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boss_netherspite::boss_netherspiteAI Struct Reference
+ Inheritance diagram for boss_netherspite::boss_netherspiteAI:

Public Member Functions

 boss_netherspiteAI (Creature *creature)
 
void Initialize ()
 
bool IsBetween (WorldObject *u1, WorldObject *target, WorldObject *u2)
 
float dist (float xa, float ya, float xb, float yb)
 
void Reset () override
 
void SummonPortals ()
 
void DestroyPortals ()
 
void UpdatePortals ()
 
void SwitchToPortalPhase ()
 
void SwitchToBanishPhase ()
 
void HandleDoors (bool open)
 
void JustEngagedWith (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature, uint32 scriptId=0) noexcept
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void AttackStart (Unit *) override
 == Triggered Actions Requested ==================
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void AddThreat (Unit *victim, float amount, Unit *who=nullptr)
 
void ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr)
 
void ResetThreat (Unit *victim, Unit *who=nullptr)
 
void ResetThreatList (Unit *who=nullptr)
 
float GetThreat (Unit const *victim, Unit const *who=nullptr)
 
void ForceCombatStop (Creature *who, bool reset=true)
 
void ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
Unit * DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsLFR () const
 
bool IsNormal () const
 
bool IsHeroic () const
 
bool IsMythic () const
 
bool IsMythicPlus () const
 
bool IsHeroicOrHigher () const
 
bool IsTimewalking () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
void SetAggressiveStateAfter (Milliseconds timer, Creature *who=nullptr, bool startCombat=true, Creature *summoner=nullptr, StartCombatArgs const &combatArgs={ })
 
void DoAddEvent (Milliseconds timer, BasicEvent *event, WorldObject *who=nullptr)
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
- Public Member Functions inherited from CreatureAI
 CreatureAI (Creature *creature, uint32 scriptId={}) noexcept
 
virtual ~CreatureAI ()
 
uint32 GetId () const
 
bool IsEngaged () const
 
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual void EnterEvadeMode (EvadeReason why=EvadeReason::Other)
 
void JustEnteredCombat (Unit *) override
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void OnHealthDepleted (Unit *, bool)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void JustSummonedGameobject (GameObject *)
 
virtual void SummonedGameobjectDespawn (GameObject *)
 
virtual void JustRegisteredDynObject (DynamicObject *)
 
virtual void JustUnregisteredDynObject (DynamicObject *)
 
virtual void JustRegisteredAreaTrigger (AreaTrigger *)
 
virtual void JustUnregisteredAreaTrigger (AreaTrigger *)
 
virtual void SpellHit (WorldObject *, SpellInfo const *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void OnAuraApplied (AuraApplication const *)
 
virtual void OnAuraRemoved (AuraApplication const *)
 
virtual bool IsEscorted () const
 
virtual void JustAppeared ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool isNew) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat ()
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == State checks =================================
 
virtual Optional< QuestGiverStatus > GetDialogStatus (Player const *player)
 == Gossip system ================================
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, LootItemType, uint32)
 
virtual void WaypointStarted (uint32, uint32)
 == Waypoints system =============================
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual void OnSpellClick (Unit *, bool)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual PlayerAI * GetAIForCharmedPlayer (Player *)
 
int32 VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32 param)
 
virtual uint32 GetData (uint32 id) const
 
virtual void SetData (uint32 id, uint32 value)
 
virtual void SetGUID (ObjectGuid const &guid, int32 id)
 
virtual ObjectGuid GetGUID (int32 id) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void JustExitedCombat ()
 
virtual void OnDespawn ()
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void OnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScript * instance
 
bool PortalPhase
 
bool Berserk
 
uint32 PhaseTimer
 
uint32 VoidZoneTimer
 
uint32 NetherInfusionTimer
 
uint32 NetherbreathTimer
 
uint32 EmpowermentTimer
 
uint32 PortalTimer
 
ObjectGuid PortalGUID [3]
 
ObjectGuid BeamerGUID [3]
 
ObjectGuid BeamTarget [3]
 

Additional Inherited Members

- Static Public Member Functions inherited from CreatureAI
static void DoZoneInCombat (Creature *creature)
 
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
Creature * DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EvadeReason::Other)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 80 of file boss_netherspite.cpp.

