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TrinityCore
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Inheritance diagram for npc_halion_controller:Public Member Functions | |
| npc_halion_controller (Creature *creature) | |
| void | Initialize () |
| void | JustAppeared () override |
| void | Reset () override |
| void | JustSummoned (Creature *who) override |
| void | JustDied (Unit *) override |
| void | JustEngagedWith (Unit *) override |
| void | JustExitedCombat () override |
| void | DoAction (int32 action) override |
| void | UpdateAI (uint32 diff) override |
| void | DoCheckEvade () |
| void | SetData (uint32 id, uint32 value) override |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| virtual void | EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | KilledUnit (Unit *) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDespawn (Creature *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | MovementInform (uint32, uint32) |
| void | OnCharmed (bool isNew) override |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | InitializeAI () |
| virtual uint32 | GetData (uint32 id) const |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Member Functions | |
| void | UpdateCorporeality () |
| uint32 | GetSpell (uint8 pctValue, bool isTwilight=false) const |
Private Attributes | |
| EventMap | _events |
| InstanceScript * | _instance |
| SummonList | _summons |
| uint32 | _twilightDamageTaken |
| uint32 | _materialDamageTaken |
| uint8 | _materialCorporealityValue |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 538 of file boss_halion.cpp.
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inline |
Definition at line 540 of file boss_halion.cpp.
References Initialize().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 617 of file boss_halion.cpp.
References _events, _instance, _materialCorporealityValue, ACTION_ACTIVATE_EMBERS, ACTION_INTRO_HALION, ACTION_INTRO_HALION_2, ACTION_MONITOR_CORPOREALITY, Creature::AI(), WorldObject::CastSpell(), DATA_BURNING_TREE_1, DATA_BURNING_TREE_4, DATA_FIGHT_PHASE, DATA_HALION, DATA_TWILIGHT_HALION, UnitAI::DoCastSelf(), InstanceScript::DoUpdateWorldState(), ObjectGuid::Empty, EVENT_ACTIVATE_EMBERS, EVENT_CHECK_CORPOREALITY, EVENT_START_INTRO, InstanceScript::GetCreature(), InstanceScript::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GetSpell(), HalionRespawnPos, InstanceScript::HandleGameObject(), ObjectGuid::IsEmpty(), CreatureAI::me, NPC_HALION, PHASE_INTRO, PHASE_THREE, Unit::RemoveAurasDueToSpell(), EventMap::Reset(), EventMap::ScheduleEvent(), UnitAI::SetData(), EventMap::SetPhase(), Unit::SetUninteractible(), SPELL_SUMMON_EXIT_PORTALS, SPELL_TWILIGHT_PHASING, Map::SummonCreature(), WORLDSTATE_CORPOREALITY_MATERIAL, WORLDSTATE_CORPOREALITY_TOGGLE, and WORLDSTATE_CORPOREALITY_TWILIGHT.
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inline |
Definition at line 742 of file boss_halion.cpp.
References RefManager< ReferenceType >::begin(), RefManager< ReferenceType >::end(), CreatureAI::EnterEvadeMode(), WorldObject::GetMap(), Map::GetPlayers(), CreatureAI::IsInBoundary(), CreatureAI::me, and NoHostiles.
Referenced by UpdateAI().
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inlineprivate |
Definition at line 861 of file boss_halion.cpp.
References _corporealityReference, CorporealityEntry::materialRealmSpell, and CorporealityEntry::twilightRealmSpell.
Referenced by DoAction(), and UpdateCorporeality().
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inline |
Definition at line 546 of file boss_halion.cpp.
References _instance, _materialCorporealityValue, _materialDamageTaken, _twilightDamageTaken, DATA_HALION, InstanceScript::GetBossBoundary(), and CreatureAI::SetBoundary().
Referenced by npc_halion_controller(), and Reset().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 554 of file boss_halion.cpp.
References _instance, DATA_GENERAL_ZARITHRIAN, DATA_HALION, DONE, InstanceScript::GetBossState(), InstanceScript::GetGuidData(), WorldObject::GetMap(), HalionRespawnPos, ObjectGuid::IsEmpty(), CreatureAI::me, NPC_HALION, Reset(), and Map::SummonCreature().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 577 of file boss_halion.cpp.
References _events, _summons, SummonList::DespawnAll(), UnitAI::DoCastSelf(), EventMap::Reset(), and SPELL_CLEAR_DEBUFFS.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 585 of file boss_halion.cpp.
References _events, _materialDamageTaken, _twilightDamageTaken, EVENT_EVADE_CHECK, EVENT_TRIGGER_BERSERK, and EventMap::ScheduleEvent().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 594 of file boss_halion.cpp.
