#include "Map.h"
#include "Battleground.h"
#include "CellImpl.h"
#include "CharacterPackets.h"
#include "Containers.h"
#include "Conversation.h"
#include "DB2Stores.h"
#include "DatabaseEnv.h"
#include "DynamicTree.h"
#include "GameObjectModel.h"
#include "GameTime.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "GridStates.h"
#include "Group.h"
#include "InstanceLockMgr.h"
#include "InstancePackets.h"
#include "InstanceScenario.h"
#include "InstanceScript.h"
#include "Log.h"
#include "MapManager.h"
#include "Metric.h"
#include "MiscPackets.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "ObjectGridLoader.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "PhasingHandler.h"
#include "PoolMgr.h"
#include "ScriptMgr.h"
#include "SpellAuras.h"
#include "TerrainMgr.h"
#include "Transport.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "Vehicle.h"
#include "Vignette.h"
#include "VignettePackets.h"
#include "Weather.h"
#include "WeatherMgr.h"
#include "World.h"
#include "WorldSession.h"
#include "WorldStateMgr.h"
#include "WorldStatePackets.h"
#include <boost/heap/fibonacci_heap.hpp>
#include <sstream>
Go to the source code of this file.
◆ DEFAULT_GRID_EXPIRY
#define DEFAULT_GRID_EXPIRY 300 |
◆ MAX_CREATURE_ATTACK_RADIUS
◆ MAX_GRID_LOAD_TIME
#define MAX_GRID_LOAD_TIME 50 |
◆ PushRespawnInfoFrom()
◆ si_GridStates
◆ TypeUnorderedMapContainer< AllMapStoredObjectTypes, ObjectGuid >