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TrinityCore
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Inheritance diagram for boss_malchezaar::boss_malchezaarAI:Public Member Functions | |
| boss_malchezaarAI (Creature *creature) | |
| void | Initialize () |
| void | Reset () override |
| void | KilledUnit (Unit *) override |
| void | JustDied (Unit *) override |
| void | JustEngagedWith (Unit *) override |
| void | InfernalCleanup () |
| void | AxesCleanup () |
| void | ClearWeapons () |
| void | EnfeebleHealthEffect () |
| void | EnfeebleResetHealth () |
| void | SummonInfernal (const uint32) |
| void | UpdateAI (uint32 diff) override |
| void | Cleanup (Creature *infernal, InfernalPoint *point) |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| virtual void | EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | JustSummoned (Creature *) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| virtual void | MovementInform (uint32, uint32) |
| void | OnCharmed (bool isNew) override |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | InitializeAI () |
| virtual void | DoAction (int32 param) |
| virtual uint32 | GetData (uint32 id) const |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 188 of file boss_prince_malchezaar.cpp.
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inline |
Definition at line 190 of file boss_prince_malchezaar.cpp.
References WorldObject::GetInstanceScript(), Initialize(), and instance.
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inline |
Definition at line 298 of file boss_prince_malchezaar.cpp.
References axes, ObjectGuid::Clear(), ObjectAccessor::GetUnit(), Unit::IsAlive(), Unit::KillSelf(), and CreatureAI::me.
Referenced by JustDied(), and Reset().
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inline |
Definition at line 555 of file boss_prince_malchezaar.cpp.
References BaseEntity::GetGUID(), infernals, and positions.
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inline |
Definition at line 309 of file boss_prince_malchezaar.cpp.
References EQUIP_NO_CHANGE, EQUIP_UNEQUIP, CreatureAI::me, Creature::SetCanDualWield(), and ScriptedAI::SetEquipmentSlots().
Referenced by JustDied(), Reset(), and UpdateAI().
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inline |
Definition at line 315 of file boss_prince_malchezaar.cpp.
References enfeeble_health, enfeeble_targets, ThreatManager::GetCurrentVictim(), ScriptedAI::GetDifficulty(), BaseEntity::GetGUID(), Unit::GetThreatManager(), BaseEntity::GetTypeId(), ThreatManager::GetUnsortedThreatList(), Unit::GetVictim(), Unit::IsAlive(), CreatureAI::me, CastSpellExtraArgsInit::OriginalCaster, rand32(), SPELL_ENFEEBLE, SPELL_ENFEEBLE_EFFECT, sSpellMgr, TRIGGERED_FULL_MASK, CastSpellExtraArgsInit::TriggerFlags, and TYPEID_PLAYER.
Referenced by UpdateAI().
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inline |
Definition at line 353 of file boss_prince_malchezaar.cpp.
References ObjectGuid::Clear(), enfeeble_health, enfeeble_targets, ObjectAccessor::GetUnit(), Unit::IsAlive(), CreatureAI::me, and Unit::SetHealth().
Referenced by UpdateAI().
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inline |
Definition at line 284 of file boss_prince_malchezaar.cpp.
References ObjectAccessor::GetUnit(), infernals, JUST_DIED, and CreatureAI::me.
Referenced by JustDied(), and Reset().
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inline |
Definition at line 197 of file boss_prince_malchezaar.cpp.
References AmplifyDamageTimer, AxesTargetSwitchTimer, ObjectGuid::Clear(), Cleave_Timer, enfeeble_health, enfeeble_targets, EnfeebleResetTimer, EnfeebleTimer, InfernalCleanupTimer, InfernalTimer, phase, ShadowNovaTimer, SunderArmorTimer, SWPainTimer, and urand().
Referenced by boss_malchezaarAI(), and Reset().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 260 of file boss_prince_malchezaar.cpp.
References AxesCleanup(), ClearWeapons(), DATA_GO_NETHER_DOOR, DATA_MALCHEZZAR, DONE, InstanceScript::GetGuidData(), InstanceScript::HandleGameObject(), InfernalCleanup(), InfernalPoints, instance, positions, SAY_DEATH, InstanceScript::SetBossState(), and TOTAL_INFERNAL_POINTS.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 276 of file boss_prince_malchezaar.cpp.
References DATA_GO_NETHER_DOOR, DATA_MALCHEZZAR, InstanceScript::GetGuidData(), InstanceScript::HandleGameObject(), IN_PROGRESS, instance, SAY_AGGRO, and InstanceScript::SetBossState().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 255 of file boss_prince_malchezaar.cpp.
References SAY_SLAY.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 239 of file boss_prince_malchezaar.cpp.
References AxesCleanup(), ClearWeapons(), DATA_GO_NETHER_DOOR, DATA_MALCHEZZAR, InstanceScript::GetGuidData(), InstanceScript::HandleGameObject(), InfernalCleanup(), InfernalPoints, Initialize(), instance, NOT_STARTED, positions, InstanceScript::SetBossState(), and TOTAL_INFERNAL_POINTS.
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inline |
Definition at line 365 of file boss_prince_malchezaar.cpp.
References Creature::AI(), UnitAI::DoCast(), ENSURE_AI, frand(), Unit::GetFaction(), BaseEntity::GetGUID(), WorldLocation::GetMapId(), WorldObject::GetRandomNearPosition(), INFERNAL_MODEL_INVISIBLE, INFERNAL_Z, infernals, M_PI, CreatureAI::me, NETHERSPITE_INFERNAL, positions, Position::Relocate(), SAY_SUMMON, Trinity::Containers::SelectRandomContainerElement(), Creature::SetDisplayId(), Unit::SetFaction(), SPELL_INFERNAL_RELAY, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, InfernalPoint::x, and InfernalPoint::y.