References _instance, _summons, DATA_HALION, DATA_TWILIGHT_HALION, SummonList::DespawnAll(), Creature::DespawnOrUnsummon(), DONE, ENCOUNTER_FRAME_DISENGAGE, FAIL, InstanceScript::GetBossState(), InstanceScript::GetCreature(), CreatureAI::me, InstanceScript::SendEncounterUnit(), and InstanceScript::SetBossState().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 572 of file boss_halion.cpp.
References _summons, and SummonList::Summon().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 563 of file boss_halion.cpp.
References _events, _summons, SummonList::DespawnAll(), UnitAI::DoCastSelf(), Initialize(), EventMap::Reset(), and SPELL_CLEAR_DEBUFFS.
Referenced by JustAppeared().
Reimplemented from UnitAI.
Definition at line 753 of file boss_halion.cpp.
References _events, _materialDamageTaken, _twilightDamageTaken, DATA_FIGHT_PHASE, DATA_MATERIAL_DAMAGE_TAKEN, DATA_TWILIGHT_DAMAGE_TAKEN, CreatureAI::DoZoneInCombat(), EVENT_SHADOW_PULSARS_SHOOT, PHASE_ONE, PHASE_TWO, EventMap::ScheduleEvent(), and EventMap::SetPhase().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
Definition at line 672 of file boss_halion.cpp.
References _events, _instance, _summons, ACTION_WARNING_SHOOT, DATA_BURNING_TREE_1, DATA_BURNING_TREE_2, DATA_BURNING_TREE_3, DATA_BURNING_TREE_4, DATA_HALION, DATA_ORB_CARRIER, DATA_TWILIGHT_HALION, UnitAI::DoCastSelf(), DoCheckEvade(), SummonList::DoZoneInCombat(), ObjectGuid::Empty, EVENT_ACTIVATE_EMBERS, EVENT_CHECK_CORPOREALITY, EVENT_EVADE_CHECK, EVENT_INTRO_PROGRESS_1, EVENT_INTRO_PROGRESS_2, EVENT_INTRO_PROGRESS_3, EVENT_SHADOW_PULSARS_SHOOT, EVENT_START_INTRO, EVENT_TRIGGER_BERSERK, EVENT_TWILIGHT_MENDING, EventMap::ExecuteEvent(), InstanceScript::GetCreature(), InstanceScript::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), HalionSpawnPos, InstanceScript::HandleGameObject(), ObjectGuid::IsEmpty(), Creature::IsEngaged(), CreatureAI::me, NPC_HALION, NPC_LIVING_EMBER, EventMap::Repeat(), SAY_INTRO, EventMap::ScheduleEvent(), SPELL_BERSERK, SPELL_COSMETIC_FIRE_PILLAR, SPELL_FIERY_EXPLOSION, SPELL_TWILIGHT_MENDING, Map::SummonCreature(), EventMap::Update(), UpdateCorporeality(), and CreatureAI::UpdateVictim().
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inlineprivate |
Definition at line 789 of file boss_halion.cpp.
References _events, _instance, _materialCorporealityValue, _materialDamageTaken, _twilightDamageTaken, CORPOREALITY_DECREASE, CORPOREALITY_INCREASE, CORPOREALITY_NONE, CORPOREALITY_TWILIGHT_MENDING, DATA_HALION, DATA_TWILIGHT_HALION, InstanceScript::DoUpdateWorldState(), EMOTE_CORPOREALITY_PIP, EMOTE_CORPOREALITY_POT, EMOTE_CORPOREALITY_TIT, EMOTE_CORPOREALITY_TOT, EVENT_TWILIGHT_MENDING, InstanceScript::GetCreature(), GetSpell(), MAX_CORPOREALITY_STATE, EventMap::ScheduleEvent(), WORLDSTATE_CORPOREALITY_MATERIAL, and WORLDSTATE_CORPOREALITY_TWILIGHT.
Referenced by UpdateAI().
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private |
Definition at line 867 of file boss_halion.cpp.
Referenced by DoAction(), JustDied(), JustEngagedWith(), Reset(), SetData(), UpdateAI(), and UpdateCorporeality().
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private |
Definition at line 868 of file boss_halion.cpp.
Referenced by DoAction(), Initialize(), JustAppeared(), JustExitedCombat(), UpdateAI(), and UpdateCorporeality().
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private |
Definition at line 873 of file boss_halion.cpp.
Referenced by DoAction(), Initialize(), and UpdateCorporeality().
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private |
Definition at line 872 of file boss_halion.cpp.
Referenced by Initialize(), JustEngagedWith(), SetData(), and UpdateCorporeality().
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private |
Definition at line 869 of file boss_halion.cpp.
Referenced by JustDied(), JustExitedCombat(), JustSummoned(), Reset(), and UpdateAI().
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private |
Definition at line 871 of file boss_halion.cpp.
Referenced by Initialize(), JustEngagedWith(), SetData(), and UpdateCorporeality().