EVENT_GLAIVE_EMOTE, EVENT_MINIONS_WEAVE, EVENT_MOVE_TO_WARGLAIVE_POINT, EVENT_PARASITIC_SHADOWFIEND, EVENT_PHASE_4_DELAYED, EVENT_PREPARED, EVENT_QUIET_SUICIDE, EVENT_RESUME_COMBAT, EVENT_RESUME_COMBAT_DEMON, EVENT_RESUME_COMBAT_PHASE_4, EVENT_SCHEDULE_DEMON_SPELLS, EVENT_SHADOW_BLAST, EVENT_SHADOW_DEMON, EVENT_SHADOW_PRISON_TEXT, EVENT_SHEAR, EVENT_START_INTRO, EVENT_SUMMON_MAIEV, EVENT_TAUNT, EVENT_THROW_WARGLAIVE, EVENT_THROW_WARGLAIVE_2, EVENT_UNCONVINCED, BossAI::events, EventMap::ExecuteEvent(), ExecuteSpecialEvents(), Position::GetAbsoluteAngle(), InstanceScript::GetCreature(), GetCreatureListWithEntryInGrid(), InstanceScript::GetGameObject(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetPositionZ(), EventMap::GetTimeUntilEvent(), GROUP_PHASE_2, GROUP_PHASE_3, GROUP_PHASE_4, GROUP_PHASE_ALL, GROUP_PHASE_DEMON, Unit::HandleEmoteCommand(), Unit::HasUnitState(), IllidanDBTargetPoints, IllidanDBTargetSpawnPositions, IllidanMiddlePoint, IllidanPhase2Positions, BossAI::instance, EventMap::IsInPhase(), Creature::LoadEquipment(), CreatureAI::me, MotionMaster::MovePoint(), NPC_GLAIVE_WORLD_TRIGGER, NPC_ILLIDAN_DB_TARGET, NPC_PARASITIC_SHADOWFIEND, PHASE_3, PHASE_INTRO, POINT_DB_TARGET, POINT_RANDOM_PILLAR, POINT_THROW_GLAIVE, Random, REACT_AGGRESSIVE, Position::Relocate(), EventMap::Repeat(), EventMap::RescheduleEvent(), ScriptedAI::ResetThreatList(), SAY_ILLIDAN_CONFRONT_MAIEV, SAY_ILLIDAN_DEFEATED, SAY_ILLIDAN_DUPLICITY, SAY_ILLIDAN_EYE_BLAST, SAY_ILLIDAN_FRENZY, SAY_ILLIDAN_MORPH, SAY_ILLIDAN_PREPARED, SAY_ILLIDAN_SHADOW_PRISON, SAY_ILLIDAN_TAUNT, SAY_ILLIDAN_UNCONVINCED, EventMap::ScheduleEvent(), ScheduleEvents(), UnitAI::SelectTarget(), Unit::SetControlled(), Unit::SetDisableGravity(), Unit::SetFacingTo(), Unit::SetFacingToObject(), Creature::SetImmuneToAll(), Position::SetOrientation(), Creature::SetReactState(), Unit::SetSheath(), Unit::SetUninteractible(), SHEATH_STATE_MELEE, SHEATH_STATE_UNARMED, specialEvents, SPELL_AGONIZING_FLAMES_SELECTOR, SPELL_DARK_BARRAGE, SPELL_DEMON_TRANSFORM_1, SPELL_DRAW_SOUL, SPELL_EYE_BLAST, SPELL_FIREBALL, SPELL_FLAME_BURST, SPELL_FLAME_CRASH, SPELL_FRENZY, SPELL_PARASITIC_SHADOWFIEND, SPELL_QUIET_SUICIDE, SPELL_SHADOW_BLAST, SPELL_SHEAR, SPELL_SUMMON_MAIEV, SPELL_SUMMON_SHADOWDEMON, SPELL_THROW_GLAIVE, SPELL_THROW_GLAIVE2, WorldObject::SummonCreature(), SummonMinions(), BossAI::summons, TEMPSUMMON_MANUAL_DESPAWN, UNIT_STATE_CASTING, UNIT_STATE_ROOT, EventMap::Update(), CreatureAI::UpdateVictim(), and urand().
|
private |
Definition at line 1049 of file boss_illidan.cpp.
Referenced by DamageTaken(), Reset(), and UpdateAI().
|
private |
Definition at line 1045 of file boss_illidan.cpp.
Referenced by DoAction(), and Reset().
|
private |
Definition at line 1050 of file boss_illidan.cpp.
Referenced by DamageTaken(), ExecuteSpecialEvents(), Reset(), and UpdateAI().
|
private |
Definition at line 1044 of file boss_illidan.cpp.
Referenced by Reset(), SummonedCreatureDies(), and SummonMinions().
|
private |
Definition at line 1046 of file boss_illidan.cpp.
Referenced by ChangeOrientation(), and UpdateAI().
|
private |
Definition at line 1048 of file boss_illidan.cpp.
Referenced by DamageTaken(), DoAction(), Reset(), and UpdateAI().
|
private |
Definition at line 1047 of file boss_illidan.cpp.
Referenced by MovementInform(), and UpdateAI().
|
private |
Definition at line 1051 of file boss_illidan.cpp.
Referenced by DamageTaken(), DoAction(), EnterEvadeMode(), ExecuteSpecialEvents(), JustEngagedWith(), Reset(), and UpdateAI().