Referenced by UpdateAI().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
Definition at line 394 of file boss_prince_malchezaar.cpp.
References ScriptedAI::AddThreat(), Creature::AI(), AmplifyDamageTimer, CreatureAI::AttackStart(), axes, AxesTargetSwitchTimer, BASE_ATTACK, ClearWeapons(), Cleave_Timer, UnitAI::DoCast(), UnitAI::DoCastVictim(), EnfeebleHealthEffect(), EnfeebleResetHealth(), EnfeebleResetTimer, EnfeebleTimer, Unit::EnsureVictim(), EQUIP_ID_AXE, EQUIP_NO_CHANGE, Unit::GetBaseAttackTime(), Unit::GetFaction(), BaseEntity::GetGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetTarget(), ObjectAccessor::GetUnit(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), InfernalTimer, Unit::InterruptNonMeleeSpells(), MALCHEZARS_AXE, CreatureAI::me, OFF_ATTACK, phase, Random, Unit::RemoveAurasDueToSpell(), ScriptedAI::ResetThreat(), SAY_AXE_TOSS1, SAY_AXE_TOSS2, UnitAI::SelectTarget(), Unit::SetBaseAttackTime(), Creature::SetCanDualWield(), ScriptedAI::SetEquipmentSlots(), Unit::SetFaction(), Creature::SetTarget(), Unit::SetUninteractible(), ShadowNovaTimer, SPELL_AMPLIFY_DAMAGE, SPELL_CLEAVE, SPELL_EQUIP_AXES, SPELL_SHADOWNOVA, SPELL_SUNDER_ARMOR, SPELL_SW_PAIN, SPELL_THRASH_AURA, WorldObject::SummonCreature(), SummonInfernal(), SunderArmorTimer, SWPainTimer, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, UNIT_STATE_STUNNED, CreatureAI::UpdateVictim(), and urand().
| uint32 boss_malchezaar::boss_malchezaarAI::AmplifyDamageTimer |
Definition at line 224 of file boss_prince_malchezaar.cpp.
Referenced by Initialize(), and UpdateAI().
| ObjectGuid boss_malchezaar::boss_malchezaarAI::axes[2] |
Definition at line 233 of file boss_prince_malchezaar.cpp.
Referenced by AxesCleanup(), and UpdateAI().
| uint32 boss_malchezaar::boss_malchezaarAI::AxesTargetSwitchTimer |
Definition at line 227 of file boss_prince_malchezaar.cpp.
Referenced by Initialize(), and UpdateAI().
| uint32 boss_malchezaar::boss_malchezaarAI::Cleave_Timer |
Definition at line 225 of file boss_prince_malchezaar.cpp.
Referenced by Initialize(), and UpdateAI().
| uint64 boss_malchezaar::boss_malchezaarAI::enfeeble_health[5] |
Definition at line 235 of file boss_prince_malchezaar.cpp.
Referenced by EnfeebleHealthEffect(), EnfeebleResetHealth(), and Initialize().
| ObjectGuid boss_malchezaar::boss_malchezaarAI::enfeeble_targets[5] |
Definition at line 234 of file boss_prince_malchezaar.cpp.
Referenced by EnfeebleHealthEffect(), EnfeebleResetHealth(), and Initialize().
| uint32 boss_malchezaar::boss_malchezaarAI::EnfeebleResetTimer |
Definition at line 220 of file boss_prince_malchezaar.cpp.
Referenced by Initialize(), and UpdateAI().
| uint32 boss_malchezaar::boss_malchezaarAI::EnfeebleTimer |
Definition at line 219 of file boss_prince_malchezaar.cpp.
Referenced by Initialize(), and UpdateAI().
| uint32 boss_malchezaar::boss_malchezaarAI::InfernalCleanupTimer |
Definition at line 228 of file boss_prince_malchezaar.cpp.
Referenced by Initialize().
| GuidVector boss_malchezaar::boss_malchezaarAI::infernals |
Definition at line 230 of file boss_prince_malchezaar.cpp.
Referenced by Cleanup(), InfernalCleanup(), and SummonInfernal().
| uint32 boss_malchezaar::boss_malchezaarAI::InfernalTimer |
Definition at line 226 of file boss_prince_malchezaar.cpp.
Referenced by Initialize(), and UpdateAI().
| InstanceScript* boss_malchezaar::boss_malchezaarAI::instance |
Definition at line 218 of file boss_prince_malchezaar.cpp.
Referenced by boss_malchezaarAI(), JustDied(), JustEngagedWith(), and Reset().
| uint32 boss_malchezaar::boss_malchezaarAI::phase |
Definition at line 237 of file boss_prince_malchezaar.cpp.
Referenced by Initialize(), and UpdateAI().
| std::vector<InfernalPoint*> boss_malchezaar::boss_malchezaarAI::positions |
Definition at line 231 of file boss_prince_malchezaar.cpp.
Referenced by Cleanup(), JustDied(), Reset(), and SummonInfernal().
| uint32 boss_malchezaar::boss_malchezaarAI::ShadowNovaTimer |
Definition at line 221 of file boss_prince_malchezaar.cpp.
Referenced by Initialize(), and UpdateAI().
| uint32 boss_malchezaar::boss_malchezaarAI::SunderArmorTimer |
Definition at line 223 of file boss_prince_malchezaar.cpp.
Referenced by Initialize(), and UpdateAI().
| uint32 boss_malchezaar::boss_malchezaarAI::SWPainTimer |
Definition at line 222 of file boss_prince_malchezaar.cpp.
Referenced by Initialize(), and UpdateAI().