157 me->SetFacingTo(4.590215682983398437f);
158 me->SetEmoteState(EMOTE_STATE_TALK);
161 if (Creature* helper = me->FindNearestCreature(NPC_CROWD_HELPER, 100.0f))
162 helper->PlayDirectSound(SOUND_AMBIENCE_HOOD);
164 me->GetMap()->SpawnGroupSpawn(SPAWN_GROUP_SPOTLIGHT, true);
173 me->SetEmoteState(EMOTE_ONESHOT_NONE);
178 me->SetEmoteState(EMOTE_STATE_TALK);
186 me->SetEmoteState(EMOTE_ONESHOT_NONE);
190 me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
194 me->GetMotionMaster()->MovePath(PATH_ANNOUNCE_2, false);
195 me->GetMap()->SpawnGroupDespawn(SPAWN_GROUP_SPOTLIGHT);
208 me->SetFacingTo(4.590215682983398437f);
209 me->SetEmoteState(EMOTE_STATE_TALK);
212 if (Creature* helper = me->FindNearestCreature(NPC_CROWD_HELPER, 100.0f))
213 helper->PlayDirectSound(SOUND_AMBIENCE_OZ);
215 me->GetMap()->SpawnGroupSpawn(SPAWN_GROUP_SPOTLIGHT, true);
224 me->SetEmoteState(EMOTE_ONESHOT_NONE);
229 me->SetEmoteState(EMOTE_STATE_TALK);
233 me->SetEmoteState(EMOTE_ONESHOT_NONE);
238 me->SetEmoteState(EMOTE_STATE_TALK);
242 me->SetEmoteState(EMOTE_ONESHOT_NONE);
246 me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
250 me->GetMotionMaster()->MovePath(PATH_ANNOUNCE_2, false);
251 me->GetMap()->SpawnGroupDespawn(SPAWN_GROUP_SPOTLIGHT);
264 me->SetFacingTo(4.590215682983398437f);
265 me->SetEmoteState(EMOTE_STATE_TALK);
268 if (Creature* helper = me->FindNearestCreature(NPC_CROWD_HELPER, 100.0f))
269 helper->PlayDirectSound(SOUND_AMBIENCE_RAJ);
271 me->GetMap()->SpawnGroupSpawn(SPAWN_GROUP_SPOTLIGHT, true);
280 me->SetEmoteState(EMOTE_ONESHOT_NONE);
285 me->SetEmoteState(EMOTE_STATE_TALK);
289 me->SetEmoteState(EMOTE_ONESHOT_NONE);
294 me->SetEmoteState(EMOTE_STATE_TALK);
298 me->SetEmoteState(EMOTE_ONESHOT_NONE);
302 me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
306 me->GetMotionMaster()->MovePath(PATH_ANNOUNCE_2, false);
307 me->GetMap()->SpawnGroupDespawn(SPAWN_GROUP_SPOTLIGHT);
328 me->SetFacingTo(1.448623299598693847f);
329 me->GetMap()->SpawnGroupSpawn(SPAWN_GROUP_DECORATIONS_HOOD);
330 me->GetMap()->SpawnGroupSpawn(SPAWN_GROUP_GRANDMOTHER, true);
334 _instance->HandleGameObject(ObjectGuid::Empty, true, _instance->GetGameObject(DATA_GO_STAGE_CURTAIN));
347 me->SetFacingTo(1.448623299598693847f);
348 me->GetMap()->SpawnGroupSpawn(SPAWN_GROUP_DECORATIONS_OZ);
349 me->GetMap()->SpawnGroupSpawn(SPAWN_GROUP_TINHEAD, true);
350 me->GetMap()->SpawnGroupSpawn(SPAWN_GROUP_STRAWMAN, true);
351 me->GetMap()->SpawnGroupSpawn(SPAWN_GROUP_ROAR, true);
352 me->GetMap()->SpawnGroupSpawn(SPAWN_GROUP_DOROTHEE, true);
356 _instance->HandleGameObject(ObjectGuid::Empty, true, _instance->GetGameObject(DATA_GO_STAGE_CURTAIN));
369 me->SetFacingTo(1.448623299598693847f);
370 me->GetMap()->SpawnGroupSpawn(SPAWN_GROUP_DECORATIONS_RAJ);
371 me->GetMap()->SpawnGroupSpawn(SPAWN_GROUP_JULIANNE, true);
375 _instance->HandleGameObject(ObjectGuid::Empty, true, _instance->GetGameObject(DATA_GO_STAGE_CURTAIN));