Constructor & Destructor Documentation

◆ boss_netherspiteAI()

boss_netherspite::boss_netherspiteAI::boss_netherspiteAI ( Creature *  creature)
inline

Member Function Documentation

◆ DestroyPortals()

void boss_netherspite::boss_netherspiteAI::DestroyPortals ( )
inline

◆ dist()

float boss_netherspite::boss_netherspiteAI::dist ( float  xa,
float  ya,
float  xb,
float  yb 
)
inline

Definition at line 135 of file boss_netherspite.cpp.

Referenced by IsBetween().

◆ HandleDoors()

void boss_netherspite::boss_netherspiteAI::HandleDoors ( bool  open)
inline

◆ Initialize()

void boss_netherspite::boss_netherspiteAI::Initialize ( )
inline

Definition at line 93 of file boss_netherspite.cpp.

References Berserk, NetherbreathTimer, NetherInfusionTimer, and VoidZoneTimer.

Referenced by boss_netherspiteAI(), and Reset().

◆ IsBetween()

bool boss_netherspite::boss_netherspiteAI::IsBetween ( WorldObject *  u1,
WorldObject *  target,
WorldObject *  u2 
)
inline

Definition at line 115 of file boss_netherspite.cpp.

References dist(), Position::GetPositionX(), and Position::GetPositionY().

Referenced by UpdatePortals().

◆ JustDied()

void boss_netherspite::boss_netherspiteAI::JustDied ( Unit *  )
inlineoverridevirtual

◆ JustEngagedWith()

void boss_netherspite::boss_netherspiteAI::JustEngagedWith ( Unit *  )
inlineoverridevirtual

◆ Reset()

void boss_netherspite::boss_netherspiteAI::Reset ( )
inlineoverridevirtual

◆ SummonPortals()

void boss_netherspite::boss_netherspiteAI::SummonPortals ( )
inline

◆ SwitchToBanishPhase()

void boss_netherspite::boss_netherspiteAI::SwitchToBanishPhase ( )
inline

◆ SwitchToPortalPhase()

void boss_netherspite::boss_netherspiteAI::SwitchToPortalPhase ( )
inline

◆ UpdateAI()

◆ UpdatePortals()

Member Data Documentation

◆ BeamerGUID

ObjectGuid boss_netherspite::boss_netherspiteAI::BeamerGUID[3]

Definition at line 112 of file boss_netherspite.cpp.

Referenced by DestroyPortals(), and UpdatePortals().

◆ BeamTarget

ObjectGuid boss_netherspite::boss_netherspiteAI::BeamTarget[3]

Definition at line 113 of file boss_netherspite.cpp.

Referenced by DestroyPortals(), and UpdatePortals().

◆ Berserk

bool boss_netherspite::boss_netherspiteAI::Berserk

Definition at line 104 of file boss_netherspite.cpp.

Referenced by Initialize(), and UpdateAI().

◆ EmpowermentTimer

uint32 boss_netherspite::boss_netherspiteAI::EmpowermentTimer

Definition at line 109 of file boss_netherspite.cpp.

Referenced by boss_netherspiteAI(), SwitchToPortalPhase(), and UpdateAI().

◆ instance

InstanceScript* boss_netherspite::boss_netherspiteAI::instance

◆ NetherbreathTimer

uint32 boss_netherspite::boss_netherspiteAI::NetherbreathTimer

Definition at line 108 of file boss_netherspite.cpp.

Referenced by Initialize(), and UpdateAI().

◆ NetherInfusionTimer

uint32 boss_netherspite::boss_netherspiteAI::NetherInfusionTimer

Definition at line 107 of file boss_netherspite.cpp.

Referenced by Initialize(), and UpdateAI().

◆ PhaseTimer

uint32 boss_netherspite::boss_netherspiteAI::PhaseTimer

◆ PortalGUID

ObjectGuid boss_netherspite::boss_netherspiteAI::PortalGUID[3]

Definition at line 111 of file boss_netherspite.cpp.

Referenced by DestroyPortals(), SummonPortals(), and UpdatePortals().

◆ PortalPhase

bool boss_netherspite::boss_netherspiteAI::PortalPhase

◆ PortalTimer

uint32 boss_netherspite::boss_netherspiteAI::PortalTimer

Definition at line 110 of file boss_netherspite.cpp.

Referenced by boss_netherspiteAI(), SwitchToPortalPhase(), and UpdateAI().

◆ VoidZoneTimer

uint32 boss_netherspite::boss_netherspiteAI::VoidZoneTimer

Definition at line 106 of file boss_netherspite.cpp.

Referenced by Initialize(), and UpdateAI().


The documentation for this struct was generated from the following file: