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TrinityCore
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Inheritance diagram for boss_sindragosa:Public Member Functions | |
| boss_sindragosa (Creature *creature) | |
| void | Initialize () |
| void | Reset () override |
| void | JustDied (Unit *) override |
| void | JustEngagedWith (Unit *victim) override |
| void | EnterEvadeMode (EvadeReason why) override |
| void | JustReachedHome () override |
| void | KilledUnit (Unit *victim) override |
| void | DoAction (int32 action) override |
| uint32 | GetData (uint32 type) const override |
| void | MovementInform (uint32 type, uint32 point) override |
| void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) override |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDespawn (Creature *summon) override |
| void | SpellHitTarget (WorldObject *target, SpellInfo const *spellInfo) override |
| void | UpdateAI (uint32 diff) override |
Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) noexcept | |
| virtual | ~BossAI () |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDespawn (Creature *summon) override |
| virtual void | ExecuteEvent (uint32) |
| virtual void | ScheduleTasks () |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| void | JustDied (Unit *) override |
| void | JustReachedHome () override |
| bool | CanAIAttack (Unit const *target) const override |
| uint32 | GetBossId () const |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept | |
| virtual | ~ScriptedAI () |
| void | AttackStartNoMove (Unit *target) |
| void | AttackStart (Unit *) override |
| == Triggered Actions Requested ================== | |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
| void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
| void | ResetThreat (Unit *victim, Unit *who=nullptr) |
| void | ResetThreatList (Unit *who=nullptr) |
| float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
| void | ForceCombatStop (Creature *who, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
| void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
| void | DoTeleportTo (float const pos[4]) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| void | SetCombatMovement (bool allowMovement) |
| bool | IsCombatMovementAllowed () const |
| bool | IsLFR () const |
| bool | IsNormal () const |
| bool | IsHeroic () const |
| bool | IsMythic () const |
| bool | IsMythicPlus () const |
| bool | IsHeroicOrHigher () const |
| bool | IsTimewalking () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| void | SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ }) |
| void | DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr) |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
Public Member Functions inherited from CreatureAI | |
| CreatureAI (Creature *creature, uint32 scriptId={}) noexcept | |
| virtual | ~CreatureAI () |
| uint32 | GetId () const |
| bool | IsEngaged () const |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| void | JustEnteredCombat (Unit *) override |
| virtual void | JustStartedThreateningMe (Unit *who) |
| virtual void | OnHealthDepleted (Unit *, bool) |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | JustSummonedGameobject (GameObject *) |
| virtual void | SummonedGameobjectDespawn (GameObject *) |
| virtual void | JustRegisteredDynObject (DynamicObject *) |
| virtual void | JustUnregisteredDynObject (DynamicObject *) |
| virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
| virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
| virtual void | SpellHit (WorldObject *, SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | OnAuraApplied (AuraApplication const *) |
| virtual void | OnAuraRemoved (AuraApplication const *) |
| virtual bool | IsEscorted () const |
| virtual void | JustAppeared () |
| void | OnCharmed (bool isNew) override |
| void | DoZoneInCombat () |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == State checks ================================= | |
| virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
| == Gossip system ================================ | |
| virtual bool | OnGossipHello (Player *) |
| virtual bool | OnGossipSelect (Player *, uint32, uint32) |
| virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | OnQuestAccept (Player *, Quest const *) |
| virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
| virtual void | WaypointStarted (uint32, uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual void | OnSpellClick (Unit *, bool) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
| int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual void | InitializeAI () |
| virtual void | SetData (uint32 id, uint32 value) |
| virtual void | SetGUID (ObjectGuid const &guid, int32 id) |
| virtual ObjectGuid | GetGUID (int32 id) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
| virtual void | JustExitedCombat () |
| virtual void | OnDespawn () |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
| virtual void | HealReceived (Unit *, uint32 &) |
| virtual void | HealDone (Unit *, uint32 &) |
| virtual void | SpellInterrupted (uint32, uint32) |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
| SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
| bool | DoSpellAttackIfReady (uint32 spellId) |
| virtual void | OnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Attributes | |
| uint8 | _mysticBuffetStack |
| bool | _isInAirPhase |
| bool | _isThirdPhase |
Additional Inherited Members | |
Static Public Member Functions inherited from CreatureAI | |
| static void | DoZoneInCombat (Creature *creature) |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Public Attributes inherited from BossAI | |
| InstanceScript *const | instance |
Static Public Attributes inherited from UnitAI | |
| static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Protected Member Functions inherited from BossAI | |
| void | _Reset () |
| void | _JustEngagedWith (Unit *who) |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr) |
| void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
Protected Attributes inherited from BossAI | |
| EventMap | events |
| SummonList | summons |
| TaskScheduler | scheduler |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
Definition at line 227 of file boss_sindragosa.cpp.
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inline |
Definition at line 229 of file boss_sindragosa.cpp.
References Initialize().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 405 of file boss_sindragosa.cpp.
References _isThirdPhase, EventMap::CancelEvent(), EVENT_AIR_PHASE, EVENT_THIRD_PHASE_CHECK, BossAI::events, ScriptedAI::HealthAbovePct(), and EventMap::ScheduleEvent().
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 311 of file boss_sindragosa.cpp.
References ACTION_START_FROSTWYRM, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), DATA_SINDRAGOSA_INTRO, UnitAI::DoCastSelf(), Position::GetExactDist(), Unit::GetMotionMaster(), Unit::GetSpeed(), BossAI::instance, Unit::isDead(), WorldObject::m_Events, CreatureAI::me, MOVE_FLIGHT, MotionMaster::MovePoint(), POINT_FROSTWYRM_FLY_IN, WorldObject::setActive(), Unit::SetCanFly(), ZoneScript::SetData(), Unit::SetDisableGravity(), WorldObject::SetFarVisible(), Unit::SetSpeedRate(), Unit::SetUnitFlag(), SindragosaFlyPos, SindragosaLandPos, SPELL_SINDRAGOSA_S_FURY, TEMPSUMMON_DEAD_DESPAWN, Unit::ToTempSummon(), and UNIT_FLAG_NON_ATTACKABLE.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 289 of file boss_sindragosa.cpp.
References _isInAirPhase, Boundary, and CreatureAI::EnterEvadeMode().
Referenced by JustEngagedWith().
Reimplemented from UnitAI.
Definition at line 336 of file boss_sindragosa.cpp.
References _isThirdPhase, _mysticBuffetStack, DATA_IS_THIRD_PHASE, and DATA_MYSTIC_BUFFET_STACK.
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inline |
Definition at line 234 of file boss_sindragosa.cpp.
References _isInAirPhase, _isThirdPhase, and _mysticBuffetStack.
Referenced by boss_sindragosa(), and Reset().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 261 of file boss_sindragosa.cpp.
References BossAI::_JustDied(), UnitAI::DoCastAOE(), Unit::HasAura(), ScriptedAI::Is25ManRaid(), CreatureAI::me, SAY_DEATH, SPELL_FROST_INFUSION_CREDIT, and SPELL_SHADOWS_FATE.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 271 of file boss_sindragosa.cpp.
References InstanceScript::CheckRequiredBosses(), DATA_SINDRAGOSA, UnitAI::DoCastSelf(), InstanceScript::DoCastSpellOnPlayers(), CreatureAI::DoZoneInCombat(), EnterEvadeMode(), IN_PROGRESS, BossAI::instance, LIGHT_S_HAMMER_TELEPORT, CreatureAI::me, SAY_AGGRO, SequenceBreak, WorldObject::setActive(), InstanceScript::SetBossState(), WorldObject::SetFarVisible(), SPELL_FROST_AURA, SPELL_PERMAEATING_CHILL, and Object::ToPlayer().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 296 of file boss_sindragosa.cpp.
References DATA_SINDRAGOSA, FAIL, BossAI::instance, BossAI::JustReachedHome(), CreatureAI::me, REACT_DEFENSIVE, InstanceScript::SetBossState(), Unit::SetCanFly(), Unit::SetDisableGravity(), and Creature::SetReactState().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 415 of file boss_sindragosa.cpp.
References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), WorldObject::CastSpell(), Object::GetEntry(), BaseEntity::GetGUID(), WorldObject::m_Events, CreatureAI::me, NPC_FROST_BOMB, SPELL_BIRTH_NO_VISUAL, SPELL_FROST_BOMB_VISUAL, SummonList::Summon(), and BossAI::summons.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 305 of file boss_sindragosa.cpp.
References BaseEntity::GetTypeId(), SAY_KILL, and TYPEID_PLAYER.
Reimplemented from CreatureAI.
Definition at line 349 of file boss_sindragosa.cpp.
References _isInAirPhase, ACTION_TRIGGER_ASPHYXIATION, CastSpellExtraArgs::AddSpellMod(), WorldObject::CastSpell(), SummonList::DoAction(), CreatureAI::DoZoneInCombat(), EFFECT_MOTION_TYPE, EVENT_AIR_MOVEMENT, EVENT_AIR_MOVEMENT_FAR, EVENT_FROST_BOMB, EVENT_LAND, EVENT_LAND_GROUND, BossAI::events, M_PI, CreatureAI::me, MOVE_FLIGHT, NPC_ICE_TOMB, POINT_AIR_PHASE, POINT_AIR_PHASE_FAR, POINT_FROSTWYRM_LAND, POINT_LAND, POINT_LAND_GROUND, POINT_MOTION_TYPE, POINT_TAKEOFF, REACT_DEFENSIVE, Unit::RemoveUnitFlag(), EventMap::ScheduleEvent(), WorldObject::setActive(), Unit::SetCanFly(), Unit::SetDisableGravity(), Unit::SetFacingTo(), WorldObject::SetFarVisible(), Creature::SetHomePosition(), Creature::SetReactState(), Unit::SetSpeedRate(), SindragosaLandPos, SPELL_ICE_TOMB_TARGET, SPELLVALUE_MAX_TARGETS, BossAI::summons, TRIGGERED_FULL_MASK, and UNIT_FLAG_NON_ATTACKABLE.
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inlineoverridevirtual |
Reimplemented from UnitAI.
Definition at line 241 of file boss_sindragosa.cpp.
References DATA_SINDRAGOSA_INTRO, UnitAI::DoCastSelf(), EVENT_AIR_PHASE, EVENT_BERSERK, EVENT_CLEAVE, EVENT_FROST_BREATH, EVENT_GROUP_LAND_PHASE, EVENT_ICY_GRIP, EVENT_TAIL_SMASH, EVENT_UNCHAINED_MAGIC, BossAI::events, ZoneScript::GetData(), Initialize(), BossAI::instance, CreatureAI::me, BossAI::Reset(), EventMap::ScheduleEvent(), Unit::SetCanFly(), Unit::SetDisableGravity(), and SPELL_TANK_MARKER.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 433 of file boss_sindragosa.cpp.
References _mysticBuffetStack, Unit::GetAura(), SpellInfo::Id, and Object::ToUnit().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
Definition at line 426 of file boss_sindragosa.cpp.
References Creature::AI(), Object::GetEntry(), CreatureAI::JustDied(), NPC_ICE_TOMB, and BossAI::SummonedCreatureDespawn().
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inlineoverridevirtual |
Reimplemented from BossAI.
Definition at line 444 of file boss_sindragosa.cpp.
References _isInAirPhase, _isThirdPhase, CastSpellExtraArgs::AddSpellMod(), Unit::AttackStop(), EventMap::CancelEvent(), EventMap::CancelEventGroup(), WorldObject::CastSpell(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), EMOTE_BERSERK_RAID, EMOTE_WARN_BLISTERING_COLD, EVENT_AIR_MOVEMENT, EVENT_AIR_MOVEMENT_FAR, EVENT_AIR_PHASE, EVENT_BERSERK, EVENT_BLISTERING_COLD, EVENT_BLISTERING_COLD_YELL, EVENT_CLEAVE, EVENT_FROST_BOMB, EVENT_FROST_BREATH, EVENT_GROUP_LAND_PHASE, EVENT_ICE_TOMB, EVENT_ICY_GRIP, EVENT_LAND, EVENT_LAND_GROUND, EVENT_TAIL_SMASH, EVENT_THIRD_PHASE_CHECK, EVENT_UNCHAINED_MAGIC, BossAI::events, EventMap::ExecuteEvent(), Unit::GetMotionMaster(), EventMap::GetTimeUntilEvent(), Unit::HasUnitState(), Position::m_positionZ, CreatureAI::me, MotionMaster::MoveLand(), MotionMaster::MovePoint(), MotionMaster::MoveTakeoff(), POINT_AIR_PHASE, POINT_AIR_PHASE_FAR, POINT_LAND, POINT_LAND_GROUND, POINT_TAKEOFF, rand_norm(), REACT_PASSIVE, Position::Relocate(), EventMap::RescheduleEvent(), SAY_AIR_PHASE, SAY_BERSERK, SAY_BLISTERING_COLD, SAY_PHASE_2, SAY_UNCHAINED_MAGIC, EventMap::ScheduleEvent(), Unit::SetCanFly(), Unit::SetDisableGravity(), Creature::SetReactState(), SindragosaAirPos, SindragosaAirPosFar, SindragosaFlyInPos, SindragosaLandPos, SPELL_BERSERK, SPELL_BLISTERING_COLD, SPELL_CLEAVE, SPELL_FROST_BOMB_TRIGGER, SPELL_FROST_BREATH_P1, SPELL_FROST_BREATH_P2, SPELL_ICE_TOMB_TARGET, SPELL_ICY_GRIP, SPELL_MYSTIC_BUFFET, SPELL_TAIL_SMASH, SPELL_UNCHAINED_MAGIC, SPELLVALUE_MAX_TARGETS, TRIGGERED_FULL_MASK, UNIT_STATE_CASTING, EventMap::Update(), WorldObject::UpdateGroundPositionZ(), and CreatureAI::UpdateVictim().
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private |
Definition at line 577 of file boss_sindragosa.cpp.
Referenced by EnterEvadeMode(), Initialize(), MovementInform(), and UpdateAI().
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private |
Definition at line 578 of file boss_sindragosa.cpp.
Referenced by DamageTaken(), GetData(), Initialize(), and UpdateAI().
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private |
Definition at line 576 of file boss_sindragosa.cpp.
Referenced by GetData(), Initialize(), and SpellHitTarget().